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Ok, so I am hoping to get an arena working ASAP. I am waiting for another arena to finish so I can start mine. The first thing I am going to go over is the ideas. I got a few.
1) A unit based arena (This failed last time I tried it so oh well.) - You get a hero and a few single models who fight until the hero is killed.
2) Basic arena - You all know this
3) A Pyramid based trap survival - You create a character to survive against anything. Such as scythe on the stairs and such. Your objective is to make it to the top level of the pyramid and plunder everything.
4) A Monster Arena (Like AFG's) - For those who don't know you fight a monster each round rather than another character.
5) A level based arena - Like the Monster arena but includes characters and units generated by random dice.
6) Archer Contest (It shall return) - This is a point based contest. The character has to be the same race as the arena entrant. (Hopefully more elf enterants)
If you want me to elaborate I will. I intend to do one as a main arena and a second as a side thing. Any comments are helpful.
Hear is my humble opinion.
1) No, not interested. Why have a unit if they disappear once the hero dies? There's no point. Unless I could be covinced that the unit in any way shape or form could affect anything I'm not seeing potential in it.
2) Always a good choice.
3) ? I don't think I follow. Sounds like a number of make-your-own rules that no one has seen before, thereore cna't prepare for.
4) It worked really well for AFG (after all, there was still one winner). Sounds like wht you want from #3, but in a way I could see working much better.
5) Interesting, but I'd want more details before I say yay or nay.
6) The one time I won. Interesting concept, but can it be anything more than BS an dice?
So that's my vote. Two, Four, and possibly number Five seem all right. Nix to One and Three.
I am heading off to the Peace Corps. It is bery likely I will not be back. Good luck to all of you endeavors.
Whilst the rolling and writing tend to get a bit boring (for me, anyway), it's - mostly - balanced and works pretty well.2) Basic arena - You all know thisSounds like Bloodfury. Worked out pretty well but was LONG and had a LOT of writing (the final took about a month to write iirc). More than any AM here could prepare for, to my mind.3) A Pyramid based trap survival - You create a character to survive against anything. Such as scythe on the stairs and such. Your objective is to make it to the top level of the pyramid and plunder everything.Worked out pretty well, though given that the only winner was a SoC one, the rules could use a bit of revision.4) A Monster Arena (Like AFG's) - For those who don't know you fight a monster each round rather than another character.Interesting. If you fluff it well, it could work out brilliantly, but would require a fair amount of planning.5) A level based arena - Like the Monster arena but includes characters and units generated by random dice.No. Sorry, but it's only so interesting watching characters shoot arrows at targets. At each other, on the other hand...6) Archer Contest (It shall return) - This is a point based contest. The character has to be the same race as the arena entrant. (Hopefully more elf enterants)
7) Another kind of monster-arena. Have ~600 points for Lord-level characters. Give them the option of taking monstrous mounts. Ruleswise, go with a system of both the character and monster pick who to attack and attack that model until it's dead. Then the character/monster attacks the surviving half of the enemy (if that makes sense). Kill the monster and the character to win. I've playtested this scheme myself (thinking of doing it at some point if I get AA5&6 done in time) and 600 works out pretty well. The precedent was 550 though.
8) A Special Character arena, not dissimilar to Kuffy's one. Maybe make it that you get up to two characters totalling 700 points or allow additional characters near the end of registration. For example, if A takes Archaon, B takes Grimgor and C takes Shadowblade, you can allow B and C to take a second character to join the ones they have totalling the 700pts to give them a fair fight. Just set it that no character can be used more than once, for the sake of variety.
1) A unit based arena - You make your unit. Each seperate model fights another. If there are any spare then they attack the hero. The unit doesn't return after each round (Still unsure about this bit).
2) Basic arena - It does get a little boring now, I was thinking of it a bit differently, not an actual arena but a bit more like Steam Tank Driver's.
3) A Pyramid based trap survival - The character you create has to survive a table of traps that are randomly rolled. Each level of the pyramid you get to there is a new set of traps and you have to survive more to reach the next level. You do not regenerate all your wounds per level. It is for finding a very balanced character.
4) A Monster Arena - AFG, that is a good idea. If you could PM me your rules and I will have a bit more of a think about it.
5) A level based arena - Ok, I would send increasingly stronger units or characters against your character. You regenerate between rounds. The thing is to survive to the end. So it is similar to the monster arena but different types of fights against them.
6) Archer Contest - I don't really think that it is more than a point contest. Hopefully more people would enter it and I could fluff it up a bit. Last time it was six characters I think and there wasn't much to do for it. However it could be characters shooting to kill eachother instead of fighting close combat.
AFG I am not entirely confident about the special character arena. It seems like the first people to come get the best characters. Maybe if there were any number of special characters totaling 700 points, that way people would use 100 point characters and such.
I'm all for numbers 1 and 7, but units would have to recover between battles... no they wouldn't
Not having a unit would mean always being outnumbered, taking huge amounts of (pretty rubbishy) attacks, the first time a lone character met a unit, they'd get slaughtered (Using tux's old rules of morale)
Certainly, my entry into the old one used a unit, and would probably be immensely powerful.
Number seven, i like a lot, it would be very cool, altough some armies are automatically excluded (tomb kings)
I'd like to see another enter whatever the hell you want arena
My Arena Champions: Kharn'eth The Bloodcleaver and Gorzag Iron Jaw
A team combat arena would be pretty cool, although it would take a lot of planning. It's a system that could work I think, but you'd have to find a way to simulate movement and pairing. There would have to be some way to simulate "tactics", because a 3v3 where it's just random pairings in the ring is only a more convoluted version of a regular arena.
It would be fun to see something more like some of the larger fights in 'Gladiator' though. Let teams take archers, mages, chariots, etc, as long as they can pay the points for it. Then have a basic set-up allowing for some good, on-the-fly combat, and we're all set.
I can see the archery contest a lot like one of those duels in the Mahabharata televised series - epic heroes knocking each other's arrows out of flight, aiming for different parts of the body to incapacitate or kill, and it can be a points-based system where different points on the target are different points etc, surviving player with the highest points remaining wins.
I can see some unconventional characters like Dwarves or Empire heroes with long rifles doing well at this as much as Elves...
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