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| Quis custodiet ipsos custodes? ![]() ![]() | Cold bitter wind pushed thin wafts of snow across the flat white plain. Winter’s hold on the land was firm, and already a blanket of thick snow prevailed as far as could be seen. Underneath this blanket of snow a figure shifted, and a thin elf rose. Squinting against the sun, Thriidyn of Coeth-Mara tried to make some sense of his surroundings. Framing part of the horizon with his hands, he said, “It looks like someone’s face.” Finding his helm buried in the snow in front of him, he placed it gingerly on his head, questioning to himself why the helm seemed to be missing a horn. After his eyes adjusted to the brightness of the scene, he noticed that what once looked flat and featureless now seemed to be surrounded on all sized by high-sided walls and five tiers of stands – he appeared to be in an arena. “I remember an arena such as this,” he said. “There were many dwarves and a lot of yelling.” Turning to face the head of the arena, he said “A skill of courage and of skill.” A vision flashed suddenly in his mind of combatants the world over fighting for glory and for honor. “Ah yes,” Thriidyn said to the wind. “It is beginning.” At the head of the arena, two robed figures silently nodded. ***************************** I am looking for sixteen characters maximum, places will be allocated on a first come first served basis. If there is an odd number then I will enter one to make up the numbers. How to enter You are allowed to use any Lord or Hero character from any of the current army books, this includes any official and legal supplements (ie SOC or Lustria). Below you will find a list of rules on how things work, however there are a few limits on your characters.
To enter you reply in this thread, along with:
Rules Equalizers
Additional Rules Gaze of the Gods - Same points cost, before the battle roll a D6 - 1 = you get a 6+ ward, 2-3 = you get a 5+ ward, 4-6 = you get a 4+ ward. Such is the fickle nature of chaos. Warpstone amulet - Same points cost, but roll to see if you die BEFORE the fight instead of afterwards. Killing Blow - If a character scores a KB hit then this is how damaged will be worked out: D2+n (n stands for the number of original wounds the character had minus two. This gives a 50% chance of killing a character off.) Empire Prayers - All prayers work as normal, but Unbending Righteousness is not available and the Soulfire pray does D3 hits, not D6. Dwarfs – Any dwarf lord entered may be mounted upon shieldbearers, all rules and restrictions apply as per usual. BANNED ITEMS The following items are banned, they are found to be too powerful or have an unfair advantage in an Arena of Death game.
How it works If you have never fought in one of these, the point is to pit two characters against one another, one on one. In all essence it is a duel [challenge] in a normal game but with a few differences. Namely, they’re trapped in an arena with the only way out is to kill or be killed. There is no magic phase or shooting phase, but bound spells are allowed if they are combat orientated. I [KU] will roll a match up between two characters until one perishes. The one who remains standing will be the victor and progress to the next round. The battles will be represented by a ‘story’ format written by myself and following that will be a note of how many wounds were caused by each other in each round. For example: [ (i) CA: # CB: # (ii) CA: # CB: # ] etc [CA = Character A, CB = Character B, (x) = Round number (#) = Number of wounds caused] Combat - Strike First - First round of combat - Later rounds- After the Fight After the fight, the victor advances to the next round. Any wounds they suffer are healed, as well as any other effects (such as the manbane poison: or anything else that permanently reduces statistics). It is as if the last fight never happened! Psychology - Break tests Break tests are ignored in the Arena (where are they going to run in a ring of death?). Other psychology that may force an opponent to flee from combat is also ignored. THERE IS NO WAY TO FLEE IN AN AOD. For this reason, panic, unbreakable and Stubborn also have no effect. In addition, undead warriors ignore the rule that causes them to take wounds from combat resolution. In a similar manner, daemonic characters do not suffer from instability. - Fear Fear is handled similarly to normal. In the first round of combat, a warrior facing a fearsome foe will take a Ld test. If he fails, he will hit on 6+ for that round of combat. - Hatred Hatred is also handled as normal. The warrior will re-roll failed 'to hit' rolls against hated foes. - Stupidity Each