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Marnepup (Army 1):
Tomb King Chlodwig 310
-Armor of The Ages, Spear of Antarhak, Golden Eye of Rah-Nutt, Chariot
Prince Childebert 149
-Light Armor, Shield, Sword of Might, Collar of Shashep
Lich Priest Burkard (heirophant) 165
-Cloak of the Dunes, Neffera’s Plaques of Mighty Incantations
Lich Priest Meginhard 330
-Casket of Souls, 2 dispel scrolls
10x Skellies 80
10x Skellies 80
20x Skellies, banna wava, banner of the undying legion 195
3x chariots 120
3x chariots 120
4 bases tomb swarm 180
25 tomb guard, full command, icon of rakaph 370
Tomb scorpion 85
Tomb scorpion 85
5x carrion 120
Screaming skull catapult, skulls of the foe 110
I have two more units to deploy than my opponent. This will allow me to save two of my ICFB until after my opponent has deployed his artillery. My deployment will focus on getting access to his RBTs. To help this process, I'll deploy the carrion on one flank and drop the tomb swarm in his backfield on the other, "herding" his RBTs to the center of the board. My last two choices will be my scorpions, which will be dropped where they have best access to RBTs.
I will deploy my catapult and casket side by side in order to protect them as well as possible, out of the maximum range of his archers.
My block of 20 archers will deploy on one side of the casket and cat, the tomb guard on the other. One smaller unit of archers will deploy to screen the inside flank of the TG, the other will be behind the TG. My chariots will all deploy to the outside of the TG.
The king goes with a unit of chariots, the prince with the TG, and the heiro stays behind the TG.
My catapult will target the Phoenix Guard in the hopes of whittling them down significantly before battle is joined. Once they're stuck in with me, the target priority is spears, swordmasters, then targets of opportunity.
My archers will shoot dragon princes, reavers, swordmasters, then targets of opportunity.
TG, the screening unit of archers, and the chariots will move out to meet the enemy mid-field. They will seek to meet the Phoenix guard head on with Tomb Guard, then flank the phoenix guard with the chariots while the archers protect the flank of the TG. If there's a unit on the chariot-side flank of the Phoneix guard, such as the swordmasters, the chariots will split, with the king's unit charging those, while the other unit flanks the PG as planned. The heiro will heal the screening bowmen, then the TG, in that order. If neither needs help, and the magical round of attacks provided by the king and the prince don't go off, he can try those. I don't expect him to be in range of the catapult, but if he is, he'll prefer to double-fire that over adding attacks to my melee troops.
In my rear, I'll have my units of ten and twenty bowmen flanking the casket and catapult. Their sole job is to prevent enemy cavalry from charging those units, primarily by shooting them, but if necessary by physically blocking access, receiving the charge instead. The casket priest will focus on healing the smaller skellie unit, double-firing the catapult only if no healing is needed.
In the deep fight, the carrion, scorpions, and swarm will target the RBTs first, then the archers. If/when this is done, they'll turn back upfield and take any remaining elves from the rear.
It seems odd that I hae magical superiority over high elves...but they have, by my count, five DD (including the one generated by the crystal), and need to save three for the light of death. That leaves them with two DD per turn and one scroll to deal with five incantations and one bound spell. Conversely, I have four DD and two scrolls to deal with two L2 mages who will have to subtract 1 from their PD results...putting me in the much stronger position in my own magic phase, as well as a more comfortable position than I have any right to expect in his magic phase.
My opponent's cavalry don't worry me, since the light cav are there to hunt weaker targets and the phoenix guard are too few in number to have any hope of crumbling even my 10 man units out on the charge.
My opponent's infantry are going to present a tough fight. I don't want to fight all three units at once. I'll have to try to keep the spears and PG from reaching combat simultaneously, since I'll need a little time to deal with the PG before turning my attention to them. Even a one-turn separation would be enough to make me confident that I can handle both threats. The swordmaster unit is too small to be more than an annoyance. They're designed to win with shock, rather than CR, and the undead don't break. If they get into the flank of one of my units that's already engaged, they're big trouble, but if I keep them solo, they're a lot less of a problem. Overall, my plan against the enemy infantry is to delay the spears by doing a fly-by marchblock with my carrion as they head for the RBTs, target the PG with my catapult as I close, fight the PG with both my TG and a flanking unit of chariots, and tie up the swordmasters with the king's chariots. If the spears reach combat, the heiro will do his best to keep the flank guard archers alive against them while waiting for the TG to finish with the PG so they can turn and handle the spears. Unfortunately, I'm facing three decent infantry units with one becent and one weak infantry unit, as well as two units of chariots. Fortunately, the chariots are faster than any of the enemy units, ensuring a flank charge, and I've brought three of my four characters along.
SEED 1 (Army 2):
Blade of Leaping Gold
Armour of Caledor
Amulet of Light
Lvl. 2 Mage 185 SPELLS: (High) 3, 4
Lvl. 2 Mage 175 SPELLS: (High) 1, 5
24 Spearmen 261
5 Dragon Princes
20 Phoenix Guard 380
Banner of Sorcery
5 Ellyrian Reavers
5 Ellyrian Reavers
VOTING ENDS IN 24 HOURS, SO BE QUICK TO CAST YOUR VOTE!
5000p. High Elves
I think Marnepup's tactic is quite good, except from the fact that he's focusing his SSC shooting on Phoenix Guards with 4+ Ward Save. Since I can't see any countertactic from the High Elves, I give my vote to Tomb Kings.
Walk the Dunes, my fellow Khemrian!
Ask Nagash! Click on the banner...
WiP TK Army!
One does not simply walk into Mordor...and my 'Mordor', I mean a Tomb Kings casket/gunline force. Yet, that seems to be the High Elves' strategy, to just march forward towards the pretty glowing ark. My vote's for Tomb Kings.
"Any job worth doing, is worth doing with a powerklaw."
HEI have to disagree here from personal experience I can say that four RBT will hurt tomb kings if Seed1 plays it smart he should hava a slight advantage since all of the Tomb king units are very small. Secondly as long as the banner of sorcery stays around the high elves will own the magic phase. Other than the tomb scorpians I feel that the high elves have very little they cant deal with and so i am giving this to the High elves.
I'm saying High elves. Yes the TK can hurt the elves before CC but when CC commences its going to be a whole lotta choppa in the elves favor. TK will have to do something to get rid of the Banner of sorcery.
Green iz da' BEST!
Orkz is made fer' two fings! Fightin', and winnin'!
Voting for Marnepup, for being so awesome! (no seriously, im not voting for a SEEDlist)
Going first is a big advantage. It should let the TK win the shooting war and get off a Carrion Alpha Strike on something RBT.