Not if my entrant has anything to say about it![]()
Not if my entrant has anything to say about it![]()
OK, my army books are in the middle of england about half the world away. So, I would like to reserve a space for my character and I will send him to you when I get back. For all of you who are wondering I am in JAPAN. Away from all my possensions.![]()
You're in Japan. Quit frowning, and enjoy yourself.
Daelrog's arena character - Yeelch So I rolled randomly and got Orcs and Goblins. Sorry for dumping a goblin character on you, but hopefully I've made him interesting and different enough to not be your typical whiny, screechy little poop.
Yeelch Skarblade
Goblin Warboss
Lucky’s Dirk
Spiteful Shield
Amulet of Protectyness
Trciksy Trinket
Wolf
Summary:
Offense – 4 attacks at WS5 I4 S4 + number of magical items opponent has, ignores ward saves. 1 attack at WS3 I 3 S3.
Defense – 3 Wounds at T4 armor and ward equal to opponent. TO hit rolls of 1 give a S5 hit to the attacker.
Other – Fears Elves, Ld 8
Yeelch Skarblade is hardly recognizable to his kin. He is wrapped in a bright yellow robe, covering all but his hands and his face nose up. His skin is dark, nearly black, and bright green tattoos of glyphs and runes (amulet of protectyness) marking him out as one favored. His eyes are blood red, two slits of violence that hold no mercy.
If this were not all, he is accompanied by two loathsome creatures. The first is his giant fruit spider (wolf), a poisonous creature that Yeelch rides into battle. The second is his lucky squig (spiteful shield) that hops about merrily as it nips at ankles with its five-inch teeth.
Of course, then there is the true threat, the Skarblade (Lucky’s Dirk and Tricksy Trinket). Forged from tainted gromril by the Chaos Dwarfs, the blade is able to cut through the thickest steel. It grows a sickly green flame, enchanted by shamans of the Big and Little Waaagh! The flames can dissipate even the most powerful of magical barriers, for no power, no god is a tough and mean as Gork and Mork.
He is a callous creature, not fitful and rash like most of his kind. His actions are thought out, and even in the direst of situations, he remains ever zealous, for this is one who has stared down a Slayer, walked through the Auburwald, and withstood a charge from a knightly order. He is the herald of mighty Waaaghs! The voice of countless wars, and the ambassador to a number of rival clans.
Mpdscott - The Wendol - Eater of the Dead
ounts As Listing
Fearsome Appearance - Counts as Mark of Nurgle
Claws that can tear a plank to kindling - Counts as Halberd
Trollish Resilience - Counts as Crown of Everlasting Conquest and Acid Ichor
Skin harder than steel - Counts as Bronze Armour of Zhrakk and Chaos Steed Armour Bonus (including Barding)
Teeth like a lion - Counts as Chaos Steed (Weapon Skill, Strength and Attacks)
Runs on four legs like a beast - Counts as Chaos Steed (Movement)
Background Fluff
Feared across far and wide across Norsica, the creature known as the Wendol has roamed the lands for countless decades. No-one knows how many small tribes and clans have been decimated by the Wendol since it first started it's unending rampage, but the slain would easily number in the thousands. Stories of the Wendol have been passed down for generations, with many tribes knowing the stories of it's slaughters, and fearing the possibility of it visiting their lands. It is perhaps fortunate that although it's rampages have been identified as far east as the lands of the Bjornlings, the Wendol seems to spend most of its time roaming the hills and mountains that comprise Troll Country.
Those few lucky enough to survive an attack by the Wendol always agree on a description of the beast. Big, bigger than a large man; teeth like a lion, head like a bear, claws that can tear a plank to kindling; sometimes it walks on two legs like a man, sometimes it runs on four like a beast; able to shrug off blows from even the strongest man; and perhaps worst of all, feeds on the corpses of those it has slain.
Some think it a mutated ogre from it's size and strength, a troll because of it's resilience, or an ice bear due to it's appearance and ferocity, a few even consider it to be a Chaos Spawn of abnormal cunning; but all are glad that there is only one of it roaming the lands.
Despite appearances, the Wendol was once a man, a northern barbarian who delighted in slaughter. Gifted by the Gods time and again, he slowly became the Wendol, his true name lost to the mists of time. Animal cunning and the experience gained from decades (or perhaps centuries) of existance, combined with skin harder than steel and the resilience usually seen in trolls, create a beast that destroys entire villages at a whim, with little regard for the threat any defenders might pose. Despite it's brute strength and durability, dusk is the Wendol's prefered time of day, when lighting is unsure, and shadows conceal its hulking form.
