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#11 (permalink)
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| Woolmaster Join Date: Feb 2008 Age: 21
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__________________ No, I don't have any wool. |
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| | #12 (permalink) | |
| Senior Member ![]() Join Date: Dec 2006 Location: Midwest USA Age: 30
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I will admit, sometimes power creep seems cheesy (IE ASF on HE, etc)... BUT keep in mind 1.) At any given point someone is always the nice new book, and someone is the oldest crap book. So it's cheese, but it's cheese on one of those diner wheels that rotates around so every patron gets a slice sooner or later. 2.) That's GW's deal. It doesn't make a PLAYER cheesy for playing with something GW made and they're just using fair and square. I might blame GW, I'd never blame the player, anymore then you'd blame a soccer or basketball player who had nicer shoes, or a (American) football player with better pads on his team. In all honesty though, Warhammer has always been more a game for fun miniature use then a realistic game meant for fair competition. It's more figure skating then soccer. More interprative dance then boxing. If you want to play a truly fair and even game, play chess. Or play any of the miriad number of computer games out there that are strategic in nature (and actively patched for side balance monthly by their companies). Warhammer and the GW lines are best viewed as fun first, and accurate measures of competative skill second. As such calling anyone playing something fair cheesy is like calling a figure skater cheesy because they did an unconventional but legal trick. It's not the same as a boxer slipping a chunk of iron into his glove.
__________________ - Making Sisters of Battle into Women of Battle - Give a Rep Star if you like what someone said. Especially Me. I'm an unabashed Star whore. Blame my 2nd grade teacher and those stupid good behavior stickers. I'm just conditioned. I'm the Pavlov's Dog of stars. - You win with VP, NOT with kills - | |
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| | #14 (permalink) |
| Elf-Friend To The Masses Join Date: Mar 2008 Location: Sydney, Australia Age: 21
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Truthfully, the only people that could be defined as cheesy in my opinion are the ones that take no joy in playing the game, win or lose. You feel like you're not even playing a human being. They don't even make small talk beyond conveying rules or actions to you. Although i will quote a player who's army was featured in the White Dwarf a few months back, he also happens to work for GW: "There's no point in playing the game if you're not at least trying to win it, and leaving out units because they're too "cheesy" isnt always in line with the character of your army. Play to the strengths of your army! That's not to say win at all cost, though. I'd much rather lose a close game than totally destroy my opponent. When I write up an army list, it's always after i've read through the background. This gives me an idea about what the army is all about and how each of the units is suppoed to work in a game. More importantly though, it gives me ideas about how I can transfer all that theme and character into how i paint or convert the models in the army. Also, any models that are so awesome I must paint them go in the army, regardless of how good they are in the game." I wholly agree with this. My Wood Elves are based on the concept of the shadow fey. Coeddil the Treeman ancient, gripped by madness from exposure to Morghur leads the army. I painted darker greens for them (Orkhide, Catachan). I have 2 spellsingers which fluff fine, as it says that the forest spirits of the Wild wood deeply covet the ability of the spellsingers. One of the spellsingers is a converted brettonian damsel, as in the wood elf background there is a mention of the Wild Hunt overrunning a Brettonian settlement accidentally, with all being slaughtered save for the duke's daughter, who was spirited away to the forest by dryads. No matter what, i always find a way to humor what is happening in the game, and i suppose thats why my games are always great. But ultimately it comes down to your opponent. If they don't care about the fun, dont expect a fun game and massacre the CR@P outta them for their horrible attitude. |
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| | #15 (permalink) |
| Senior Member ![]() Join Date: Aug 2006 Location: Montgomery, Illinois Age: 34
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In my opinion "cheese" is cried in two instances. One is opponents that have different opinions about how the game should be played. When two people that just want to have fun meet they don't care about army lists and play anything. No Cheese. When two people that play WAAC(win at any cost) face off against each other they don't cry cheese because they are both playing hard core lists. "Cheese" occurs when the non-hardcore player meets the WAAC player. This is because one player wants to have a good time and the other wants to win, period. Usually the WAAC player will stomp the other leading to bad feelings between the two. The other instance is what we call the WB player(Whiny B****). This player will scream "Cheese" whenever your units beat his, especially his "pet" unit/character, or pretty much whenever he doesn't win. The best defense against this player is to simply not play him. I know it can be difficult when you are at a store or club with players you don't know but I would recommend playing the game, chalking it up to experience, and refusing to play the WB player again until they grow up a bit. |
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| | #16 (permalink) |
| Consumate professional ![]() Join Date: Jul 2004 Location: Chester uk Age: 29
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That rock, paper, scissors quote is genius. I dont like it when people tailor their lists against specific opponents, to me that smacks of gamesmanship, but at the end of the day if a list is legal then its fine by me. I play games for a challenge so its all good.
