Welcome to forums, please register on the red button below

Go Back   Librarium Online > Warhammer Fantasy Battle > FB Tacticas > Fantasy Work In Progress Tacticas
New! Use your Facebook, Google, AIM & Yahoo accounts to securely log into this site, click logo to login  
Register Blogs FAQ Calendar Mark Forums Read

Notices

Reply
 
LinkBack Thread Tools Display Modes
Old November 2nd, 2008, 23:06   #1 (permalink)
Junior Member
 
Join Date: Nov 2008
Posts: 76
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 14
lother22 has reached CLXlother22 has reached CLX
Default countering the magic men

o guys this is a call for help with a large problem i see. magic heavy armies, lord wizard and 3 lvl 2's

problem is nearly every army is better at magic than the empire, as a good ol dwarf at heart and disliking magic i dont want to be fielding 3 lvl1 mages with 6 dispell scrolls.

so ways and means you people have found for countering magic heavy armies please.


lother22 is offline   Reply With Quote

Join the #1 Tabletop Gamer Forum Today - Its totally free!

Librarium Online - the forum for all your tabletop gaming needs. Librarium Online offers a wide variety of categories, all from choosing your army to building scenery for gameplay. With over 500 new members every month you can be sure that your questions will be answered. Get help from friendly experts around the world and share your work with us in the gallery or in your personal blog!

Sign Up Now!

 
Old November 4th, 2008, 11:28   #2 (permalink)
Lord Admiral
 
kithre's Avatar
 
Join Date: May 2008
Location: Iver Heath
Age: 31
Posts: 2,138
Blog Entries: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 38
kithre has a brilliant futurekithre has a brilliant futurekithre has a brilliant futurekithre has a brilliant futurekithre has a brilliant futurekithre has a brilliant futurekithre has a brilliant futurekithre has a brilliant futurekithre has a brilliant futurekithre has a brilliant futurekithre has a brilliant future
Default

Empire isn't that bad at magic, you have lots of pretty good magic weapons. Warrior Priests and Arch Lectors ar a nice compromise between wizards and fighty characters, they are pretty handy in combat, have access to Prayers of Sigmar and dispel dice. The Empire also have one of the nastier magic items in the VHS, whichc an make a warrior priest into the equal of a Chaos Lord.

Units like the STANK are very difficult to manage with magic, they can only be damage by spells with a strength value.
__________________
Join the LO army system! http://www.librarium-online.com/foru...t&uniqueid=910
kithre is offline   Reply With Quote
Old November 20th, 2008, 16:52   #3 (permalink)
Senior Member
 
Orkbert's Avatar
 
Join Date: Nov 2005
Age: 36
Posts: 396
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 55
Orkbert has got six and seven beckons...Orkbert has got six and seven beckons...Orkbert has got six and seven beckons...Orkbert has got six and seven beckons...Orkbert has got six and seven beckons...Orkbert has got six and seven beckons...
Default

With a bit empire-specific tactics in mind:

A lot of players nowaday field an arch lector and a lvl1 scroll caddie which already yields 5 dispel dice and up to 2 scrolls. (And you still have 2 character slots open for captains or another warrior priest)
Of course, this won't stop everything if your opponent maxed out on casting power, but should at least mitigate the worst magical threats (because usually not all power dice will become successfull casting attempts) and you could still field another wizard with more scrolls (although I personally prefer the rod of power for more versatility)

Another point is careful planning on what to dispel and what not. A large infantry-block of 25 or more can soak up a regular magical missile (d6 st4 hits) without even having to make a panic test. Likewise, the knightly orders are well-armored enough to take some, too (of course, sometimes you will botch even 1+ saves, but on the other hand, your spellcasting opponent should also get every now and then a miscast)
If things are still looking grim, then add some magic resistance to your most important units.

And for the offensive side of dealing with too much spellcasters:
A lot of spells still need line of sight and most have a maximum range, so a good deal of casters will have to move closer to your units than they like (and if they need line of sight then you will see them too)
Then, if possible, bring down the units containing the spellcasters. Warmachines are usually well suited for it (some crossbows and/or handgung will also be very useful)
don't be shy to aim your cannons at a wizard to which you can draw a line of sight. This at least forces him to a 'lookout-sir'-throw, which he will now and then fail.
And everything that can snipe them even inside units is even better (as wizards usually have only mediocre toughness ans even worse armor saves), especially the hochland long rifle (as it even outranges most spells)
__________________
It ain't easy bein' green... :-)
Orkbert is offline   Reply With Quote
Reply

Similar Threads
Thread Thread Starter Forum Replies Last Post
Countering a Strong Veiling Necron Unit? WraithGuardian Imperial Guard 4 July 5th, 2008 02:24
Countering Eldar Shadow701 Space Marines 11 October 30th, 2006 21:36
Countering the Kraftworld Straylight Tau Empire 5 December 24th, 2005 06:33
Heavens magic (or magic in general) question Domstrae FB Rules Help 5 June 17th, 2005 21:10
Countering Stealth Suits funnymouth Daemonhunters 12 November 13th, 2004 00:01


Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT +1. The time now is 02:17.

Array [contact_us] - Librarium Online - Archive - Top
Warvault Webring

Join The Librarium Online Banner Exchange