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Round 3, Match 2
Tashin vs. Realitycheque
Tashin left, Realitycheque right
29x Marauders, MoK, great weapons, full command
12x Chaos Warriors, MoN, halberds, musician, standard w/ Banner of Rage
10x Marauder Horsemen, MoS, flails, light armour, standard, musician
12x Chosen of chaos, MoT, shields, musician, standard w/ Wailing banner, champion w/ favored of the Gods
Exhalted Hero, MoK, Juggernaugth, Dawnstone
Exhalted Hero, BSB, MoT, shield, Armour of Morslieb, steed of chaos
Sorcerer Lord, MoS, lvl 4, Infernal Puppet, Crown of Command, Charmed shield, Necrotic Phylactery, Diabolic Splendor
A battle of elite warriors and magic, huh? My opponent has a really explosive magic phase, but luckily he will not have a lot of spells that can hurt me directly. While our units have about an equal amount of hittingpower (favouring me abit because of my Marauders), he has the advantage of having shooting, but I have the advantage of sturdiness. This is the Watchtower scenario however, and I have the Tower, and Realitycheque will have to work hard to get my Nurgle Warriors and Chosen out from there.
Note: The High Elves will not get to reroll hits against me, as my warriors are just as fast as his are.
Horsemen sweeps around the house from the north going for Bolt Throwers, Archers or Characters.
My Nurgle warriors stays in the tower (Archers and Bolt Throwers can only hit them on 6s) for as long as it takes my Chosen to reach the tower, in which the Nurgle Warriors will leave the tower and fight any immediate threats along with my Khorne Marauders.
My Shrine (Blessing MR or Ward) will guard the north side of the tower while blessing my moving on to assist my Horsemen/Marauders if the coast is clear. My dogs will try and delay any enemy troops or hunt down Bolt Throwers.
Lash of Slaanesh, Hellshriek, Titilating Delusions, Ecstatic Seizures
My Sorcerer will spam Ecstatic Seizures killing 50% of whichever unit seems to be going for the Tower, and Titilating Delusions redirecting or making his units block one another to screw up his positioning.
It will be a bloody and epic battle, but in the end I hope to have killed enough of his infantry to make it impossible for him to take the Tower, thereby giving my victory.
Good luck, Realitycheque.
Book of Hoeth
Level 4 wizard w/ Lore of Life
1 Battlestandard bearer
Guardian Phoenix,Armour of caledor
Level 2 wizard w/ Lore of Shadow
Annulian Crystal,Talisman of Protection
Level 2 wizard w/ High Magic
13 Archers Musician
24 Lothern Sea Guard shield Musician Standardbearer, Banner of Arcane Protection
11 Swordmaster of Hoeth FC, Banner of Eternal Flame
10 Phoenix Guard FC, Banner of Sorcery, Talisman of Loec
Repeater Bolt Thrower
Repeater Bolt Thrower
Life: Flesh to Stone, Shield of Thorns, Regrowth, Dwellers
High: Vaul's Unmaking, Shield of Saphery, Drain Magic
Shadow: Mindrazor, Miasma, Pendulum
RBTs will deploy in the wood near the buildings, archers to the right w/ HighMage + Archmage (6x2+3), then LSG w/ ShadowMage (10x2+5), SM w/ BSB (6x2) and PG (5x2) lined up along the riverbank.
First two turns I will sit back and do what I do best - make things fall over at a distance. Anything quick dies turn 1. The warhounds are barely a threat so I'll show his horsemen how bows work first. Armoured targets get to meet my RBTs. I'll ignore his unit in the building as unless it has ranged attacks I don't really care what it does!
Magic-wise I'm going to use Vaul's Unmaking to remove whichever magic item is threatening my overall strategy, Miasma to make him get in his own way (that big unit should block some people in!), Regrowth to bring back my lost and as before I'll throw a dice at Drain Magic each turn.
LSG, SM and PG will start maneuvering to make an assault on the building from turn 3, aiming to make the assault with the SM on turn 5 (more than likely allowing me a spare turn or maybe two to get in) with any magical support necessary to ensure I take it. 23 ASF WS6 S5 attacks makes a nice mess and once I'm in there Regrowth and Flesh to Stone will help me keep it occupied. Once I'm in he can't lock me into combat so his assaulting unit is always going to be a valid target for my ranged or even just a counter charge Mindrazor will make my units bloody lethal to anything that comes near thanks to ASF and good WS. After I'm in I'll throw everything at anything threatening my hold on the building. If the opportunity arises and it’s DEFINITELY safe to do so I’ll swap the PG into the building as they’ll be able to survive easier.
My biggest weakness is my strength and toughness – both of which can be cancelled when pertinent with spells. His biggest weakness is his lack of range, which I plan to use so that by the time he hits my lines he’s lost too much to make a difference. If he bunkers down around the tower I get even longer
Voting ends in 72 hours.
5000p. High Elves
Oh...sounds like the warriors in the tower get ignored...and the chosen arrive to relieve them...allowing them to charge out and intercept the HE assault right at the moment when the (better) chosen slide into the tower...I'm sure the elves will eventually get through the warriors, but not soon enough to evict the chosen from the tower. WoC, as the elves aren't making any effort to deal with the tower early on, and the speed of hounds, horsemen, and shrine cancel the range of bows and RBTs.
IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
Brets 1997-1999 __ TK since 2009 __ Empire since 2010
Yeah, so if the warshrine buffed chosen get into the tower, it becomes difficult for the elves. But then they have easy irresistable dwellers to cast, so its a bit of a toss up.The thing for me is that the elves are planning on making it to the tower without having to fight too many combats, I dont think this is the case, and i reckon the WoC will sneak this.
I think the High Elves will take this one home. The previous posters all have good points and I think this battle is actually quite well matched. Realitycheque has put a lot into consideration and I think he has a solid strategy to take this game home.
If this were a different scenario, I would go for the HE here, but I do think that he is going to have a tough time shifting the WoC from the tower. Hard Cover, based with great stats and saves means it is going to be a tough battle, and it might be a lot closer on the table with a few swings of some bad luck here and there, but in theory I think WoC have this.
It's Adventure Time!
2010 'Ardboyz Champion
The WoC seem to be made for enduring inside the tower. In fact, pretty impressive list for a watchtower.
The magic of High elves is their biggest threat and can sure do damage, theres a good chance at the end only the chosen,shrine and warriors will be left at the tower.
The swordmasters could potentially do it because they are good at taking on warriors 10vs10 and they get regrowth. but that wont happen before turn 5 and i don't think the other units will be abe to rid the tower of warriors before the swordheroes arrive. Not with those marauders standing on the side.
Vote: WoC win
Warchief Diggah o da Bloodmoon Squiggahs
Yeah, the watchtower scenario wins this for the WoC.
6-1 to the chaotic forces.
5000p. High Elves