VW FBVW MkII Semi-Final 1: Match 27: Warlord Shagrat's VH vs. Caranthir Elensar's HDF - Warhammer 40K Fantasy
 

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  1. #1
    LO Zealot Spector's Avatar
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    131 (x5)

    FBVW MkII Semi-Final 1: Match 27: Warlord Shagrat's VH vs. Caranthir Elensar's HDF

    Map 2: http://img301.imageshack.us/img301/4...estpathbd9.png

    Warlord Shagrat's Vermin Horde

    Lord

    Warlord 151pts
    -Heavy armour, Weeping Blade, Enchanted Shield

    Heroes

    Warlock engineer 135pts
    Super Charged Warp-power accumulator,
    Warp Blades, Upgraded Warp Energy condenser.
    Dispel Scroll, Storm Daemon.

    Warlock engineer 135pts
    Super Charged Warp-power accumulator,
    Warp Blades, Upgraded Warp Energy condenser.
    2xDispel Scroll

    Chieftain (BS 109pts
    Heavy Armour, Enchanted Shield, Warpstone amulet.

    Core

    24 Clanrats (Warlock in here) 205pts
    FC, Ratling gun.

    24 Clanrats (Warlock in here) 205pts
    FC, Ratling gun.

    24 Clanrats (BSB in here) 145pts
    FC.

    29 Clanrats (Warlord in here) 170pts
    FC.

    20 Clanrat Slaves 44pts
    Musician

    20 Clanrat Slaves 44pts
    Musician

    20 Clanrat Slaves 44pts
    Musician

    Special

    25 Plague Monks 250pts
    Additional hand weapons, FC
    Banner of Burning Hatred

    7 Jezzails 140pts

    Rare

    Warplightning cannon

    7 Plague Censer Bearers 119pts

    Power Dice: 6
    Dispel Dice: 4 (3 Dispel Scrolls)
    ------------------------------------------------------------------------------------------------------

    Caranthir Elensar's Hoeth Defence Force

    Lord

    Prince: 284pts
    Mounted on Great Eagle
    Shield
    Lance
    Bow of the Seafarer
    Armour of Protection

    Heroes

    Commander: 178pts
    Mounted on Great Eagle
    Lance
    Heavy Armour
    Reaver Bow
    Enchanted Shield

    Mage Lv2: 170pts
    Annulyain Crystal

    Mage Lv2: 180pts
    Seer
    Dispel Scroll

    Core Units

    10 Archers: 120pts

    6 Silver Helms: 145pts
    Full Armour
    Musician

    6 Silver Helms: 145pts
    Full Armour
    Musician

    19 Spearmen: 239pts (Mage Here)
    Full command

    19 Spearmen: 239pts (Mage Here)
    Full command

    Rare Units

    2 Great Eagles: 100pts

    2 Reaper Bolt Throwers: 200pts

    Total: 2000pts

    Power Dice: 6
    Dispel Dice: 5 + 1 Dispel Scroll (The 5 includes the 1 stolen power dice from the enemy pool by the annulyian crystal)

    Magic Item Details:

    Armour of Protection: 6+ Armour, 4+ ward save
    Bow of the Seafarer: Acts as a bolt thrower with long bow range
    Reaver Bow, 3* Str 5 shots per turn with longbow range
    Seer Honour: Picks Spells
    Annulyian Crystal: Steals one powerdice and adds to my dispel dice pool

    Last edited by Spector; June 8th, 2007 at 07:01.

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  3. #2
    Now 17% more helpful gingerninja's Avatar
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    262 (x7)

    At last myself and the vile ratmen meet, and it couldn't have happened on a more open map.

    Right, High Elf tactics:

    My Mages will be using High Magic, (curse of arrow attraction, fury of Khaine) and the Lore of Life, (hoping for mistress of wood).

    The first priority is the skaven guns, which can all be independantly targetted due to the new rules, so my eagles and characters on eagles will be using their shooting and charges to take out the jezzails, ratling guns and warp lightning cannons crew first, then position themselves to march block his army so that my archers and bolt throwers (and characters with shooting), have enough time to whittle down his numbers, possibly cause some panic checks.

    If I concentrate my shooting at one unit per turn, I should be able to decimate that unit, and if I deploy right at the back, I should have 3-4 turns of shooting before he reaches my line, or I charge him. These charges would be combined front (spearmen), flank (silver helms) and rear (eagles), smashing a unit finally to pieces.

