VW AFGVW R4 M2 – The Guardians of Chanco Sardo vs The Red Hunt - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

Closed Thread
Page 1 of 2 12 LastLast
Results 1 to 10 of 11
  1. #1
    Banned ArchonFarseerGuy's Avatar
    Join Date
    Aug 2006
    Location
    Jafaland, New Zealand
    Age
    25
    Posts
    4,252
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    458 (x8)

    AFGVW R4 M2 – The Guardians of Chanco Sardo vs The Red Hunt


    Top Deployment: The Guardians of Chanco Sardo
    First Turn: The Guardians of Chanco Sardo


    The Guardians of Chanco Sardo:


    Slann - 395
    - focussed rumination and focus of mystery
    - Battle standard bearer
    - cupped hands of the old ones
    Lore of Fire

    Skink priest - 405
    - level 2
    - Ancient stegadon with engine of the gods
    - plaque of tepok
    Portent of Far, Second Sign of Amul, Comet of Cassandora

    Skink priest - 415
    - level 2
    - Ancient stegadon with engine of the gods
    - dispel scroll
    Portent of Far, Celestial Shield, Forked Lightning

    Scar veteran - 121
    - great weapon
    - charm of the jaguar warrior
    - light armour


    18 Saurus warriors - 234
    - spears
    - banner, musician


    10 skink skirmishers - xxx


    10 skink skirmishers - xxx


    16 saurus temple guard - 302
    - war banner
    - banner, musician


    3 terradons - xxx


    2 salamanders - xxx


    Total - 2248
    Power dice - 12 (plus focused rumination, so potential 6, but more likely 2,3 or 4.)
    Dispel dice - 8 + 1 scroll


    Relief force: (Is this legal? im pretty sure it is)


    Scar veteran - 114
    - cold one
    - light armour
    - spear


    10 skink skirmishers - xxx


    18 saurus - 234
    - spears
    - banner musician


    6 Saurus cavalry - 255
    - banner
    - huanchi blessed totem


    Salamander - xxx


    total – 748


    The Red Hunt


    Lord
    Beast of Hansdale
    Vampire Lord w/ ghoulkin, dark acolyte, forbidden lore, cadaverous cuirass, book of arkhan, crown of the damned
    380
    Invocation of Nehek, Raise Dead, Gaze of Nagash

    Heroes
    Veil
    Vampire w/ dark acolyte, summon ghouls, sword of might, gem of blood
    185
    Invocation of Nehek, Summon Undead Horde

    River
    Vampire w/ dark acolyte, summon ghouls, sword of battle, flayed hauberk
    185
    Invocation of Nehek, Raise Dead

    Crow
    Vampire w/ flying horror, avatar of death (for great weapon), nightshroud
    170
    Invocation of Nehek, Winds of Undeath

    Core
    20 Ghouls w/Ghast Upgrade


    20 Ghouls w/Ghast Upgrade


    20 Ghouls w/Ghast Upgrade


    20 Ghouls w/Ghast Upgrade


    19 Ghouls w/ Ghast Upgrade


    10 Dire Wolves


    10 Dire Wolves


    Special
    4 Fell Bats


    4 Fell Bats


    Rare
    Varghulf


    Total 2247 points


    Relief Force
    Winter's Kiss


    Hero
    Shi Lian
    Wight Quenn w/ steed, sword of kings
    110


    Core
    34 Zombies


    Corpse Cart
    Unholy Lodestone


    Corpse Cart
    Balefire


    Special
    9 Black Knights w/ champion, standard bearer, banner of the barrows
    293


    -AFG//

    Last edited by ArchonFarseerGuy; June 2nd, 2009 at 12:57.

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    /botnobot/ DavidWC09's Avatar
    Join Date
    Nov 2004
    Location
    Wayward, Texas
    Posts
    12,489
    Mentioned
    2 Post(s)
    Tagged
    1 Thread(s)

    Reputation
    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    1283 (x8)

    Lizardmen

    LM for the win. In part because I like the relief force more. It'll help balance the odds against those Ghoul blocks. And the Slaan can do put a fight in the magic phase. I also think that the vampire lord is in real danger from those scar vets.
    Painting Videos--My Warriors of Chaos--WHFB Tactica Index
    *************************************************

  4. #3
    PokeSavant Esco Thomson's Avatar
    Join Date
    Oct 2005
    Location
    Minneapolis, MN
    Age
    35
    Posts
    539
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    62 (x2)

    With Forbidden Lore, shouldn't the Vampire Lord have the whole Lore?
    It's Adventure Time!
    2010 'Ardboyz Champion

  5. #4
    Slaaneshi Battle Barge CO
    Join Date
    Jan 2006
    Location
    Louisville, KY
    Age
    43
    Posts
    1,508
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputation
    127 (x5)

    You are correct, Esco. The Vamp Lord has the entire Lore of Vampires.