turn the warrior will take a Ld test. If failed, a further die will be rolled. On a 1-3, the warrior will not strike, on a 4+ they will strike as normal. - Frenzy While there's nowhere to run, you can still have the confidence and fighting frenzy knocked out of you, and therefore models do lose frenzy as normal. ***** Organiser's Note ***** Alrighty, folks. As you all are aware St. Kuff is currently occupied with all of that "important" stuff that real life keeps throwing at him, and that I have volunteered to keep a couple of his projects running. And here we are. We missed the Fall arena, but oh well. My own planned start of this was delayed somewhat until I picked up the new High Elf book, but now we're off and running. I'll try to do this as well as Kuffy did, but no promises. I personally will not enter, unless it is required to make the numbers up to sixteen but I thoroughly encourage you all to take part. I must point out, this is basically a "who can make the best and hardest character" event and is all in the name of fun. I will try to do all the rolling and write ups quickly, as not to keep you all stuck waiting. I hope to see you there! If there are any problems, then please use PMs to inquire and I shall try my hardest to answer them fully. Most of these rules are taken from a great AOD based website: http://z13.invision free.com/Rezephua/index.php (remove the space to finish the URL) And so all are referenced in order not to confuse and make out they’re mine. Last edited by Cyric the Mad; December 2nd, 2007 at 20:27.. |
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| ..disappearing the cow.. ![]() ![]() Join Date: May 2005 Location: Currently on the Pigeon Planet Age: 30
Posts: 1,240
Rep Power: 64 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Groshnak Skulsmasha - Black Orc Warboss Bored with following Grimgor, Groshnak has left to start his own mob, and has found his way to the Winter Arena. Heavy Armor Martog's Best Basha Spiteful Shield Warboss Umm's Best Big Boss's 'At Boar Cost: 245 (I know it's not much of a background, but I'm not an Orc player, so it's good enough for me) |
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| Shazam! ![]() ![]() ![]() |
I'll play only if it's needed. I've participated in the last two and would prefer someone else get a shot to play.
__________________ Blood Gruel the Flatulent Seeks an Army--The Wrath of Ike: My Vampire Counts Army--My Wood Elves Project Watch as Dexter Von Carsten grinds the Crimson Angel's bones and drinks his tainted blood. Painting Videos ************************************************* "'Yay! Horsey doovers!' he shouted before biting into it." --Exarch Thomo.
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| Special Rules: Stupidity ![]() Join Date: Feb 2004 Location: Lincoln, Nebraska, USA Age: 24
Posts: 1,489
Rep Power: 72 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Hrothgar Mawseeker the Ever-Hungry Hrothgar is by no means an intellectual, its actually quite surprising that he can even walk and breath at the same time, let alone the cunning way he fights. He has two focus's in life, to fill his gut with fresh meat, and to fight anything he comes across to fulfill his first focus. He was kicked out of his tribe years ago for being both too violent and moronic (even for an ogre) and has been wandering the old world ever since, terrorizing any settlement he comes across. Don't let his drooling moronic look fool you, he is the veteran of many a battle and has a collection of "Shiny Fings," some of which are merely pretty bits of glass and metal, others of which are powerful arcane artifacts that lend him aid in a fight. He also wields a massive iron-bound tree trunk that he uses to smash the life out of his enemies. Hrothgar has come to the Arena of Death on accident, before viciously attacking the arena organizers it was somehow made clear to him that if he participated in the arena there would plenty of both of his favorite things in life, fighting and fresh meat. Who knows, maybe one of the spectators will get too close and he might get a free snack.... Tenderiser Heavy Armor Greedy Fist Wyrdstone Necklace Mawseeker Bigname Spiky Bits (Counts as 2 Sword Gnoblars) Total: 244 pts
__________________ “Both optimists and pessimists contribute to our society. The optimist invents the airplane and the pessimist invents the parachute.” -G.B. Stern Last edited by Demandred; December 3rd, 2007 at 00:37.. Reason: Back to the Original Character in light of the new rules. |
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| Lord of the Hold ![]() ![]() |
Och! i be in for this battle of yours! i shall post up my character shortly.