Yeah, he's stolen as directly from The 13th Warrior as I could make him...but he's gonna slaughter some poor bastards.
Scott - Designer of Arena contenders
Exalted Hero Chaos Armour, Hand Weapon
Acid Ichor When wounded, the model that cause the wound suffers an automatic S4 hit (after all other attacks)
Mark of Nurgle Any enemy unit targetting a model with MoN suffers -1 WS/BS
Crown of Everlasting Conquest Regeneration
The Bronze Armour of Zhrakk Chaos Armour, Immune to Psychology, Killing Blow and Poisoned Attacks, can never confer Ld
Favour of the Gods +/- 1 to rolls on EotG table
Halberd +1S, Two-handed
Chaos Steed (Barded) +2 Armour Save (Animal and Barding), Cavalry
Cost M WS BS S T W I A Ld Sv WSv
235 4 7 3 5/6 4 2 6 4 8 2+ *4+(Regen)
Steed 8/7 3 0 4 3 1 3 1 5 - -
RobtheGuru - The Jester of Eternity
Race: Goblin(For the character rules) - Daemon/Ghost/Magical Entity(For the write ups)
Background: The Jester of Eternity is a creature of unknown origin and has been written about for millennia. Each end of the known world has its own stories and versions of the Jester, however they are all of the same entity. The Jester is a creature who harvests souls for no more than it's own enjoyment. It simply arrives and then judges whoever it pleases. The strongest souls provide it with the greatest pleasure, with the weakest left to wonder why they have been spared.
Without warning the creature simply arrives as a black form floating through the air. No eyes, ears, mouth or any features at all. Once it has chosen the one to be judged it moves closer before revealing one of two forms. The cloud of black slowly drops off and either a daemon or angel is revealed(see picture below to see each form). Those lucky enough see the glorious, singing, glowing angel are filled with a great warmth as the creature phases back out of existence. However, those who are unlucky enough to see the frightening, deafening, flaming daemon are quickly reduced to cowering piles of tears, shivering and crying as they see their own death a million times over inside there head in a split second. With that the floor around them rips open revealing the very pits of the darkest afterlife. Rivers of fire and tortured souls reach out from the deep chasms taking hold of the the unfortunate victim. As they hold them the Jester lunges forth and slams into them, forcing them down into the depths of despair. As the Jester and the now eternally damned soul fly towards the bottom of the chasm, the floor above seals as if nothing happened. Nothing is safe from the Jester, not even daemons or ethereal creatures.
People can fend off the Jester with sword strikes, magic or any other means that they have at their disposal, but this does nothing but slightly delay the inevitable. However, attacking could lead to you sealing a much worse fate for yourself. Those who have been unfornuate enough to attack the angel form were soon met by the daemon and dragged to a forever painful eternity.
The Jester has now decided to enter the arena, giving mortals the chance to choose those who are to be judged through the tournament.
Appearance: http://www.rabbit-stew.com/wp-conten...emons-1786.jpg
Yeah, well something a bit different lol. So yeah to sum up, people can attack him etc, but just doesn't really do anything. Kinda like hitting concrete with a piece of string. He just knocks them away.
If/when he loses, just have it so that the angel form appears and he disappears if at all possible. Oh and once the daemon is out, thats it, nothing can stop it..MWAHAHAHAHA!!!
So anyway the build:
Bull Centaur Lord - 226
Offence: x5 WS6 S5 attacks at I5
Defence: 3W, T5, 1+ Armour
Great Weapon
Gauntlets of Bazhrakk the Cruel
Armour of Gazrakh
Offense:
-4 attacks at Strength 4(+1 S for each enemy magic item)
-WS and I 5
-Enemy cannot take ward saves
Defence:
-T4
-3+ Armour and 5+ Ward
-3 Wounds
Avatar's commentary: of the entrants so far, half are goblins. Will this trend continue? Daelrog's character is interesting, Scott's is nice and killy, and Rob's... is simply begging to be killed. We don't take kindly to immortality here!
Last edited by avatar of khaine; July 2nd, 2009 at 22:10.
AHA! RobtheGuru's character is illegal! He must either choose to be a regular goblin warboss or must lose the wolf! Only normal gobbos get a wolf, night goblis get the AoD illegal giant cave squig!
