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Footsteps echoed through the long tunnel and the darkness was thrown back by the torches on the wall brackets being lit. Several large shadows spread forth before their diminutive owners. The group were hushed, but each one kept casting one another worried looked, all except the one leading the group. King Ulrik Flamebeard headed the pack of dwarf lords, practically striding in front of them, touch held aloft. The orange flames made his already fiery looking beard seem to like a living flame; the golden bands that held the plaints in place glinted until the naked light. The crown on his head seemed to throb and expel a slight light, as if absorbing the torches essence. Finally the group stopped before a large set of wooden doors. So huge were these that a dragon could pass through and leave room on all sides. The small group stared up at its length, wondering just what was behind them.
Ulrik was never the most conventional of dwarves; he often ensued the tried and tested ways for the new fangled devices which his multiple engineers seemed to expel from the depths of their workshops. Recently the dwarven King had taken many of them, and miners, aside and set them building a building away from the main city. It was not large but it seemed to take a while, and it was kept top secret. Turning Ulrik gestured at the door,
“This, my friends, is what we have been working on. Let me show you.” The King turned and placing both hands on the door he pushed hard. Both swung open without a sound, Ulrik followed in their wake. As the group stepped into this new room their breath caught in their throats. It was an arena. They stood high above a round ring, carved from the bedrock itself, at either end a door led into the edge – obviously a way to enter and leave the arena – but surrounding the ring was a circle of stepped rows. Seats for a crowd. Over the north end, raised up high was a dais with a single seat on a platform. Light filtered into the cavern by a large glass roof, allowing plenty of light into the otherwise dark space. Ulrik turned to the dwarves surveying his newly built arena,
“Magnificent, no?” he enquired. The others just stood blinking, their mouths moved without sound. “The heralds have already been dispatched; the competitors will appear inside the month.” He beamed. Then, thoughtfully he stroked his beard and muttered to himself, “I best get that prize sorted out them” and with a determined step he quickly left the vast hall. Leaving the others still staring at the ring and wondering if their King was mad or not.**********
Meanwhile, in a town that nestled at the foot of the mountains the inhabitants began to step out of their doors at a strange sound. One of the dwarves had come. Beings of all races slipped out of the warm taverns and into the cold night air to hear what he had to say. Stood in the town square was three dwarves, two were side by side and although they bore a large shield they seemed to show little of the strain of holding it up. Standing a top of this creating a miniature pyramid was an aged dwarf; his long beard would have stretched down to his ankles, were it not tucked into his belt. He stood puffing on an ornate pipe whilst he waited for the crowd to gather. Once satisfied he created his throat with a barking cough and pulled from his belt a piece of parchment.
“I come in the name of King Ulrik Flamebeard and I invite all you brave fighters to enter as his majesty’s guests in a gladiatorial battle arena. The prize will be a newly forged crown of solid gold, many precious jewels have been embedded into it making it the finest thing you scurvy lot will have ever set your eyes on.” To this, a number of elves in the crowd made a dismissive sound. The elderly dwarf ignored them and continued reading his speech, “In addition to the crown, which denotes the winner of the arena, there will be a cash prize of one hundred thousand gold coins from the King’s own coffers”, this addition caught the ear of most present, the gold lust entered their eyes as they all considered the prize. “There are only sixteen places, and first come first served. Well?”
The first contender stepped forwards…..***************
I am looking for sixteen characters maximum, places will be allocated on a first come first served basis. If there is an odd number then I will enter one to make up the numbers.
How to enter
You are allowed to use any Lord or Hero character from any of the current army books, this includes any official and legal supplements (ie SOC or Lustria). Below you will find a list of rules on how things work, however there are a few limits on your characters.
In addition, each one much be accompanied by a background and a description of them for my write ups. Failure to do so will result in myself taking liberties with your entrée – such as an ugly, hunchbacked elf for example. -__^
- Each character must be named
- They must be legal and cost no more than 250pts in total
- They cannot ride monstrous mounts (mounts with more than one wound)
- No special characters
To enter you reply in this thread, along with:
[NB: DO NOT post rules for items. I have all current army books and can easily find out what each does myself. If I am unsure, then I will PM you]
- Name [of character]
- Total costRules
- Tomb Kings can cast their incantation "smiting" (+1 attack) twice.
