VW Round 2 , Match 4 Kroxigor01 vs. Digger - Warhammer 40K Fantasy
 

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  1. #1
    Herman1004 Rising Leviathan's Avatar
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    Round 2 , Match 4 Kroxigor01 vs. Digger

    Scenario:
    Battle for the Pass
    Map:
    Map number 2

    Deployment:
    Kroxigor left, Digger right

    First round:
    Digger first round


    Slann – Light, Focused Ruminations, Focus of Mystery, Cupped Hands, Plaque of Protection, BSB

    Saurus – 20, FC
    Saurus – 20, FC
    Saurus – 20, FC
    Skink Skirmishers - 10
    Skink Skirmishers - 10
    Skink Skirmishers - 10
    Chameleon Skinks – 5
    Chameleon Skinks – 5
    Chameleon Skinks – 5
    Terradons – 3
    Terradons – 3
    Terradons – 3

    Salamanders – extra crew
    Salamanders – extra crew

    No tactics submitted

    Goblin warlord, light armour, shield, dragonhelm, ironcurse icon
    lvl 4 night goblin Great Shaman
    lvl 1 night goblin Shaman, dispel scroll
    night goblin Battle Standard Bearer, standard of discipline
    night goblin big boss, great weapon
     
    50 Goblins, light armour, shield, short bows
    standard, 2 nasty skulkas
    40 night goblins, spears, standard, musician
    20 night goblins, bows, standard, musician +2 fanatics

    core

    - herder unit
    24 squigs
    16 herders

    - herder unit
    24 squigs
    16 herders

    wolf chariot
    2 wolf chariots
    Spear Chukka



    Doom Diver
    pump wagon
    pump wagon, exploding spores (ignores armoursaves at first impact)
    6 trolls


    TACTIX
     
    lvl1 shaman:spell 1
    lvl4 shaman: spell 0,2,4,6.
     
    My fears: Terradon flanking units. 2 Salamandersquads and a big fat toad to ruin the magicphase!
    I'm guessing that he will want to keep my forces somewhere near the charnelpit in the centre, so that is what i will focuss my deployment on.
    The centre: 2 squighordes (ItP) and could give a skaven's ass when salamanders shoot at them or being near a charnel pit. a pump wagon on each flank (also ItP). Behind them is the BSB with the std of Discipline. He's with a buss of 40 Spearmen covered by another bus of Goblins with Skulkas. Theyre covering the flanksof the squigherds. great shaman is with skulkas so only has LoS to the centre/north flank at first.
    The South Flank
    Up front are all chariots next to the southern Pump Wagon. Trolls will be behind them with the General, in range of the BSB and also ItP the Ironcurse Icon and dragonhelm absorb most flaming attacks for the unit. The trolls move towards whatever fight the chariots have started.
    The Chariots have a huge chargerange and aim at Saladmanglers or Skinks (just for kicks). The Doomdiver and spearchukka are on the hill behind them, aiming at the salamanders. The Divah also keeps watch for incoming terradons in the south.
    The north flank
    The arcarne ruins in the top are pretty much bliss for my lvl 1 wizard, who not only has vindicative glare (2d6 S3 hits) which he will cast first in order to steal a dispeldice). On TOP of that he gets to roll 3 channeldice which i will be needing to counter the focussed rumination. From there he will have great view on my entire right flank together with his 20 goblin archers and 2 fanatics they will take out any Terradons silly enough to fly into that zone.
     
    Magic
    I start out with the Bad Moon curse (and vindicative glare) until his elites hit home. The slann or saurusses and saladmanders are targets for the vortex.
    I want to take out his buffs at crucial timing, so i save the scroll for when the saurusses hit the fray. i will then start buffing my troops with poisonattacks and Hex Saurusses with Gork'l fix it.
    Hopefully i can avoid the real fight and eliminate all his non elites before he realises im picking on his little ones.

    Voting ends in 72 hours

    Last edited by Rising Leviathan; May 8th, 2011 at 14:41.
    5000p. High Elves
    1000p. Eldar

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  3. #2
    Son of LO Marnepup's Avatar
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    298 (x8)

    Wow...this one is tough...the greenskins outnumber by a lot, but battle for the pass makes that less significant with little frontage to apply that advantage..chariots'll have little room to do their thing, but the same could be said of terradons. I can't decide...two sets of tactics to compare and contrast would have helped a lot!
    IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
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  4. #3
    Senior Member Tashin's Avatar
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    Kroxigors army is perfect for hunting down specialized armies, but Im afraid that those skinks wont really be making a difference here, since the big blocks of squigs and goblins wouldnt even notice losing a few men each round to the blowguns. Besides Digger has soo many chariots, that he'll hunt the skinks down pretty easily (skinks range being 18" and chariots average charge range being something like 15-16"). When that is done, all thats left is the bloody battle between Saurus and Squigs, but I belive that in the end the Goblins will come out as the better man.

    A shame that Kroxigor didnt submit tactics, because he could very well have won this though.

    - Tash

  5. #4
    PokeSavant Esco Thomson's Avatar
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    Goblins will win.
    It's Adventure Time!
    2010 'Ardboyz Champion

  6. #5
    Member Murdoch's Avatar
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    Solid tactics on the goblins part. This map and Battle for the pass don't lend themselves well to multiple small units, not to mention the potential difficulty they may have against such large S5 squig units. First turn, tactics and a better map may have given the cold blooded ones a better position, and on the table with some lucky rolling I think they would still stand a chance. However all considered and since this is in theory, Goblins I think will edge out on top.

  7. #6
    Senior Member thetopcat84's Avatar
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    Krox, if you'd taken the Lore of Life, this would have been a much easier decision... Terradons should make short work of the war machines (artillery & chariots)... there are a lot of goblins to kill, but goblins don't kill much in return... the only thing the gobbos have going for them is the squigs, which would normally munch on Saurus warriors, but Light can augment the Saurus for ASF & I10 so Lizardmen take this for me
    TCs Space Marines || TCs Khorney Chaos || Soon: Orcs & Goblins || Future: Mordheim Reiklanders ||
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  8. #7
    Member PsychoticVampire's Avatar
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    33 (x1)

    I like the tactics and think they should be enough to win it, orcs and goblins ftw.

  9. #8
    Herman1004 Rising Leviathan's Avatar
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    125 (x4)

    The goblins take it home with 4-1.

    Regards,
    5000p. High Elves
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