Anywho, I would like to defend myself and say that I have no problems with interesting goblins. In fact, I intend to have fun with the goblins in my own arena and make each unique and interesting. I'm just loathe to think of the 'classic' goblin that is defined more by annoying the other characters as well as the reader as opposed to having some usefulness.
*Now waits for a plethora of KB oreinted characters to come in and mop the floor with Yeelch.
**I'm only entering him for the sake of having a character for each army, and no Orc build seemed to reach to me.
Reaper (counts as: Dark Elf Dreadlord)
Reaper.
That was what they called him. The prey, the men. They spoke of him in hushed tones and where they were sure they couldn't be heard. By him. Or one of his many servants.
Servants? A dry, raspy wheeze escaped the slit under the rotten remains of what once had been a nose. It would be nice to have servants. But his curse was to do it all. Himself.
He came to it. The place he was meant to be. He did not know how, only why. But this place was different from the others. He remembered this place. Yes. He used to live here.
You see, once he had been one of them. He had laughed and danced and clapped and done everything these creatures did now. But that was a long time ago. He had been cursed. He had lived to see his tribe encapsulated by something called the Empire, and he had seen new people live in his house. He had seen hordes of the Chaos, and elves and dwarves and other, more disturbing creatures. Disturbing to his fellow man, but not to him. All looked the same when they were taken.
He had had a wife, too, he remembered. In fact, she was the cause of all this. But he wasn't quite sure how.
The Grim Reaper took the life and lumbered down the dusty road.
Lurks in the Shadows-He can appear anywhere.. Counts as: Dark Steed
The Robe-The dusty appeaance of his garment hides incredible defensive power. Counts as: Sea Dragon Cloak
Death-Mortal wounds will not stop him, for he is the Reaper. Counts as: Armour of Eternal Servitude
The Scythe-The legendary ultimate weapon. Counts as: Chillblade
Summary:
Defence: 3 wounds, T3, AS 3+, 2+ against attacks that aren't CC, regeneration
Offence: 4 WS 8 attacks with Chillblade (no armour save, if enemy takes a wound he misses his next close combat phase, after you hit the enemy takes toughness tests to determine wounds)
Good luck, everyone!
Attila
Last edited by Attila the Hun Jr; June 29th, 2009 at 18:31. Reason: I hated the previous person with a vengeance. Over the course of today, I will edit this one and make it more origional.
Worshipper of Dice
Last game: Victory Dark Elves vs High Elves & Orcs & Goblins
WDL: Dark Elves:37/6/8 Space Marines:7/3/3
"Hurts! Squeaky hurts!"
"Hurttickles! Squeaky hurttickles now!"
"...toast!"
Snivels stopped, whiskers wiggling, one paw pulling down his protective goggles. His beady black eyes blinked twice, his other paw holding a single slender rod, partway piercing his experiement's skull though a brass lined hole. "Toast?"
"Squeaky smells manling breakfast!"
His whiskers drooped, the warloc scratched his matted brown hair, supposing that a creature that did not feel pain, but rather... 'toast'... would be as good of a bodyguard as any, considering all of his slaves were cruely massacred in that battle against an ogre warband. At least he was pretty sure they were massacred, he didn't really have all too much time to keep track of those useless furballs.
That, and lone barely guarded engineers fleeing for their lives tended to find out just how eager their assistants were for a promotion. Very eager, he mused, while he scratched the bandages on his shoulder.
Now, all alone, it was just him, and his new, only, slave. Some wayward albino that persistently insisted on being called Squeaky no matter how many time he got wacked with the butt of the engineer's rifle. Naturally Snivels couldn't hope to regain his position, or someone else's, for that matter, with just a single unhealthy rodent guarding his front.
Snivels had plans, though, big plans. With his not so eager labrat strapped to a manling's table he quickly got to work improving him, making better than he was before. Better, stronger, faster.
Tightening the last screw, he looked over this creation, a mixture of rat and ill fitting armour, marred by half turned screws and twisted devices, a pretty emerald glow seen through the many gaps.
"Squeaky get up now?"
The pinging of shackles breaking announced the unexpected success of Snivel's hastily designed armour as the white rat got up, the engineer hastily ducking to avoid the magic dispenser. Or was it the coolant ejector?
The rat clambered to his feet, swaying a little, his strength seeming to come and go randomly. A minor issue, something he could fix later if only he had more precious shards of warpstones to power the plate armour that used to belong to some fancy knight or whatever it was called. Steel covered man didn't need it anymore anyways after he got a face full of ratshot. Twice.