- Skaven Warlords and Empire characters [who do not take the Runefang] may go up to 20pts over their magic item limit providing that they do not exceed 250pts in total.
- Von Carstein and Lahmian vampires get 35pts extra – they may not exceed their magic item limit
- Strigoi and Blood Dragon vampires get 25pts extra – they may not exceed their magic item limit
- Glade Lords get 20pts extra – they may not exceed their magic item limit
- Daemon characters get 40pts extra – they may not exceed their magic item limit
- Chaos characters can take the marks of Tzeentch and Slaanesh for free.
- All Hero Choices may select 100pts of magic items, rather than the usual 50.
Against Incantations/Bound Items, you get 1 dispel dice (2 if you’re a dwarf or have the Mark of Khorne or an Empire Warrior Priest/Arch-Lector) Only bound spells allowed are those that are combat orientated, all others are banned.
Gaze of the Gods - Same points cost, before the battle roll a D6 - 1 = you get a 6+ ward, 2-3 = you get a 5+ ward, 4-6 = you get a 4+ ward. Such is the fickle nature of chaos.
Warpstone amulet - Same points cost, but roll to see if you die BEFORE the fight instead of afterwards.
Killing Blow - If a character scores a KB hit then this is how damaged will be worked out: D2+n
(n stands for the number of original wounds the character had minus two. This gives a 50% chance of killing a character off.)
Empire Prayers - All prayers work as normal, but Unbending Righteousness is not available and the Soulfire pray does D3 hits, not D6.BANNED ITEMS
The following items are banned, they are found to be too powerful or have an unfair advantage in an Arena of Death game.
- Tress of Isolde
- Sword of Fate
- Van Horstmann's Speculum
- The Daemon Sword
- The Fellblade
- The Bane Head
- The Grudge Rune
- The Talisman of Saphery
- Kurbog's Curmudgeonly Klobbera
- Virtue of Confidence
- Annoyance of Netlings
Also, any item that includes in its rules "nominate one enemy character" is illegal.How it works
If you have never fought in one of these, the point is to pit two characters against one another, one on one. In all essence it is a duel [challenge] in a normal game but with a few differences. Namely, they’re trapped in an arena with the only way out is to kill or be killed.
There is no magic phase or shooting phase, but bound spells are allowed if they are combat orientated. I [KU] will roll a match up between two characters until one perishes. The one who remains standing will be the victor and progress to the next round.
The battles will be represented by a ‘story’ format written by myself and following that will be a note of how many wounds were caused by each other in each round. For example:
[ (i) CA: 2 CB: 1 (ii) CA: 1 CB: 3 ] etc
[CA = Character A, CB = Character B, (x) = Round number ]Combat
- Strike First- First round of combat
In the first round of combat, both warriors count as charging for the purposes of lances and other special rules. If neither warrior has a 'strike first' ability (or a 'strike last' ability), the person with the highest Initiative will strike first. If both warriors are equally entitled to strike first (usually because they have equal initiative), striking order will be determined randomly.- Later rounds- After the Fight
In later rounds of combat, neither warrior gets charging bonuses (pretty obvious ). Strike order will be determined using the same system as in the first round of combat - however, in cases of equal initiative, the die to determine strike order is not rolled. Instead, the person who struck first last time will strike first again, combat alternating between each warrior.
After the fight, the victor advances to the next round. Any wounds they suffer are healed, as well as any other effects (such as the manbane poison: or anything else that permanently reduces statistics). It is as if the last fight never happened!Psychology
- Break tests
Break tests are ignored in the Arena (where are they going to run in a ring of death?). Other psychology that may force an opponent to flee from combat is also ignored. THERE IS NO WAY TO FLEE IN AN AOD. For this reason, panic, unbreakable and Stubborn also have no effect.
In addition, undead warriors ignore the rule that causes them to take wounds from combat resolution. In a similar manner, daemonic characters do not suffer from instability.
Fear is handled similarly to normal. In the first round of combat, a warrior facing a fearsome foe will take a Ld test. If he fails, he will hit on 6+ for that round of combat.
Hatred is also handled as normal. The warrior will re-roll failed 'to hit' rolls against hated foes.
