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Shnerg vs Andre
This is a meeting engagement on this map: http://img690.imageshack.us/img690/6...ngagement1.jpg
Andre is praying so shnerg will go first.
Shnerg is deploying first on the left hand side:
Reserve units are marked in red:
Thrarl Mountaineater's Thunderous Smashers
Brace of Handguns
Big Name: Mountaineater
The tyrant will join the ironguts, and deploy below the scree slope, the bulls will be on the scree slope, ready to charge, the yhetees will be by the wyrding well. The slaughtermaster and butcher will be following each other. When the leadbelchers are on, the bulls will move below the scree slope, and the LBs will shoot, while waiting for a target to charge. The SM and butcher will go and hunt the enemy characters, notably the DotL. The Yhetees will drink from the wyrding well, and go after the trebuchets. Meanwhile, the bulls will go for the KoTRs. The IGs will go after the pegasus knights, and then the GKs. After the bulls have finished with the KoTRs, they'll go and mop up the various models left behind.
2k bretonnian host
Lord – 231
- Barded warhorse, virtue of heroism, armour of agilulf, heartwood lance
BSB paladin – 132
- Barded warhorse, virtue of duty, sword of might, questing vow
Damsel – 169
- Level 2, lore of life, chalice of malfluer, ruby goblet - spells: 1,6
12 knights of the realm – 337
- Full command, war banner
6 knights of the realm – 168
- Full command
12 questing kinghts – 360
- Full command
3 pegasus knights – XXX
6 grail knights – 258
- Full command
So, plan... pray, then charge. setting up second will alow me to get the math ups i want.
I'll put all three characters in the big knights of the realm unit. this unit will engineer a charge agains the large unit of bulls. My lord will try to heroic killing blow the tyrant, hitting on 3s and re-rolling to wound should do the trick. The combat res of all the lances hitting home, plus 5 basic combat res (Banner, BSB, war banner, Virtue of duty, charging), plus more ranks, should equal fleeing ogres. The pegasus knights will support this charge to make sure the scales are tipped. If this does all somehow fail, i think my support units have more clout than his and would be able to make a combined charge late in the game after seeing off the otehr elements.
The rest of my army will try to deal with the smaller elements of his. The trebuchets will target the leadbelchers when they arrive. the questing knights will go after the ironguts and the grail knights after the yhetees.
I might take some pain from magic, but the extra dice from the chalice should help contain the ogres a little.
Voting now open.
I'll give shnerg till i fall asleep to send in tactics.
please vote in bold.
Last edited by andre; October 28th, 2010 at 01:46.
as scary as ogres can be my vote goes to andre as the ogres seem ot of drunken too much looted grog to come up with a plan and the brets have supperior movement i think at least i could be wrong and please correct me if so, and magic in their favour.
Going to have to go with Brettonian's here. The Ogre bus is mean, but with no Gnoblar diverters/throwaway units, he is going to get flanked hard.
It's Adventure Time!
2010 'Ardboyz Champion
As an Ogres player, I've been in this situation before, and getting flanked by heavy cavalry is NO FUN. I don't see a way he can avoid it in this instance, and although he'll inflict casualties against the brets, it won't be enough. Andre wins.
Shnerg has sent me some very late tactics. Seeing as its the only pm he's managed/had any time to respond to they've been included above...
The Ogre tactics certainly aren't bad, but the problem still remains of how to stop the questing knights from flanking him. As it stands, I don't see how he can stop them, so my vote stands.
Bretonnians take it 5-0.
Shnerg is eliminated.
Cheers for your votes.
Next round matches will be pm'd tomorrow afternoon.