VW Round 3, Match 5 PsychoticVampire vs. thetopcat84 - Warhammer 40K Fantasy
 

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  1. #1
    Herman1004 Rising Leviathan's Avatar
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    Round 3, Match 5 PsychoticVampire vs. thetopcat84

    Round 3, Match 5
    PsychoticVampire vs. thetopcat84
    Scenario:
    Battleline
    Map:
    3
    Deployment:
    PsychoticVampire top, topcat bottom
    First round:
    PsychoticVampire has first turn



    PsychoticVampire



    Great Bray Shaman
    Level 4
    Talisman of Preservation
    Level 4, Lore of Beasts
    Notes: 4+Ward Save, Primal Fury
    Heroes
    • Bray Shaman
    Level 2, Lore of Beasts
    • Bray Shaman
    Level 2, Lore of Beasts

    • Wargor
    BSB
    Standard of Discipline
    Shield
    Heavy Armour
    Gnarled Hide

    • 50 Ungor Herd
    Full Command
    Spears

    • 50 Ungor Herd
    Full Command
    Spears

    • 50 Ungor Herd
    Full Command
    Spears

    • 20 Ungor Herd
    Halfhorn
    Musician

    • Tuskgor Chariot
    • 10 Harpies
    • 5 Harpies
    • 5 Harpies


    Spells:
    Level 4,1,3,6
    Level 2,2
    Level 2,5

    Deployment:
    • All units (except harpies) against back of board.
    • The three spearblocks horded in a wall in the top right corner, in an unbroken line from the river to the right board-edge.
    • The block of 20 ungors in the river to hold the left flank.
    • The chariot to their left on the other side of the river.
    • The BSB and Great-Bray in the corner spearblock, the shamans each of the other blocks.
    • Harpy units 12” in, largest in the centre, others to either side.

    Tactics:
    • Stay at the back to force the monsters to fly/run to me unsupported, leaving him engaging me piecemeal, advancing through a river, exposed to countercharges.
    • The harpies will fly to positions out of charge arcs in the 1st turn for a joint 2nd turn charge against the lord’s unit, which will be skeletons hopefully, with the large unit hitting in the front, and the two others hitting in the side, I will have 33-35 attacks, aagaist skeletons, the vampire will hit 1st, killing 2-3, then I will attack next, killing on average 6-8 skeletons, the remaining skeletons will strike back killing 0-2. This will give me a win of 4-6 points, which will crumble the whole unit and take some, possibly all wounds off the lord. If I can I will buff the large unit with wildform, giving me much higher odds of crumbling the lord. If I don’t kill him 1st turn of combat, hopefully the other units will be out of LOS, (likely if he uses ghoulkin), and I should kill him in the 2nd round. If the lord is in the ghouls, the odds become worse for me, but level out again if I get wildform off.
    • If a chimera hits a spearblock, challenge with champion (he is still a character so can’t refuse), he can only kill one man, the unit should hold with steadfast, I throw all my power dice at dispelling next turn and kill vampire, rinse and repeat.

    Magic:
    • Dispel: throw all dice needed at stopping him purple-sunning his zombies, this should keep him to casting one Kadon in a phase.
    • Magic: Throw all dice at dispelling Kadon, prioritising chimeras in combat, if no chimeras yet, amber-spear the varghulfs or wildform units.

    Good Luck to you topcat, nice list.


    Thetopcat84



    Vamp Lord (General)
    Forbidden Lore (Death)
    Ghoulkin

    Heroes

    Vamp
    Forbidden Lore (Beasts)
    Power Scroll

    Vamp
    Forbidden Lore (Beasts)
    Power Stone

    Vamp
    Forbidden Lore (Beasts)

    Core

    14 Ghouls
    Ghast

    14 Ghouls
    Ghast

    14 Ghouls
    Ghast

    48 Zombies

    48 Zombies

    10 Skeletons
    Std

    10 Skeletons
    Std

    Rare

    Varghulf

    Varghulf



    No tactics submitted, BUT: thetopcat sent me a PM before this round and told me he would not be able to deliver any tactics for this round. His army has some quite general tactics, so I think it would be fair to take a look at the tactics in his other matches to get an overview of his plan.

    Voting ends in 72.

    Regards,

    5000p. High Elves
    1000p. Eldar

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  3. #2
    Son of LO Marnepup's Avatar
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    I'm not ready to vote at this time, but I do wonder about a few things:

    1. "advancing through a river" Does that matter, assuming we're talking about mountain chimeras and varghulfs?