    The Lizzie relief force gives them another nice ranked unit, but they're still pretty far behind the VCs in that department. The Saurus Cav help, too, but they're vastly overmatched by the Black Knights.

    I really like the Vampire relief force. The two Corpse Carts boost the Vamp magic defense and summoning, as well as providing some ASF goodness to any troops in proximity and the Black Knights + Wight Queen give them a seriously hard and hard hitting unit that is extraordinarily mobile. I'm going to go with the Red Hunt
    "Is Archon Braigh-Dee going to have to choke a Wych?

    Courtesy of Wicky: D.C.S.S.E.P.C.I.C.B.

  6. #5
    PokeSavant Esco Thomson's Avatar
    Join Date
    Oct 2005
    Location
    Minneapolis, MN
    Age
    35
    Posts
    539
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    62 (x2)

    Quote Originally Posted by Psyan View Post
    You are correct, Esco. The Vamp Lord has the entire Lore of Vampires.

    The Lizzie relief force gives them another nice ranked unit, but they're still pretty far behind the VCs in that department. The Saurus Cav help, too, but they're vastly overmatched by the Black Knights.

    I really like the Vampire relief force. The two Corpse Carts boost the Vamp magic defense and summoning, as well as providing some ASF goodness to any troops in proximity and the Black Knights + Wight Queen give them a seriously hard and hard hitting unit that is extraordinarily mobile. I'm going to go with the Red Hunt
    I thought so, and you know, coupled with what you mentioned, I am inclined to agree 100% here. The Vampires are going to summon up a rather large force, and even though the lizards have a solid dispel pool, it won't be much to stop the invocation spam.

    Numbers and superior combat units and magical prowess are going to lead The Red Hunt to victory here.
    It's Adventure Time!
    2010 'Ardboyz Champion

  7. #6
    Member
    Join Date
    Sep 2008
    Location
    London
    Age
    33
    Posts
    106
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    26 (x1)

    I reckon the Lizardmen still have the edge. Burning alignment can still smash through the black knights, which are countered in part by the cold ones, but also give the salamanders a properly juicy target. The infantry battle now completely belongs to the lizards as well.
    ( :cake: )( :cake: )( :cake: )( :cake: )( :cake: )( :cake: )( :cake: )( :cake: )( :cake: )( :cake: )( :cake: )( :cake: )

  8. #7
    RAWR! KROXIGOR!! kroxigor01's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Age
    10
    Posts
    1,935
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputation
    288 (x6)

    I don't think the relief force changes the course of the battle. Last time I voted for th Lizardmen because the VC have no way to kill the TG or EoTGs effectively, and they still don't. Also, the Lizardmen now have the first turn. Both sides got worse magic rolls this time (Lizards lost Uranon's thunderbolt and the VC have only 2 Vanhels this game, both on the same model).

    I don't think the changes will stop the Lizardmen winning solidly again.

  9. #8
    Banned ArchonFarseerGuy's Avatar
    Join Date
    Aug 2006
    Location
    Jafaland, New Zealand
    Age
    25
    Posts
    4,252
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    458 (x8)

    I think the Guardians of Chanco Sardo will take the win, since they have the ability to go toe-to-toe with the Ghouls. LoFire will incinerate the support units, and I think there will be a large amount of spells going off, as the Slann can just castle in the ruins, shielded by the Saurus.

  10. #9
    It's what's for dinner daelrog's Avatar
    Join Date
    Aug 2006
    Location
    USA
    Age
    29
    Posts
    1,284
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputation
    254 (x5)

    I will point out one thing and one thing only. Ghouls have a higher initiative value than saurus (even temple guard).

    Daelrog out!
    I am heading off to the Peace Corps. It is bery likely I will not be back. Good luck to all of you endeavors.

  11. #10
    Now 17% more helpful gingerninja's Avatar
    Join Date
    Mar 2005
    Location
    In the ninja lab.......of course it exists!!!!
    Age
    33
    Posts
    2,247
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputation
    262 (x7)

    I hate to see the VC go, but the Lizzies should really edge this one. If they can use their magic to take out the supprt units, then the war of attrition will be made a lot more interesting. The Ghouls will strike first, but in a unit of 20, on 11 attacks go, with 1 poison and 5 more hits on average you are looking at 3 wounds, which is 1.5 dead saurus. In reply, the saurus will do 5 kills minimum. Unless the VC player can keep them getting back up, I can't see a good result here.

    ninja out
    New LOChat functions now avaliable.
    Quote Originally Posted by Cheredanine View Post
    Dr Gingerninjas therapy room for kids with a poor grasp of both english and Warhammer, please take a ticket from nurse deciever


    Need a list designed for any Fantasy army: Click Here

Closed Thread
Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts