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Map 5: http://img514.imageshack.us/img514/9...eempireum9.png
The Throng of Karak Norn
Thorin Greybeard - Lord, Shieldbearers, Great Weapon, Master Rune of Kragg the Grim, Rune of Cleaving, Rune of Fury, Rune of Stone, Rune of Resistance. 271 pts.
Thane, BSB, Strollaz's Rune, Rune of Sanctuary. 160 pts.
Runesmith, Shield, Rune of Cleaving, Master Rune of the Challenge, Rune of Spellbreaking. 142 pts.
20 Warriors - Shields, Full Command. 205 pts.
20 Warriors - Great Weapons, Full Command. 225 pts.
10 Thunderers - Full Command. 165 pts.
10 Thunderers - Full Command. 165 pts.
18 Ironbreakers - Full Command. 264 pts.
1 Cannon - Rune of Forging. 140 pts.
TOTAL - 1997 pts.
Lord goes with the Ironbreakers, Thane goes with the HW Warriors, Runesmith goes with the GW Warriors.
Chaos Lord: MoK, Slaughterer's Blade, Armour of Damnation, Gaze of the Gods: 310pts
19*Chaos Warriors: Heavy Armour, Shields, S/M/C, MoK, Banner of Rage: 410pts
Aspiring Champion: Flail, Shield, Barded Steed: 100pts
23*Marauders: light armor, shields, S/M/C: 186pts
5*Knights of Chaos: MoK: 210pts
5*Marauder Horsemen: Throwing Axes, spears, shields, M: 106pts
Bray-Shaman: Braystaff, Chaos Armour, 2*Dispel Scroll: 141pts
25*Beast Herd: 7*gor (2 hand weapons), 18*ungor (spears), S/M/C: 156pts
Totals: 1999 points, 3 PD, 6 DD, 2 scrolls
MoK=Mark of Khorne
Characters are with the units they join. Chaos Lord kills everything, and doesn't die in return. Warriors provide lots of kills and static CR, permanent frenzy and break rerolls from the banner.
Marauder unit has nice static CR, and some power from the asp. champ. Horsemen, leadbelchers, beast herd take care of flankers, raised undead, marchblockers, etc. Hounds and horsemen bait anything nasty so I get the charge.
This is going to be tough...if Chaos can close the gap between them and the mini gunline then they should be able to tear the Dwarves to pieces. But the Dwarves aren't pushovers in CC either so that makes it interesting when you consider the casualties Chaos will take on their march to the Dwarves. A really good match, gonna wait to vote until I hear more debates.
EDIT: In the end I'm going to go Chaos. I don't think the Dwarven gunline has enough punch to destroy enough of the Chaos to survive CC. Chaos will get there and proceed to put the hurt on some stunties.
Chaos takes this one.
Im guessing the deployment zones are where the scenery is?
Having that hill, he could fit all 20 thunderers on it, and have them all shooting. And able to shoot over targets.
The forest somewhat blocks deployment, so I imagine the Dwarves would be deployed in the 'corner-fort' fashion (all the shooting on the hill, with the CC stuff guarding it).
Marauders are going to get chewed up by thunderers (I understand they dont have much armour?).
The Hounds, Horsemen & Furies would have limited effectiveness here, with less room to maneuver for flank charges.
The hounds also wont work as a screen because the shooters have a hill.
If the Cannon & Organ gun leave the lesser units for the Thunderers to deal with, and concentrate on that game-breaker unit of Chosen, with some luck they could decimate it enough that the Dwarf CC stuff could deal with it.
Bah, I vote Chaos. Ive played against enough gunlines to know they can be crushed.. Plus I hate Dwarves!!. but that hasnt affected my vote
'tis a good match up.
Dark Elves - Game #28 vs High Elves: Draw
W L D
21 5 5
Well this is going to be interesting. The Dwarven player must sit back and shoot for this battle. They have enough of an advantage in that department, as well as having a hill which will only increase their effectiveness.
If the chaos armies main unit can make it to the dwarven line before it is all gone it will have a chance of breaking on of their units, as long as it isn't the Ironbreakers. Even with 2 attacks each, they aren't going to be able to damage that unit enough.
I think it is going to be tough, but with all things considered I think the Dwarves will win this one.
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The sturdy dwarves will proove as stubborn as they always are. A corner guard on this map will provide them with all means necessary to blow up and hold off the hordes of chaos. In my opinion, the chaos warriors are an equal match to an unflanked dwarf unit.
The beastherd and the other units will have a hard time breaking the defences, and as manu_forti pointed out, the thunderers will shred them from the hill.
The beastherd may try to do an ambush from the forest, but again, I do not think they have the strength to pierce their ranks, even with help from other units. The ogres will have their one shot then they will charge in. They will be the main threat, I think, to the dwarf defence; but is it enough?
Seeing the numbers of the dwarves, I believe the Chaos will be overwhelmed. A siege weapon or even one more sturdy unit of chaos warriors may have been able to turn the tables. An added gyrocopter is really the final blow to the game in my view.
At first glance; a sound victory to the dwares. But if the ogres manage to open fire and chink the line; a minor victory for the stunties.
First off, this chaos army has historically been very successful against both gunline dwarves and gunline O&G (in last edition, when 4 stone throwers and 2 doom divers could effectively be guarded by O&G infantry).
Secondly, I really hope we are to assume a standard 4'x5' table instead of the listed 5'x5', cause otherwise the game is definately unbalanced in favor of the army with shooting. If it is in fact 5'x5', then the dwarves get an extra 1-2 turns shooting at me, and I can't make it across the length of the field in time to do much CC.
Not much point screening against the hill, and the gyro is the only frenzy-baiting threat.
SO: Shoot down marchblocking/charge-baiting gyro with leadbelchers (who will be too shot up to do much shooting against main dwarf units if they get in thunderer range). Furies, warhounds, and marauder horsemen go war machine hunting.
Target the BSB+ warriors, with my Lord and warriors for a fairly easy kill (kill the BSB in CC with my Lord). Then hit whichever other unit of dwarves is easily accessible with knights and beast herd, flanking if at all possible. If possible, I'm going to ignore the non-BSB units of CC dwarves, and go straight for the thunderers. With their banners, they'll be a lot of VP.
Arena of Death Champion: Nexim of the Guldskullz Tribe. Fear my wrath!
I think the dwarves can take this one pretty easily, especially given the terrain.
The only chaos unit that has the strength to break through the dwarves is the warriors and they would get shot with pretty much everything, putting them out of the battle. The gyrocopter can fly behing the chaos lines and slow them down, giving them more time to shoot.
i vote dwarves
My vote goes to the Chaos.
I don't see anything special about the Dwarf list, other than it's a Dwarf list. They have a habit of looking good so long as there's a couple of solid infantry units and a couple of war machines thrown in for good measure.
The Chaos list has had a little more thought put into it IMO and has the speed and diversity to cause problems for the dwarfs. I think they would take this one
I have to agree with Stonehambey. Although the Dwarfs won't be marchblocked, they're in serious danger of being flanked and losing combat after combat as a result.
The biggest problem I see for Chaos is the Gyrocopter, but the Furies can act against it.
I vote for Chaos.
Ive been watching this one for a few days, and continually weighing up the armies.
Ive come to the conclusion that the Dwaves will get a slight victory.
The field is pretty much open, so their ranged weaponry will pretty much have free choice on where it aims, and the 20 thunderers could be especially nasty against the unarmoured units such as the beast herd, and even the ogres. once in combat, the chaos knights and warriors will be able to hurt the dwaves on the charge, but i thinkthe dwaves will win overall from superior CR. Dwarf characters are pretty hard too...