Each turn the warrior will take a Ld test. If failed, a further die will be rolled. On a 1-3, the warrior will not strike, on a 4+ they will strike as normal.
While there's nowhere to run, you can still have the confidence and fighting frenzy knocked out of you, and therefore models do lose frenzy as normal.***** Organiser's Note *****
Taking note of Caluin's AoD for the 40K Chaos forums, I thought that the Fantasy section could do with one. These can be fun, and who knows, if this proves to be a success there might well be others.
I personally will not enter, unless it is required to make the numbers up to sixteen* but I thoroughly encourage you all to take part. I must point out, this is basically a "who can make the best and hardest character" event and is all in the name of fun. I will try to do all the rolling and write ups quickly, as not to keep you all stuck waiting.
I hope to see you there!
If there is any problems, then please us PMs to enquire and I shall try my hardest to answer them fully.
Most of these rules are taken from a great AOD based website: http://z13.invision free.com/Rezephua/index.php (remove the space to finish the URL) And so all are referenced in order not to confuse and make out they’re mine.
* [ I say sixteen because it can easily be divided equally down to two. The next number that works is thirty two. Basically, you just take the number and halve it, if it comes out as an equal every time then it works. ]
Last edited by King Ulrik Flamebeard; May 30th, 2007 at 21:58.
hey i will take part in this I guess so here is
Loque gror sauraus oldblood
blessed spawning of itzl
blessed spawning of queltz
aura of quetzl
Loque gror lashed out again at the cage that was was bound in, but the bars still held true. He snarled in frustration at the thought of being captured by these white skins. He stopped for a second smelling the lusterous smell of flesh nearing him. A man came into sight, the gaurd he assumed. "You aint gettin outa there your, going to the ring to earn me my money, so yae better win or I'll kill you like the rest of your good forsaken breed" said the gaurd. A ring thought Loque gror this may help to get his revenge on the white skins that captured him before. For now he will wait for his chance.
hows that oh and sorry for the pathetic fluff as i am quite bad at writing it up.
Last edited by hero; May 27th, 2007 at 23:17.
This sounds really cool!!
My Character is the Old Blood Hexxan-ol from the ruins of Choxatl.
Old Blood Hexxan-ol - 248 Points
Spawning Of Queztl
Spawning Of Sotek
Hexxan-ol was spawned thousands of years ago in the spawning pools of Choxatl, near the Temple of Constellations in the New World. He was called into action as a Saurus quickly when Clan Pestilens was rife throughout Lustria and the new world. His spawning of Saurus killed thousands of frenzied ratkin over the centuries and after each battle the spawning had dwindled in number.
One night as the moon rose high over the temple a scurrying sound was heard. The ratkin had made a quick assault on the temple during the night, when most of the cold blooded Lizardmen were too sluggish to react. Luckily Hexxan-ol and his few Saurus comrades had been sleeping at the top of the temple so they had managed to soak in the moonlight so they reacted quickest to the Skaven attack. They leaped down the temple steps and charged into the ratkin horde. Their blades and clubs swang through the air killing several skaven with every swing. It had seemed the Old Ones had blessed Hexxan-ol's blade as even a little scratch on the cheek of the ratmen would grow and gnaw at the ratmen's skin until the skaven died with a shrill squeak. The Saurus were completely surrounded by ratspawn and evetually they became seperated by the horde and pulled down individually. Hexxan-ol refused to go down and had several skaven biting onto his limbs as his blade cut through more and more rats. His shield, with its bladed edges, was also used as a weapon and he ploughed through more and more skaven. He eventually worked his way to the jungle edge and when he turned around to see the battle, he saw death. Dead ratmen, dead skinks, dead saurus and at the top of the temple he saw his Slann Mage Priest Maxikondo laying sprawled across the sacrificial block as rats gnawed on his bones. He knew his city was lost, he knew he must take revenge.
Since that day Hexxan-ol has wondered through the jungle killing anything that has been touched or defiled by the ratmen. The Old Ones looked favourably upon him as his scales grew stronger and thicker. His rage grew and grew and he heard that a skaven lord had gone to something called an Arena of Death. He got permission from the Slann Priest of Hexoatl, the legendary Mazdamundi, who transported him to this mystic arena using the powers of the old ones. Once Hexxan-ol arrived, he knew his task. Kill anything to get to the ratmen who defiled his temple and who destroyed his city.
