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Old August 11th, 2004, 02:15   #1 (permalink)
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I mostly just run forward using my fast calvary to harry the flanks and use the big units of Wolfs to charge up and the Doom diver and spear chukkas to soften up hard units. So any suggestions are welcome and thank you in advance.

Goblin Warboss 136pts

Base: Hand Weapon
Options: Light Armour[3]; Fumpa's Club of Fumpin'[40]; Enchanted Shield[10]
Mount: Wolf


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Goblin Shaman 80pts

Base: Hand Weapon
Options: Dispel Scroll(x1)[25]


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Goblin Shaman 80pts

Base: Hand Weapon
Options: Dispel Scroll(x1)[25]


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Night Goblin Shaman 95pts

Base: Hand Weapon
Options: Sizzla's Shiny Baubles[35]


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Night Goblin Big Boss 82pts

Base: Hand Weapon
Options: Light Armour[2]; Battle Standard Bearer[25]; Nogg's Banner of Butchery[25]


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Goblin Big Boss 79pts

Base: Hand Weapon
Options: Light Armour[2]; Shield[2]; Fumpa's Club of Fumpin'[40]


Units

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30 x Goblins 120pts

Base: Hand weapon
Options: Bow[1]; Light Armour[1]


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40 x Night Goblins 215pts

Base: Hand Weapon
Options: Spear; Shield[1]; Musician[4]; Standard Bearer[8]; Champion[8]; Fanatic (x3)[75]


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40 x Goblins 180pts

Base: Hand weapon
Options: Spear (Infantry)[1]; Shield[0]; Light Armour[1]; Musician[4]; Standard Bearer[8]; Champion[8]


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30 x Night Goblins 155pts

Base: Hand Weapon
Options: Shield[0]; Musician[4]; Standard Bearer[8]; Champion[8]; Fanatic (x3)[75]


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15 x Goblin Wolf Riders 210pts

Base: Hand weapon
Options: Spear (Cavalry)[1]; Shield[1]; Light Armour[0]; Musician[6]; Standard Bearer[12]; Champion[12]


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10 x Goblin Wolf Riders 150pts

Base: Hand weapon
Options: Spear (Cavalry)[1]; Shield[1]; Light Armour[0]; Musician[6]; Standard Bearer[12]; Champion[12]


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5 x Goblin Wolf Riders 66pts

Base: Hand weapon
Options: Shortbow[2]; Musician[6]


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1 x Goblin Wolf Chariot 60pts

Base: 3 Goblins Hand weapons, Short Bows; 2 Wolfs; Schythed Wheels
Options: none


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1 x Goblin Wolf Chariot 60pts

Base: 3 Goblins Hand weapons, Short Bows; 2 Wolfs; Schythed Wheels
Options: none


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1 x Goblin Spear Chukka 35pts

Base: 3 Common Goblins with Hand Weapons
Options: none


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1 x Goblin Spear Chukka 35pts

Base: 3 Common Goblins with Hand Weapons
Options: none


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1 x Goblin Doom Diver Catapult 80pts

Base: 3 Goblins with Hand Weapons
Options: none


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1 x Goblin Doom Diver Catapult 80pts

Base: 3 Goblins with Hand Weapons
Options: none


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Old August 11th, 2004, 02:39   #2 (permalink)
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IMO rock lobbas work better then doom divers, for less points.

.

30 x Goblins 120pts

Base: Hand weapon
Options: Bow[1]; Light Armour[1]

Think about letting them have just light armour and shield. Then you get 4+ save hard grotz, which kicks anyones ass.

.

The two shamans with 1 dispel scroll each.. Waste. Just take one shaman with two scrolls..

.

You have two characters with Fumpas club of fumpin, can't do that. Take it away from the big boss and give him a greatweapon or some other item.

.

Get 1 more unit of 5 wolf riders with musician, its needed.
Try nets on night goblins, they aren't bad.
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