Just to have a good subject for discussion, what do you think is the best core choice in the game, or who has it? I personally think that Dark Elves has it, all of their units are strong, well priced and reliable.
What do you guys think?
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Just to have a good subject for discussion, what do you think is the best core choice in the game, or who has it? I personally think that Dark Elves has it, all of their units are strong, well priced and reliable.
What do you guys think?
Pursued Guard Regiment Fluff WIP - http://www.librarium-online.com/foru...ial-fluff.html









Chaos. Hands Down I reckon.
Chaos Warriors: The best stat line of any Core Choice. The ability to take a huge array of weapons. The ability to take Marks to improve their already prodigious abilities and being able to take Magic standards off the bat. While they are expensive you pay for what you get and every point is well spent.
18 Warriors with Khorne (Frenzy) and halberds costs around the same as 8 Iron Guts and will kill around 4 Iron guts before the Ogres have even swung a blade.
Chaos Marauders. For only 5pts a model you can have a WS4 Init4 human with either a Hnd Wpn & Shield, Flail or Great weapon. You can boost these guys even more with marks to either boost the Parry ward to a 5+ Ward or give them Frenzy if they have Great weapons. So for a unit of say 50 with Full Command, Mark of Khorne (Frenzy) and great weapons it will cost you 300pts. FOR 50!!!!!! Ws4 Str5 guys with Frenzy!!!! Show me a Core choice you can get for 300pts that can take this on and win............ go on.
As for the best out of these two........... I don't know, that's a tough one. In a straight up fight maybe the Marauders.
Last edited by Lord Borak; September 26th, 2011 at 04:32.
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To be honest, it really does have to be Warriors of Chaos. But only if you go stat-for-stat.
Vampires and Tomb Kings can bring theirs back from the dead, Daemons are just nasty, etc etc. But for statline-points it really is Chaos.
Although Witch Elves are just awesome (but you need Hellebron for that).
Fantasy - Dark Elves - 10,000pts, High Elves - 3-4000pts \/ 40K - Eldar - 2000pts, Word Bearer CSMs - 2000pts.
6th Ed Word Bearers results - 5W, 1D, 1L.

It's difficult saying what's "best"...
Are we talking surviveability? punching power? sheer number of wounds? mobility?
goblins with spears and netters are pretty annoying as they are damn cheap, so you can field lots and lots of them. horde formation and spears mean ALOT of stabby stabby attacks.
skaven slaves are dirt cheap, and takes forever to kill as they are often 50+ big, and due to the skaven rules with leadership bonus pr. rank added with a nearby general, they just wont break... EVER >< and when you do loose a unit after many rounds af grinding them down round after round, you can smile knowing you barely lost any point for the damn tarpit unit!
Marauders with greatweapon/flail/shield are pretty nasty aswell, and is arguable the best pr. point cost of the core of all the armies, as Borak mentioned above.
Surviveability, Dwarf warriors are pretty cheap, and all dwarfs are T4 and have pretty good AS. as for the best.. I dunno
Quote Lord Borak
Now now lads. This is a forum about grown men playing with toy soldiers. Lets be adults please.

Probably
1) WoC
2) O&G
3) Lizardmen
I don't think it's that hard to determine what makes "the best" core units. We just need to look at what roles the core units take up, in the average armies battle plan.
As an example - in my WoC army, all the heavy hitting, all the real combat is done by core units - what elite and rare choices I use, are for support or harassment, but the heavy lifting is done by warriors and marauders. In my HE army on the other hand, what core choices I use, do not so much contribute to success, as I have to actually use them in unwieldy formations, just so their presence doesn't threaten my plans too much. And regardless of actual fighting prowess, it's probably a pretty good indicator.
The Silver Knights of Tor Adrac (He): 26/2/4
The Spears of Slaanesh (Woc): 7/2/5
Battlegroup Chalybso (GK): 7/3/3







I'd say its a straight up fight between Warriors of Chaos, Daemons of Chaos, Skaven and High Elves I haven't read the orges book so I don't know how good they are but the fact of the matter is, Daemons have the most versatile core section being able to pick from killy, quick, tough and wizard units. Skaven is obvious cause of how cheap they are. Warriors of Chaos because of how freaking tough and killy warriors are and how cheap and killy marauders are. Now although the strength of High Elves is relied on in the form of Swords Masters/ Phoenix Guard/ White Lions etc, never underestimate a horde unit of sea guard with the razor banner.
One shall stand, and one shall fall.

See that's what I meant
The Seaguard horde (that cannot legally have a 45 point banner without wasting a bsb) looks mildly threatening - in a vacuum. Outside that vacuum, you'll notice that said unit costs more then most other armies death stars - all while ultimately intimidating no one but goblins. Weight of attacks only brings you so far, when said attacks are S3, and launched by T3 units with no existing armorsave. If they were priced appropriately, maybe, but as it is High elfs have round about the worst core choices in the game.
The Silver Knights of Tor Adrac (He): 26/2/4
The Spears of Slaanesh (Woc): 7/2/5
Battlegroup Chalybso (GK): 7/3/3
I would say Beastmen, simply because of Ambush, sure, WoC beat them in a straight fight...but fights become decidedly less straight when you have several units of Gors rampaging around your flanks and rear. This only gets worse when Savage Dominion brings in a Ghorgon or Jabberslythe to support them...
I would also put in a word for Skeleton Charriots but they aren't necessary like Warriors (Necropolis Knights and other units can act as substitute hammers for TK) or an intrinsic part of the army, like Gors.
"Take their gold, burn their homes, kill their familes and enslave their souls. Show them no mercy...oh and could you post these letters while you're out?"
-Malekith, Witch King of Naggaroth.





I'm sorry, but as a VC player I can promise you that our core is among the game's very worst!!! Life magic is better at restoring wounds than invocation is now, unless you pack a 70pts necro to simply spam 1D6 attempts until he fluffs it.
Sure Ghoul hordes work, but they're not that much more threatening than those elf spear blocks because even with poison, S3 is still just S3 and bounces off of anything with at least a basic 5+/6++
I think the easiest way to answer the question as to 'who has the best core?' Which army includes at least 33%+ core in their lists.
If at least 1/3rd of your entire army are core units, you've definately got solid value-for-cost!

Rofl, there is that, although VC and TK can raise whole units whereas Life can't (except in SoM). Lore of Life isn't the same as raising zombies though.
VC may not have the best core, but they're one of the coolest. Purely for raising stuff.
Fantasy - Dark Elves - 10,000pts, High Elves - 3-4000pts \/ 40K - Eldar - 2000pts, Word Bearer CSMs - 2000pts.
6th Ed Word Bearers results - 5W, 1D, 1L.