Damn! I wanted to be the first character! I knew I shouldnt have taken so long writing my fluff!!
Last edited by Bleyden; May 28th, 2007 at 00:48.
yeah but yours is still better than mine
Since the last Arena ended before a Champion was decided, I guess I'll enter the Baron again (especially since he survived and beat a Blood Dragon Vampire last time)
Baron de Lympwri Sted-Fuul (Bretonnian Lord)
- Grail Vow
- Hand Weapon
- Heavy Armor
- Sword of the Lady's Champion
- The Grail Shield
Total Roster Cost: 234
The Baron de Lympwri is a surprisingly "down on his luck" knight, despite having achieved all that Brettonians strive for. After completing his quest and drinking from the grail, his fortunes seemed to abandon him, the small chapel he was guarding was destroyed and the priests there slaughtered. This is his attempt to regain The Lady's Favour, for he has heard that the evil responsible is entering the arena. He will vanquish the evil that gathers here or die trying
Mysterious Member of the ANZAC Clan
Goregoth 'Ead Splitta
Black Orc Warboss
-Ulag's Akrit Axe
-Warboss Umm's Best Boss 'At
-WarBoss Imbad's Iron Gnasha's
Goregoth stepped out of the dark caves of Karak Norn to smell the sweet morning air. As he strode down the mountain with his best Black Orcs following closely, he felt the slick dwarf blood that coverd his boots. He took a moment to bask in his glorious new belt, lined with numerous dwave beards and continued down the mountain. Coffers full of gold and his golbins dragging many new shiny weapons, 'It was a good night," he mumbled to himself.
He was one of Gorbad's last champions. A dying breed of Orc. He was known for calling other orcs soft, "None of dem orclings know of the old days," a thought which spiraled through is mind more often than he'd like. A thought that made is eyes glow red with the fire of Gork. His fist clenched his favorite choppa, his closed friend who helped him kill thousands. Blood started to run down its blade, mixing with the crusty dwarf bits.
He gritted his teeth and lashed out. Killing three of his personal gobbos in a flash of red gore. Rune encrusted weapons flew and heads turned. Goregoth threw his arms in the air and with a bellowing roar that shook the ground they walked, he screamed, "THIS IS MY TIME!!!!."
And so, set forth from that day, the great Goregoth WAAAGHHH started....
Suladan of the Black Towers
Background: Enjoying the fine life of Dark Elf society, Suladan has alway longed for something more than the killing of useless slaves and scum of Dark Elf society. When word spread of a tournament of champions was being held he decided to take the long trip to the arena and gain glory and honour for his house, and return a hero to the Dark Elf people, and Be given the finest Witch Elves by Malekith Himself.(What he doesn't know if the arena doesn't kill him, the witch elves probably will)
Dark Elf Highborn
Great Weapon; Sea Dragon Cloak
Armor of Eternal Servitude
Mystic Shield of Light
Total cost = 240
This sounds cool i think i'll enter :yes:
Old Thunder wielding Fred (Bruiser)
2x Sword gnoblar
Fred is now a very odd bruiser, i say now because he used to be of mighty intelligence, that was until he thought he would visit the great maw. It is said that the great maw ate one of his eyes and all of his digits on his left hand, in return the great maw gave him the Thundermace which he fixed to his left hand where his fingers used to be and then he was given the greedy fist, which was a mighty Ironfist which could eat magical weapons and had a liking for wizard flesh, and finally he was given a strange amulet which seemed to protect him but at the same time live off his life force. He is now ugly, crazed and slightly stupid, and because of this he is left to wonder the world himself as no-one dare challenge or accompany him, as he will see them as a threat and crush them with his Mace. He is now only accompanied by many gnoblars as they see him as a type of protection, although if a someone does try strike a blow against Fred he would rather have it crack his gnoblars skull than his own.
When Fred was was beating in some wild mammoth who he thought had looked at him funny he saw a flyer on the floor. This flyer was advertising the AoD. He gave a evil smile as he knew he could find some good fights in there. He picked his two strongest gnoblars to help his fight and his fattest one to get in the way, before setting off to the areana.
please tell me if I've done something wrong and I will correct it
I'm Useless :D