Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Seeing as it's my 3000th post, I thought I'd do something special, so here it is! My very own Arena of Death!
This post is hopefully going to serve as an index, and a summary of the rules, and then we'll get in to the arena proper below that.
Rules and Regulations
> Introduction: Part One
> Introduction: Part Two
> Introduction: Part Three
> Introduction - The Clockmaker (CaptainSarathai)
> Introduction - Complete Monster (Avatar of Khaine)
> Introduction: Part Four (Final)
> Intermission - Before the final round
> Kroghex of Itza
> The Clockmaker's Assistant
> Khallazar the Beggar King
> Krung the Crusher! (yes the exclamation mark is part of the name)
> Xaramus the Sanguine
> Xanorin the Impotent (Hmm, I wonder if they're related?)
> Dario (aka The Crazy Guy)
> The Arbiter of Justice
Rounds and Results
Khallazar the Beggar King VS Crazy Guy (also known as Dario) - Winner: Khallazar
Xaramus the Sanguine VS The Arbiter of Justice (predetermined) - Winner: Xaramus
Kroghex VS Xanorian the Impotent - Winner: Kroghex
Clockmaker's Assistant VS Krung the Crusher! - Winner: Krung
Kroghex of Itza vs Khallazar the Beggar King - Draw (both contestants dead. Other Semi-final promoted to a final)
Zaramus the Sanguine vs Krung the Crusher!
Additional Writers: Lasso290391
Dice Rollers: Heirodule
> 31-01-11 Final is up! The arena is finished!
> A bit of a reflection: What I feel I learnt from the arena...
First, some requests; I would like to employ the services of someone to perform rolling duties for this arena. I would also like someone to check the builds. It can be the same person, if you're willing to do both.
Additional writers; If you've never written an arena bout, but think it's something you'd like to try, I'd be only too happy to pass off a few fights to other writers. Let me know if you're interested!
(If much of this looks familiar it's be cause I stole everything from Daelrog's arena, although I have changed a few words here and there...)
You are allowed to use any Lord or Hero character from any of the current army books. Storm of Chaos and homebrew rules are not permitted. Additionally;
• Each character must be named
• No special characters.
• All characters must be legal and cost no more than 250 points in total unless otherwise specified.
• They cannot ride monstrous mounts (mounts with more than one wound).
• All Hero choices may select 100 points of magic items, rather than the usual 50.
• Finally, each one must be accompanied by a background and a description of them for the write ups.
To enter, send me a Private Message containing the following information;
• Name of your character
• Their background
• Their equipment
• Their total cost
At present, I am only looking for eight characters. If demand exceeds this, I'll open it to sixteen.
I will allow you to make reservations, but I'll only hold your spot for a week – if you can't get me a character within that time I'll open your spot to someone else. This won't exclude you from entering the arena, though, provided there's still room left!
*Due to changes in 8th edition, some rules below have already been amended. Others may be as well.*
• Goblin Warbosses (Night Goblins included) may go up to 20 points over their magic item limit providing that they do not exceed 250 points in total.
• Skink Chieftains may go up to 20 points over their magic item limit providing that they do not exceed 250 points in total.
• Skaven Warlords may go up to 20 points over their magic item limit providing that they do not exceed 250 points in total. The Appendix Plague Lord is no longer permitted.
• Vampires get an extra 35 points. They may not exceed their magic item limit.
• Tomb Kings get an extra 25 points. They may not exceed their magic item limit.
• Empire characters that do not take a Runefang may go up to 20 points over the magic item limit providing that they do not exceed 250 points in total.
• Wood Elf characters get an extra 20 points. They may not exceed their magic item limit.
• Dark Elf Assassins are counted as Hero choices for all intents and purposes.
• Bretonnians must pray to gain the Blessing, allowing their opponent to charge them and gain all the benefits thereof in the first round of each combat. A Bretonnian player who does not wish to pray should specify this before the match is rolled.
Killing Blow - If a character scores a KB hit then this is how damaged will be worked out: D2+n
(n stands for the number of original wounds the character had minus two. This gives a 50% chance of killing a character off.)
Blade of Realities – All rules for the Blade of Realities apply except it does D2+n wounds instead of slaying its opponent outright
Dwarfs – Any dwarf lord entered may be mounted upon shield-bearers, all rules and restrictions apply as per usual.
Gaze of the gods table: chaos characters will receive a single roll at the start of the tournament to represent the champion having the favour of his gods to take part. However unlike in a normal game further rolls will not be made after any victorious matches.