Shaking with manic giggles, he looked over his slave, hefting up the dead knight's modified sword, broken in half for the rodent's size, to latch it to his left forearm, brass cables dangling. Maybe Squeaky wasn't left clawed, but Snivels was sure he'd learn. "Game coming. We wins nasty magic thingthing if we wins! Stabs the manlings, greenthings, smellybeings! Wins nasty magic thingthing, Snivels will rule many clans!"
"Have toast?"
"...yes. Yes Squeaky gets toast."
Squeaky
Personal guard of the brilliant warlock engineer, Snivels
Weapon:
Shockstab (formerly an unnamed longsword belonging to a nameless mercenary that went down the wrong)
This broken blade now dances with periodic electricity, hooked to the rat's armour with a series of chains and cables. At the least, it functions as a normal sword, able to slash through metal and bone. If nothing short circuits, however, the opponent faces a very real threat of shocking incineration.
+1 strength, with unsaved wounds becoming d3 wounds
Armour:
Wrath Metalsuit
After many modifications, what used to be plate armour was cut and beaten to crudely fit over a Skaven's body, the back sporting a wicked array of dynamos and cables, rods piercing the rat's very body to give his muscles a good jolt when needs. Usually.
A pleasant, though unintended, bonus is the threat of warp lightning coursing up the blade of the Skaven's foe as it strikes metal plating.
3+ total (4+ armour, 6+ shield), successful armour saves inflict a str 4 attack on the opponent
Talisman:
Lucky Squeaky
Wether it's from a timely flinch, or the psychological impact to any enemy of running around in armour that was as much of a threat to himself as it was to his foes, the albino Skaven had a slim chance of evading death. Very slim, at that.
6+ ward
Enchanted Item:
Brass encased dual warpstone dynamo
Due to Snivel's tampering with a crude warpstone powered generator, the energy coursing through his slave's body had a chance to turn the normally terrified, yet imposing, Squeaky into a truly terrifying (and still terrified) creature that could punch a hole through a castle's wall.
Once per magic phase, doubles the character's base strength until the character's next magic phase
Power level 4
Total 213 (120 points of magic items allowed)
Skaven Warlord
4 WS6 attacks at STR5 (STR9 if bound item works) (D3 wounds), I7
T4, W3, L7
3+ Amour save, STR4 attack if the armour succeeds
6++ Ward
Last edited by Pixie; June 26th, 2009 at 03:11. Reason: The edit button was just too compelling, I had to click it!
...awesome...
That deserves some rep.
Worshipper of Dice
Last game: Victory Dark Elves vs High Elves & Orcs & Goblins
WDL: Dark Elves:37/6/8 Space Marines:7/3/3
nice...
Atilla, i need a character summary from you, and i need someone to roll the Eye of the Gods table for me.
The warrior called Sun killed another skaven warrior with a simple flick of his blade and then crushed another creatures head with his shield. A spear smashed against his shoulder and glanced of his golden armour plates. "Enough!!" with this mighty bellow Sun slaughtered the last of the skaven without breaking a sweat.
Walking on he entered the tomb of his grandfather and nelt before the grand coffin.
"Grandfather I come to ask you for guidance in the coming days."
"The skaven have been clensed from your land once again and now I ask of you to bring me another challenge." With those words Sun collapsed to the floor the vision knocking him un-consiance."My brave grandson you did me prwed today but I need you to go onceforth from your fathers home and fetch me a great talisman of power from the land of the Empire." With out another word Sun got to his feet and started the walk to his destination, this grand arena of death.
Sun stands 6 and a half foot tall with a lean muscular body. He has long blond hair which reaches the base of his back. He wears a suit of armour that is made from what seems like gold but is much harder. On his shoulders guards 2 bladed wings reach up to the sky (they can be pulled of and used as weapons). He wears a giant, oval shaped shield on his left arm which is also made of the golden substence. In his right arm he holds a long, slender scimitar which glows in the sun-light. He holds no grudge aginst any living creature but will slay all in his way.
Sun (Oldblood)
Golden Armour of the Sun (Counts as scaly skin and Light Armour)
Shield
Scimitar of the Sun Resplendent
Fury of the Sun (Counts as Carnosaur Pendant)
The Suns blessing (Counts as Glyph necklace)
249pts
Offence:- 7 Attacks at WS 6 and Strength 5 going up to 8 after causing 1 wound
Defence:- 3 Wounds with a 1+ Armour save and a 5 + ward save with a Toughness of 5
Im always 2 steps a head and one step behind you!
Your mind is a maze and only you have the map. (I lost mine years ago.)