__________________ ![]() “You can never kill a grudge.” - Dagul Morkinson, Ironbeard of Kazzad Dolvir and current seasonal arena champion. Now Selling Team Arklite Arena of Death Action figures. |
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| Behatted Ninja ![]() Join Date: Feb 2005 Location: Washington State, US
Posts: 213
Rep Power: 49 ![]() ![]() ![]() |
Here's my Entry, I did the Spring one, and Reshep-Ka needs revenge... Reshep-ka the Flayer Tomb King +Destroyer of Eternities +Hand Weapon +Light Armour 273pts. Reshep-Ka was a rebel in his time. He led the fiercest, most blood thirsty band of Raiders south of the badlands. He was feared all across Khemri, his name was frequently used to scare children into obeying their mothers. For good reason to. He would spend hours, sometimes days, torturing the prisoners he caught alive, delighting in their pain. Every conceivable torture method was personally used by him. Racks, poison, even emotional pain. When the time came to kill his prisoner, he slowly flayed their skin, sometimes taking hours. It was said he had such a skill that he could keep them alive until the last bit was removed, at which case he would sent the locusts. After he was finished with this grusome task, he would drape himself in their fresh skin. Never a battle began nor ended in which there was not fresh skin. He carries a massive falchion, The Remover of Limbs, which is also draped in the Flesh of his enemies. Note: He will only use his weapon's special ability if he has one wound or hits on a 2+ or 3+ Last edited by S-N; December 2nd, 2007 at 03:13.. |
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| Harbinger of Insanity ![]() Join Date: Apr 2005 Location: Canada, Eh! Age: 19
Posts: 861
Rep Power: 50 ![]() ![]() ![]() ![]() ![]() |
++edit++ Right you are Cyric, thats what I get for trying out an army I know little about Here's my legal characterKal'Rion (Wood Elf Highborne) Son of Azamai and of noble blood, Kal'Rion was thought to have the potential for being one of the great warriors of his time. However it was not to be, Kal was a fan of wandering off when his father tried to teach him the elven ways, and spent much of his time talking to the tree spirits, of which many in the sacred woods of Althel Loren were always willing to spin a story for the young noble. As Kal grew distant from his clan he began to improve his woodsmen skills (as all Wood Elves are want to do), and spent many decades secluded within Athel Loren. Over this time Kal grew tall and strong, reaching about a hand taller than a normal elf, and practicing weilding the Spirit Sword of his house, a departing present from his father. His clan, and the noble bloodline in particular, was well known for this legendary weapon, young nobles seen with a strong will and undieing determination would be taught how to use this fey weapon, creating a fearfully destructive syncronization of Elf and magic. One evening Kal heard the sounds of battle comming from deeper within the forest, and rushed to help his bretheren. When he got there he found it to be non other than his clan, which he had left all those years ago. Shocked at this realization, Kal almost didn't recognize the invaders; twisted forms of man and beast that should never have been, Chaos was attacking his village, although it looked more like a slaughter. Kal rushed to help his people, pushing back the invading beastmen. Alas, Kal came too late, the only one left alive: his mortaly wounded fauther. With his dieing words Azamai charged Kal with the task of avenging his clan, and slaughtering the great enemy. Deeply moved by these incidents, Kal's once childish houmor vanished, along with pity and fear. Now Kal is only in search for those responsible for the sacking of his clan, and believes Deceiver the Beast Lord to have been one of the Commanders of the raid. Armed with the treasures of his clan, Kal has set out from Althel Loren to compete in the Arena, with hopes of meeting the Beastman that is responsible for his endless hate. ++disclamer++ this is the first peice of fluff I have ever written, so please excuse any quirks or writing faults ++disclamer++ Highborne -Spirit Sword -Armour of the Fey -Alter Kindred Total: 270 pts |
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| Word Bearer>Your Avatar ![]() Join Date: Aug 2007 Location: Scotland, Ayr
Posts: 1,473
Rep Power: 32 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Grand Count Kheldar of the Knights of Blood Count Kheldar had often heard of the Arena of Death. Yes, his master had constantly said it was a place of martial prowess. He has always spoken of how it was where any true Vampire would go. Except he never did, that lousy excuse for a Vampire now never would, not since Kheldar killed him with his own sword. Stealing his masters Sword, Shield and Tome of Death, and map, he set off for the fabled Arena of Death...... Sorry about that: BD Vampire Count Crown of the Damned Great Weapon Heart Piercing Shield 274 |
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| Chaotic Nid Join Date: Oct 2007 Age: 15
Posts: 59
Rep Power: 17 ![]() ![]() ![]() |
Grimni Flamesword Grimni was a mighty Lord, and he has often heard tales of a place known as the Arena of Death. It was said that anyone who won the tournament would be given enough mead and lovely lasses to last a lifetime. Of course, Grimni was encouaged by many to enter this Arena of Death, as he was a very powerful and fierce Dwarf, not to be judged by his shortness, but by the length of his beard and ways of battle. Dwarf Lord Hand Weapon Shield Rune of Might Rune of Striking Master Rune of Steel Rune of Stone Rune of Fire Rune of Speed 248 points
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Last edited by Tyrannis; December 1st, 2007 at 22:09.. | |
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