    Shooting stats: (at 24" at a clanrat unit)

    10 archers (at over half range)
    4+ to hit = 5 hits
    4+ to wound = 2-3 wounds
    5+ save = 1-2 dead

    12 RBT's (at under half range)
    3+ to Hit = 8 Hits
    3+ to Wound = 5-6 wounds
    no save = 5-6 dead

    3 Str 5 shots from the reaver bow (under half range)
    2+ to hit = 3 Hits
    2+ to wound = 3 wounds
    no save = 3 dead (call it 2 for 1's will come up)

    1 Bolt Thrower from the bow of the seafarer (under half range)
    2+ to hit = 1 Hit
    2+ to wound = 1 dead (no save)
    2+ to wound = 1 dead (no save)
    and so on for rank penetration.

    This would mean an round of my shooting on average would remove 12-15 rats from a clan rat unit, leaving that unit next to useless in the grand scheme of things. If I got 3 turns of shooting I could eliminate 2 units of clanrats and some of the plague monks (not as many because of toughness 4), and that is at 3 turns before I charge/he charges.

    I think this battle will be tough, but it is up to you to decide.

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  4. #3
    King of Librarium's Tombs Phoenix's Avatar
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    579 (x8)

    which way are they playing across the board? with the forest edges as deployment zones, or with the forests acting like a tunnel, the armies setting up top and bottom?

  5. #4
    Son of LO Manu_Forti's Avatar
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    117 (x6)

    Quote Originally Posted by Deceiver View Post
    which way are they playing across the board? with the forest edges as deployment zones, or with the forests acting like a tunnel, the armies setting up top and bottom?
    THis is a good point. If HE get first turn, their shooting will be greatly hampered by the Skaven being in cover (the forest). -1 to hit

    EDIT: I've thought it over. I like the HE list because it is fairly balanced & interesting. It has decent shooting however I just cant see it being enough to deal with 100 clan rats, 60 slaves & 25 plague monks before they swamp all over him. Especially while those 200-odd rats are backed up by some nice shooting of their own.
    If the skaven had no ranged power to weaken the elves, then I would give it to HE, because they would be a full strength in combat & have the edge.
    I also cant see the HE pulling off many successful flank charges. There are simply too many skaven units taking up the required room for such a maneuver. Which negates one of the HE's main advantages, speed & maneuverability.

    As much as I want Elves to win, I have to give it to Skaven

    Cheers
    Dark Elves - Game #28 vs High Elves: Draw
    W L D
    21 5 5

  6. #5
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    Hopefully my Slaves while absorb enough firepower to let the remainder of my army swarm the elves in combat. My guns will aim at eagles and silverhelms. I have massive number advantages here, I think they are enough for my skaven to pull off a win.

  7. #6
    Son of LO
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    523 (x8)

    I have already mentioned that these are two of the strongest lists in the votewar. This would be a great battle

    The skaven have some great firepower and this will definitely hurt the elves, even their elite units. Jezzails, warp lightning and ratling guns can chew through cavalry with the best of them.

    The eagles could annoy the frenzied units, which would be a nuisance to the skaven. However there is so much in reserve.

    Skaven have a BSB, one of my favourite pieces of equipment in the game, this will work wonders both adding to the CR of a unit and helping out with break tests.

    This will be a close one but for the reasons above I'm going to go with the skaven on this one

    Ciao

    Stonehambey

  8. #7
    Huge Member Jimmy_boy's Avatar
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    As much as I hate them, I think that the Skaven are just gonna be too much for the elves to handle. Both very strong lists, but the HE are likely to be overwhelmed by the massive skaven force which has almost unbelievable flexibility to deal with most changes that could occur in this battle.
    So Sayeth Jimmy boy

  9. #8
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    These semi's have become rather anticlimactic.

  10. #9
    Senior Member trodi's Avatar
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    42 (x2)

    Yeah so I am finally getting around to voting (lots going on of late). So let's see: I think that HE can cause panic tests every turn and even though it doesn't do as much damage in 7th edition (i.e. friendly fleeing units have to flee through a friend to cause a check now I believe) with this map I can't see Scaven being able to deploy and not have units behind each other without blocking LOS. I also think the Eagles will be able to get behind the enemy and take out Scaven shooting. With a good big of shooting damage and panic checks I think that HE will be able to pick them off enough for when it comes time for CC. Having +1 for CR for out numbering wont be enough by then IMO.

    My Vote: High Elves
    Armies: Wood Elves, High Elves
    Warbands Campaign 07: 1st
    San Antonio Alamo GT

  11. #10
    LO Zealot Spector's Avatar
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    131 (x5)

    Warlord Shagrats Vermin Horde has defeated Caranthir Elensar's Hoeth Defense Force 3-1.

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