    2. "The harpies will fly to positions out of charge arcs in the 1st turn for a joint 2nd turn charge against the lord’s unit, which will be skeletons hopefully," This assumes that the harpies won't be intercepted by the varghulfs...

    3. "If a chimera hits a spearblock, challenge with champion" I'm sure he knows this, and will endeavor to charge with a varghulf AND a chimera, so the weaker varghulf can eat the champion while the chimera eats more than half of the unit. I've known a chimera with red fury and infinite hatred to kill 38 ungors on the charge.

    "No tactics submitted, BUT: thetopcat sent me a PM before this round and told me he would not be able to deliver any tactics for this round. His army has some quite general tactics, so I think it would be fair to take a look at the tactics in his other matches to get an overview of his plan."

    Well, I do know the general tactics of a kadonspam/zombiebattery list...but the question of whether thetopcat would clear out the harpies before proceeding to throw multiple monsters at individual spearblocks leaves me unable to cast my vote...if he ignores the harpies, there's a not insignificant chance that twenty harpies charging the vampire general's unit would indeed crumble him out...which changes the entire game.
    IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
    Brets 1997-1999 __ TK since 2009 __ Empire since 2010

  4. #3
    LO Zealot andre's Avatar
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    Well, marnepup has put in some good work on trying to make sense of this battle. The thing is, even chimera ravaged ungors will still be steadfast. They will hold, just. This is enough to tip it back in the favour of the beasts.

  5. #4
    PokeSavant Esco Thomson's Avatar
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    This is a tricky one, but I think I have to put some more time into thought...

    So I thought about it, and I think that the VC's magic is going to be brutal. There are plenty of options between his lore choices to snipe characters off, fire off spells to deal with the harpies, and with the first turn, also put the pressure on with Khadon if he would go as he has previously done. There are a lot of Beastmen across the board, but I think that the VC will neck this out.
    Last edited by Esco Thomson; May 20th, 2011 at 18:24.
    It's Adventure Time!
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  6. #5
    Member Murdoch's Avatar
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    We really need to get some votes going for this match! Though I find myself in the same position as Esco, really on the fence with this one.

    On the one hand, the beasts have some good tactics and simply like a lot of bodies to take on the VC, on the other the VC is a very well construed list and with good winds of magic, the monsters will have little trouble with the ungors.

    I want to vote beasts because they "feel" like the right call for this match, but saying that VC will either win or lose dependent on the winds of magic again feels just to general. Not to mention I have very limited experience with beastmen. I hope I can see some more comments on this match to get a better feel for it, otherwise I don't think my vote would mean much.

    Somehow, I feel like posting this is almost a bump lol

  7. #6
    i am da Wahhchief Digger's Avatar
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    320 (x8)

    From my experiences, ungors are pretty weak in combat. But theyre in big spear hordes, which i is quite nice sice the undead warriors ar EVEN WORSE in combat.

    The armies seem quite similar with the big amount of beast spells and the lack of other elites. just 2 vhargulf and a tuskgor chariot...

    Magicwise the vampires have plenty spells with the 4 casters, beasts have 1 more lvl 4, and they also have the bonus of the beasts lore attribute, while the vampires have the "power battery" and extra power scroll/stone.
    the map does not seem decisive, unless all the vampires are huddled around the wizards tower i dont see the ungors trying to go there.

    I can't see a proper way to get the harpies in the flanks so easily, with several units lines up, probably with zombie units behind (thats how tTC used em last battles) they can clear the flankers if they actually do manage to flank where ungorhordes attack. the harpies are no threat IMO.
    the amber spears on the other handare more dangerous to vhargulfs/ small unraisable undead units, then it would be to the ungors.
    I think the wildforms can be very imprtant for this. Both armies have the spells plentyfold, the ungor hordes benefit of it most. It actually makes them capable to kill the chimeras. All the ungor spearhorde has to do is cause 2/3 wounds out of those 10W, and then they die as soon as the spell is dispelled again. with ca. 25 attacks and steadfast untill oblivion, thats do-able.


    All in all
    Both armies have big fighting power thanks to their magic. The beasts are in a better position to weather this storm.
    Vote: beastmen win
    Eternal Newbie

    Warchief Diggah o da Bloodmoon Squiggahs

  8. #7
    Herman1004 Rising Leviathan's Avatar
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    Well that wasn't a fantastic display of votes, but at least easy to count...

    2-1 to the beasts.

    Regards,
    5000p. High Elves
    1000p. Eldar

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