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Round 3, Match 6
Esco Thomson vs. Karrain's list
Esco Thomson left, Karrain's list right
Lord(Shield, Heartwood Lance, Dragonhelm, Opal Amulet, Virtue of Heroism)
Prophetess(Level 4[Heavens], Warhorse, Dispel Scroll)
Paladin(BSB, Sword of Battle, Armor of Agilulf, Dragonbane Gem)
Paladin(Grail Vow, Lance, Royal Pegasus, The Grail Shield, The Other Trickster’s Shard)
15 x Peasant Bowmen(Braziers) -
15 x Peasant Bowmen(Braziers)
9 x Knights Errant(Full Command, Errantry Banner)
8 x Knights of the Realm(Full Command, Banner of the Eternal Flame)
7 x Knights of the Realm(Full Command, Standard of Discipline)
3 x Pegasus Knights
2 x Trebuchet
Spells: Harmonic Convergence, Iceshard Blizzard, Comet of Cassandora, Chain Lightning
I will pray. The Pegasus Knights will deploy towards the center, behind the Temple, vaguarding up. They will head after the Hierophants bunker to take him out. The Pegasus Paladin will deploy toward the bottom, and charge into help any nearby combats/take out the Scorpion when he appears. Trebuchets will deploy below the forest and will focus on the King's unit first, then other targets when appropriate. The two units of archers will deploy close by, and will focus on the King's unit as well. The Errants will deploy above the forest as well, and hang back to attempt to come forward and catch the chariots in the flank/rear after they inevitably come forward. BSB will go with the Flaming Knights and will deploy down and back of the Idol, trying to wait it out and gain the charge on the Chariots if possible after they advance. The General and Prophetess will deploy with the Discipline Knights and will go to the lower side of the BSB's unit, and move down and around the Idol to prepare for the counter punch. The General is setup to take down monsters quite decently, and should be able to handle the TK/TP or BG as none of them are sporting a ward save. The Prophetess will start out with trying to thin them out a bit, Chain Lightning, and Comet towards the middle of the board. Casting Global Convergence when combat is looming. His army has no choice to come to me, as it can't afford to sit back at all. I can try to stop his extra movement, but the chances are high that he can stick at least one through. Even so though, with a frontage of 3 knights, he is getting two chariots into combat, and let's face it...TK chariots need to be the 8th edition versions to be really feared.
This is a special matchup because we had an odd number of contestants. So, to make the numbers match, I chose a list from the lists that have already lost two matches. The choice was made to honour the old Tomb Kings book, so here it is, the only TK list in this VW, and the last oldstyle TK list posted on the internets (probably):
"Nyramus" Tomb King (General) with:
Spear of Antarhak,
Armour of the Ages,
Charriot of Fire.
"Murik" Tomb Prince with:
Blade of Mourning
"Asketh" Liche Priest (Hierophant) with:
"Ptra's Spear" 9 Charriots with:
Icon of the Sacred Eye.
"Djaf's Fury" 9 Charriots with:
"Ualatp's Claws" 10 Skeleton Light Horsemen
"Sokth's Harbinger" Tomb Scorpion
"Khsar's Avatar" Bone Giant
No tactics will be posted for this list.
Voting ends in 72 hours.
5000p. High Elves
Meh .. Esco Thomson seems to be underrestimating TK speed. Those chariots will be making impact hits before he even gets to move his men, and maybe Chariots arent very dangerous when you're in spearformation, but - man - they're lead by hardcore TombKings and TombPrinces. Trust me, they'll pack a punch just as good as your S3 T3 knights when it comes to hitting and wounding... I havnt done the math, but they probably wont break you though, and as they'll be stuck on your frontline on your turn, they'll suffer painful flank attacks and soon they'll be gone, leaving only a few monsters and that Hierophant to deal with. Anyway, Brets ftw!
Hmmm....I think the strike against the liche bunker will work just fine.
The realistic charge threat radius of the chariots is 21" in 360 degrees (with 7s on the charge rolls), based on a free reform, normal move, then magic charge. I'm not optimistic about what the normal chariots will achieve, but the characters will kill 1-2 knights appiece on the charge, and more importantly, deny the knights their charge...I wouldn't be surprised if one or both chariots units overruns a block of knights on the charge...but then they get flank-charged themselves in turn, and things begin to go downhill for the TK side, especially after the peg knights get done eating the heiro (almost a waste of time, LD9/10 chariots won't be crumbling much at all)
I'm not sure what the bone giant will do...he could certainly tie up a block of knights for a while, but he doesn't have a real charge radius advantage over them, so that's too close to call
The tomb scorpion will almost certainly eat both trebuchets, but not before they get some good damage in on those "too big to miss" chariot blocks.
With four units of knights against two blocks of chariots and a giant, I'm calling this one narrowly for the brets. The chariots will get their charges off, and overrun what they hit, but the combination of trebuchet fire and the damage done by any characters inside those doomed knight units will leave the two chariot blocks too weak to put up a fight against the rest of the bret army (a third block of knights, the archers, and the peg knights). I predict one unit of archers, a large remnant of one block of knights (possibly with character), and the remnant of the peg knights to survive on one side, and the tomb scorpion on the other.
IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
Brets 1997-1999 __ TK since 2009 __ Empire since 2010
I cant see all the low quality tomb king attacks being able to break through the knights armour and ward saves. I think the pegasi will get after the heirophant no problem.
If i would be in charge of the tomb kings... I'd probably pee my pants.
No i would sacrifice my chariots as a screen to get the Bone giant in combat and hope he could singlehandedly take out 4 lance formations. TK will destroy all support units, while the Brett core will whipe out anything they encounter.
Vote: Brettonia wins
Warchief Diggah o da Bloodmoon Squiggahs
5-0 for the horsemen.
5000p. High Elves