The following items are banned for the arena;
- Tress of Isolde
- Sword of Fate
- Van Horstmann's Speculum
- The Daemon Sword
- The Fellblade
- The Bane Head
- The Grudge Rune
- Kurbog's Curmudgeonly Klobbera
- Virtue of Confidence
- Annoyance of Netlings
- Palanquin mount
- Pendant of Kaeleth
- Any and all items/weapons/armour that nullifies or breaks magic weapons or armour.
Also, any item that includes in its rules "nominate one enemy character" is illegal.
How the arena works
If you have never fought in one of these, the point is to pit two characters against one another, one on one. In all essence it is a challenge as in a normal game but with a few differences. Namely, they’re trapped in an arena with the only way out is to kill or be killed.
We will roll a match up between two characters until one perishes. The one who remains standing will be the victor and progress to the next round.
- First round of combat
In the first round of combat, both warriors count as charging for the purposes of lances and other special rules. If neither warrior has a 'strike first' ability (or a 'strike last' ability), the person with the highest Initiative will strike first. If both warriors are equally entitled to strike first (usually because they have equal initiative), striking order will be determined randomly. In essence, we will follow the rules as outlined by GW for ASF, great weapons, and the like.
- Later rounds
In later rounds of combat, neither warrior gets charging bonuses (pretty obvious ). Strike order will be determined using the same system as in the first round of combat - however, in cases of equal initiative, the die to determine strike order is not rolled. Instead, the person who struck first last time will strike first, combat alternating between each warrior.
- After the Fight
After the fight, the victor advances to the next round. Any wounds they suffer are healed, as well as any other effects (such as anything that permanently reduces statistics). It is as if the last fight never happened!
- Break tests
Break tests are ignored in the Arena (where are they going to run in a ring of death?). Other psychology that may force an opponent to flee from combat is also ignored. THERE IS NO WAY TO FLEE IN AN AOD. For this reason, panic, unbreakable and Stubborn also have no effect.
In addition, undead warriors ignore the rule that causes them to take wounds from combat resolution. In a similar manner, daemonic characters do not suffer from instability.
Fear is handled normally
Hatred is also handled as normal. The warrior will re-roll failed 'to hit' rolls against hated foes in the first round, unless a specific army book overrules this.
Since stupidity is ignored in combat, it only effects the first turn when the model suffering stupidity is attempting to charge. He or she will take a stupidity test as normal; if failed, the model strikes last, no matter what. I.e., no ASF for failed test.
While there's nowhere to run, you can still have the frenzy knocked out of you; therefore, models do lose frenzy as normal.
Last edited by Deadstar_MRC; December 13th, 2010 at 00:45. Reason: Pretty Colours!
Baron Ernest Galmann gazed from grimy window of his manor-house, at the handful of people wandering through the weak afternoon sun along the dusty, potholed road dissecting the town below. He breathed a heavy sigh, one of only many that had dogged his every breath these past few years.
The town had once been thriving. The road had once been bustling with workers and traders, alive with the sounds of the markets and the cheery outlook of everyone who settled in Marabrook.
Such times had long since past. The mines, and the veins of precious ore which had carried the lifeblood of this town, had run dry three years past. And ever since, the town had been slowly dying, bleeding away into obscurity.
Ernest manage to pull his gaze from the window and return his attention to his age-old friend, who had come to share his company this night, as he did every week, “I'm sorry, Gregor. I know I speak of this far more than I should. I should learn not dwell on the fate of this town when you visit; it always puts me in such poor spirits.”
Gregor Matton, seated at the table set in the centre of the room, chuckled deep in his barrel-like chest and waived away his concerns, “Tis no matter, my old friend! I know how much this town means to you. To your whole family, even!” He took another swig of ale from his stone flagon, wiping the froth from his beard with the back of his hand and shaking his head sadly, “I'd feel the same way, Ernest, were I in your position.”
Discovering his flagon empty, Ernest wandered across the room to refill it, venting his thoughts aloud as he did, “It's just that I feel so... Powerless! Sigmar knows, it's not for want of trying. I've done everything I can think of to keep this town alive, but nothing seems to work. And there's only so much I can do.”
There was a long silence that stretched as Ernest poured more ale into his flagon. He was about to speak once more when Gregor's barely audible murmur filtered into the air, “Maybe...”
Ernest turned to find his friend deep in though, thick fingers stroking his grey-flecked ginger beard, delving deep into the many years and countless regions through which he had passed.
