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Map number 11
No1cafc left, Murdoch right
No1cafc has first round
Archmage Lv4 (Death) SPELLS: 1, 2, 3, 5
Mage Lv2 (Shadow) SPELLS: 4, 6
-Amulet of Light
-Heavy Armour, Shield
-Banner of Eternal Flame
9 Silver Helms
9 Dragon Princes
-Banner of Sorcery
No tactics submitted
Additional Hand Weapon
Talisman of Preservation
Armour of Silvered Steel
Night Goblin Great Shaman
Orc Big Boss
Night Goblin Shaman
39 Orc Big Un's
Additional Hand Weapon
40 Night Goblins
41 Night Goblins
Great Shaman will have: Signature spell, 4, 5, 6
Shaman has: 1, 2
Dem weird elfs ar out to git us, lets git em first!
Dawn attack....well...that makes for some random deployment. However, for what it's worth, here is the intended plan. High Elves have a lot of LOS blocking terrain in their deployment, not good for shooting armies. Since he is setting up first, I will hope to be able to place my Doom Divers within LOS of his knights, Rock Lobbers in LOS with his Archers and Spear Chuckas in LOS towards his Eagles and possibly Knights. Ors will Deploy in the middle or heading towards his Archers w/heros. Goblins will hopefully go on either side, heading towards knights then archers in a long formation to take advantage of steadfast and the netters.
He may have the magic but I have Mork! (and possibly some war machines). The Eagles could be a problem as they are my shiny stuff hunters and could set off my fanatics. Spear Chuckas will have them as a primary target, and Doom divers will pitch in if necessary, they must die. Doom divers will then target whichever knight is a bigger threat though the dragon princes 2 attacks will be a primary target. Rock lobbers will work on taking out his larger block of archers, whittling it down before my orcs smash them. Fanatics will try to take a good chuck out of the knights before I beat them with sheer numbers.
Gork'll fix it will make him reroll all 6's in to hit, wound and armor saves, this will be useful in messing around with his shooting. Night shroud will give me soft cover from his shooting and my ultimate goal would be to cast a beefed up curse of da bad moon, using toughness/strength (3). With 7 dice and a level 4 this should not be to hard with some luck. At best he his one less dice and only +1 more for army rules.
Voting closes in 72 hours.
5000p. High Elves
If he wants to do that it will be so. He has first turn. Instead (or as well as) of using shooting you should deploy the fanatic units as far to the front as possible. Then at least you can put the fanatics out advantageously.The Eagles could be a problem as they are my shiny stuff hunters and could set off my fanatics. Spear Chuckas will have them as a primary target, and Doom divers will pitch in if necessary, they must die.
High elves lose in combat. They cannot break the big units, and they will be wittled down after the initial charge.
High elves lose in shooting. Rock lobba on archer block = lol. Chukkas shoot at chariot. Divers knights. Meanwhile the archers can kill 2 warmachines a turn at most. Good luck.
Magic is indecisive. Unfortunately few armies can win on the back of magic alone. High elf magic is good for buffing when the army is constructed right, this on isn't.
Last edited by kroxigor01; May 8th, 2011 at 14:25.
Seems like Murdoch has taken quite a few things into consideration in this match up. Would have been great with some tactics from the elves tho... Ah well.. Greenskins ftw!
elven archers being outnumbered 3-1 is bad enough on its own...throw in a boatload of warmachines...it's gonna be a bad day for the point-ears! The two units of heavy cav would have been nasty in 7th edition...not so much in 8th...I'd be interested to see HE tactics, but I think they'd be a sideshow. I can't see a way for them to beat the greenskins. Drawing out the fanatics with the eagles would be neat, but it wouldn't be enough...you'd still have to face 120 O&G with 44 shooty troops and a pair of non-disrupting (including the one that gets the noble, by the time the doomdivers do their work) cavalry squadrons.
IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
Brets 1997-1999 __ TK since 2009 __ Empire since 2010
Good shooting, a solid magic strategy and enough troops to have a chance of holding a cavalry charge. The beefed up vortex will be the last straw and make this a solid Greenskin victory
maybe good use of having the first turn could turn the tide, but we'll never know i guess =(
Warchief Diggah o da Bloodmoon Squiggahs
O&G To be honest i don't think i can in good conciseness tear apart the HE list any more with out feeling bad. Great 7th ed list terrible 8th ed
I'm running a similar list to No1cafc and I can safely say that we're both screwed.
I sympathise with the Elves as I'm in the same position as them but I have to give it to Murdoch.
"Take their gold, burn their homes, kill their familes and enslave their souls. Show them no mercy...oh and could you post these letters while you're out?"
-Malekith, Witch King of Naggaroth.
Yeah I love you man, but you are pretty hosed here with nothing to really thin out the tide...
It's Adventure Time!
2010 'Ardboyz Champion
The orcs have it, i think the elves would have a hard time winning this one even with tactics.