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Old September 17th, 2004, 07:39   #1 (permalink)
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Orcs and Golblins

Heros:
Black Orc Big Boss-Great Axe, Drogs Dead Armor-114

Orc Shaman-Lvl 2-100

Core Units:
20 Orc Boyz-Add’t Hand Weapon, music, boss, std-167

5 Wolf Riders-Light Armor, Spears, Shields-60

20 Savage Orc Boyz-Warpaint, Spears, Music, Boss, std-208

40 Night Goblins-Spears, 2x fanatics, 4x netters, music, boss, std-198

Special Units:
19 Black Orcs-Add’t Hand Weapon, Shield, Boss, music, STD-275

11 Savage Orc Boar Boyz-Spears, Warpaint, Boss, Music, STD-259

Charriot-Extra Crew-86

Rare:
Snotling Pump Wagon-40

Total=1487

any ideas/suggestions?
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Old September 17th, 2004, 12:10   #2 (permalink)
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In 1500 point games, it looks deadly, but I would reduce the number of savage orc boar boys, and try to get one of theose cheap goblin shamans in there, either lvl 1 for magic defence or level 2 for some added punch.

However, drop the lght armour from the wolf riders, the fast cavalry abilities are vastly superior to +1 save, especially in such small units.
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I kill two dwarves in the morning, I kill two dwarves at night. I kill two dwarves in the afternoon, and then I feel allright. I kill two dwarves in time of peace, and two in time of war. I kill two dwarves before I kill two dwarves, and then I kill two more.

Goblin kroozade of revengyness: win:19 draw:10 loss:9
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Old September 17th, 2004, 17:53   #3 (permalink)
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Quote:
Originally posted by Colonel_Kraken@Sep 17 2004, 03:10
In 1500 point games, it looks deadly, but I would reduce the number of savage orc boar boys, and try to get one of theose cheap goblin shamans in there, either lvl 1 for magic defence or level 2 for some added punch.

However, drop the lght armour from the wolf riders, the fast cavalry abilities are vastly superior to +1 save, especially in such small units.
[snapback]214287[/snapback]

alright, ill drop the Light Armor, but i can only have two hero choices due to the black orc big boss takin two himself. would u reduce the shaman to a Night Goblin one and put with my Gobbos?
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