When he failed to stir from his reverie, Ernest resorted to a verbal prod, “Gregor?”
“Hmm, what?” His eyes refocused, and he momentarily scanned the room as if waking from a dream, “Sorry, Ernest, I was a million miles away.”
Ernest couldn't help but smile. Gregor had a knack for story-telling, and many long nights of reliving past glories had come from moments such as these. Eagerly he pulled out a chair at the table and leant forward, “So, Gregor, tell me your thoughts. What have you remembered this time?”
With a sheepish grin, Gregor began, “Well... It was a while back. Many, many seasons past. But I was passing through a town, just a normal town like you'd see anywhere else in the Empire. They were so busy, though! Vendors and markets everywhere, hawkers and peddlers, street performers and circus troupes... Converging on the place like Sparrows to scattered seed.”
“Well, naturally, I was curious. I was only passing through, mind, and didn't have much time to dally. But I asked a local barkeep what the cavalcade of conveyors as in aid of, and he told me about the arena.”
Gregor was on a roll now. Ernest found himself leaning in, drawing closer as the tale began to unfold.
“Yes, the arena. Both cruel and vile, yet beautiful and rewarding. I ended up so intrigued I spent the night there, watching the contestants in their brutal struggles.”
“You see, even with all the wars and violence that soaks our soils red, there are those who cannot live off the many wars we endure. Their thirst for battle is so great that they come from all corners of the Empire, nay, the world itself. And they enter the arena, two by two. Only one will leave each time, until only one remains; the champion of the arena, until another can take their crown.”
“That one night I saw all manner of beings, and death in so many forms. But even in the face of such cruelty and murder, I could not help but see beauty. The skill and grace of those who have chosen to tread the path of eternal war. There were elves, lithe and mysterious, almost faster than the eye could follow. Champions of Chaos, as varied as the many lands I have travelled; magnificent skilful warriors, bloated festering beasts, or brutish relentless thugs. Orcs, Lizardmen, Ogres, Dwarves, Ratmen... Even a Vampire or two, or one of their creations, at least. It was, truly, a wonder to behold, as thousands watched those brazen warriors fight for their very lives.”
Gregor trailed to a halt, staring once again into the distance before a sly grin crossed his face, “I wonder, Ernest, if this is what we need. Something as drastic as an Arena of Death, to bring life back to this town.”
But Ernest was already shaking his head, “The idea itself sounds brilliant, Gregor, but... I would not know where to begin! How would I run an arena? And where exactly would I get my champions?”
Gregor wasn't so easily deterred, “Well, you need not shoulder the responsibility all on your own. The arena I saw... I managed to speak with a few of the patrons, even a few of the more important guests, while I was there. I was left with the impression that there was an organisation behind this arena, an organisation that makes this sort of trade their business. Supposedly, they run arenas all over the place. I might even have taken note of how to get in touch with them, if I dig back in to my journals.”
“Well,” though far from convinced, Ernest could see a glimmer of hope, a chance that this flickering of an idea could be the spark to reignite their town. He tried not to sound too eager as he shrugged at Gregor, “I suppose it can't hurt to look in to it...”
Gregor slapped his flagon down on the table, “Done, then! I'll track these folk down, and we'll have us an arena to remember. But first, I think there's more more ale to be had!”
I would love a spot in this arena! Looks like a ton of fun!
I would like to participate in this too, and I'd also like to try my hands at writing.
Edit: I'd also like add a question, if a character can use magic, how is this handled in the arena?
Last edited by Lasso290391; December 13th, 2010 at 14:26. Reason: Adding a question
That means Sir Isaac Newton is the deadliest-son-of-a-bitch in space!
I'll have a character later today.
@Lasso: In the past bound spells have been allowed. However, given the new magic rules I personally don't see even that as feasible. Generally, characters that can use magic such as vampire lords and tomb kings are given a modifier so they can spend more points to compensate for them having to spend points on unusable magic levels.
I am heading off to the Peace Corps. It is bery likely I will not be back. Good luck to all of you endeavors.
What kind of help do you need Av? I wouldn't want to build you a better character than mine, for example... but I can help you with the rules if you're unfamiliar with 8th.
And Deadstar- I didn't realize that this arena was stickied.
Xaramus the Sanguine was ready for a return to his old life, he missed the thrill and applause that only a real fight can bring; and soldiering was nothing like a real fight.
Mysterious Member of the ANZAC Clan