You guys are wearing me out, but the tips are great. I've left one or two that were redundant, but reading these has been really enlightening.
1.
Know your army's weaknesses and strengths. Avoid the first and exploit the second.
2.
Know your enemy's weaknesses and strengths. Exploit the first and avoid the second. If you can't buy all the armybooks, then either borrow a friend's to read thumb through them at your local store. And the obvious one: pay attention when you're playing different armies.
3.
Don't be afraid to tailor your army to fight different opponents. If your opponent is fast and light armoured, be shooty. If they are slow, be fast, etc. My brother says that this is beardy, but I state that the wise general will take the troops best for the job.
4.
Know your enemy. If you're playing in a tournament over a few weeks and you know who you are playing next, study them. Learn how they play the game and how well they play.
5.
Be humble when you win and gracious when you lose. The only thing worse than a bad loser is a bad winner. Compliment their army choices and thank them for the battle, no matter the outcome.
6.
Never cheat, and smite those who do.
Cheating destroys the fun of the game, and winning by cheating is no win at all.
Dare to play honest and dare to talk with those who cheat!
7.
Play with humour and courage.
Have fun as you play, and never give up until its done.
Dont worry about the outcome and have the guts to do what you want.
8.
Paint Your Army.
The Dice Gods,
dig fully painted troops
and will smile upon them with sixes:ninja:
9.
Be a sporting player. Winning isn't everything. I generally use WHFB as something to do when I hang out with certain mates. If someone's charge is out by a quarter of an inch, what the hell, I always give it to them.
10.
Know the definition of victory. Is victory crushing your foe with a beardy army, or a draw and having a really good time doing it?
11.
Don't fear a Challenge. If you have the best cavalry in the game, why not throw in some infantry, too. Challenging lists and games are usually the most enjoyable.
12.
Rip the heart out of the enemy. Every army has a core: its artillery, its magic, its cavalry. Seek to strike at an army's core and destroy it quickly.
13.
Seek to end a battle quickly. If an opportunity presents itself to destroy several enemy units in one turn and win the battle, take it. More is lost through indecision than through a wrong decision.
14.
Base your decisions on probabilities, not potential. What could happen isn't necessarily what will happen. 20 goblin archers all firing will not kill 20 opponents.
15.
The Illusion of Power: People see power where they believe it resides. Learn to recognize this irrational assumption and build on it. Misdirection, to quote a very great man: "Where we are weak, feign strength. Where we are strong, feign weakness."
16.
Fear of Loss: Learn to identify the the unit closest to the enemy general's heart. Contain this unit with the potential for its destruction. Use the enemy General's love for his troops to bring indecision and doubt to his mind.
17.
Exercise Control: Make the Enemy react to you, rather than reacting to your enemy.
18.
Create a sense of fear in the heart of the enemy.
Whether through an impressive win record, knowledge, or confidence, you need to undermine your opponent's confidence in his ability to beat you. This is not to say that you should be cocky or rude, those aren't required. [
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19.
Keep playing to the end. Almost the counter point to the last tactic, if you find yourself at a disadvantage with your best unit gone early in the game, keep playing, take table quraters, and destroy the opponents weaker units. Your opponent's belief that he has already won may allow you to scrape victory from defeat. Equally, don't become complacent when you gain an advantage.
20.
To Know and Not to Do is Not to Know.
21.
Prevention is Action.
22.
Adapt, Improvise, Overcome. When drawing up that army list of yours, I'm sure you had an idea of how you wanted to implement it. When, however, has your plan ever panned out the way you envisioned it? Learn to overcome adversity and adapt to different situations.
23.
Visualization: This ties into the above, but before the game, realize what your army can do and envision the battle against your foe. Think about what he will do and visualize what you will do to counter. This will help you keep a cool head during the battle because you've already visualized it happening and saw yourself victorious.
24.
Somtimes more is learnt from defeat than from victory. If you lose, don't become disheartened, but ask yourself did your opponent win? Or did you lose?
25.
Divide and Conquer: Every army has deployment or tactical options for misdirection. If you concentrate force where they don't expect it, you've won.
26.
Free flow of information: In games, be explicit with any weird rules your army has. Out of game, ask for and give suggestions to improve tactics and composition. That way everyone stays happy and grows as gamers.
27.
Learn the power of the correctly-timed flee response.
By fleeing you can often throw your opponents plans into disarray, while setting him up for your counter-stroke. Remember, though, he can flee, too!
28.
Many times, defense can be the best offense. Don't be afraid to play defensively when you need to. Many times, it is better to play defensively and strike hard when the opportunity arrives.
29.
Know the rules. It's common sense, but knowing the rules to a large degree can give you a huge advantage. A good example would be the surprisingly little-known rule that independant characters get to move through cover and skilled riders for free. The rules can give you the tiny edge you need to beat an opponent.
30.
Use your Surroundings to their fullest extent.
If you can exploit impassable terrain, cover for vulnerable troops, hills or such, you can begin to dictate the battlefield, and we all know how fun that can be sometimes.