__________________ PLAN CLAN MAN!! He who makes a beast of himself gets rid of the pain of being a man- S. Johnson |
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| | #17 (permalink) | |||||
| Executioner of Khorne Join Date: Sep 2007 Location: Ipswich, uk Age: 26
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Last edited by HappyJim; July 7th, 2008 at 13:56. | |||||
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| | #18 (permalink) | ||||||||
| Senior Member ![]() Join Date: Jul 2007 Location: Leeds Age: 25
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This is more like the kinda player i was trying to illustrate, the player that wants to win, but will hinder themselves by being unwilling to use viable tactics because they think they're 'beard/cheap/etc.' and assume that their own decisions on what's 'beard/cheap/etc.' will apply to everyone. Quote:
Is playing to win bad social behaviour? Frankly no, and to suggest so is ridicolous. Warhammer is a game, and as such winning is a fundamental part of playing it. Is trying to run the fastest in a race bad behaviour? Is trying to tactically outclass the opposing team in a football match bad behaviour? If you're a football manager and you say playing strikers is 'cheap' and you refuse to use them, then you'd be laughed at. So why is Warhammer any different? Quote:
If in a bizzare world the Olympics allowed performance enhancing drugs to be used, then no doubt the the ones that didn't use drugs would say they had the moral high ground over those that did. Chances are though that the drug users would be the winners and no amount of moral debate is going to change that. They played with the same rules the non-drug users did, that's all the morality that enters into it. Quote:
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Take a group of players who solely play to win and a group of players who want to win but will cry beard at stuff they don't like. Restrict them to just playing against their own group for a year and then put the two groups together to play each other. The result is almost a foregone conclusion, the WAAC group will massacre the "cry beard" group. And that's because during the year the 'cry beard' group were putting up their own fences to hinder their developement as players, the WAAC were exploring the game, experimenting, trying the unknown, finding counters to supposably 'unbeatable' tactics/armies, they looked at what was 'beard' and instead of refusing to use or play against it, they found out how to beat it. They're going to be using tactics and armies the 'cry beard' group never even considered and no matter how much bleating the "cry beard" group does about 'cheese' or 'we have the moral high ground' it wont change that they got beat by the better players. Quote:
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However the beauty of Warhammer is that with the infinate variety between armies and regular changes in army rules, it probably wont be long till someone figures out a way to beat those armies. And when that happens you'll have the true test for a player. Someone playing just for fun will accept defeat, but probably continue playing the same army the same way because that's how they like it, and that's fine because as long as they have fun their goal is met. Someone who plays to win will now have the challenge of figuring out how to beat the new army and that's what someone of the WAAC mentality enjoys: A challenge. Someone who cries 'cheap/beard/etc.' is just making an excuse to try and sooth their ego. They wont accept they got beat fair and square and as such will dismiss it. They wont change, they wont improve, but they'll continue to think that they are playing to win, in their mind they'll think they're better than the player that beat them. The very 'rules' they devised and adhere to will hold them back from being the player they think they are. -------------------- In addition I'd like to point out something not brought up in my previous posts. The very best WAAC players are the ones that also play some games just to have fun as well. (again this is inspired by the articles by Dave Sirlin) In a quick summation of the linked article the main reasons why WAAC players will also play just for fun are: - Research. If you only ever play the safe option you'll never know if it's worth taking the risk at the right time. Likewise if you dedicate yourself to playing one way you might never find out there's a better way to be playing. Playing just for fun allows you to test new ideas in an environment where there's no risk. - Limited local player pool. Sure, in your area you might be a class above everyone else, but if you constantly demolish everyone then that's going to wear down even the most adamant 'just for fun' player. If the only options available to you are: A.) demolish everyone once and then no one wants to play you again or B.) play for fun and keep playing week in and week out, bring out the big guns only when needed. then obviously B.) is the only real option.
__________________ 2000AD's answer to all "How do VC deal with ..." questions: Forbidden Lore + 2 Power Stones. Further answers will require more vodka. | ||||||||
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| | #19 (permalink) | |||||||||
| Executioner of Khorne Join Date: Sep 2007 Location: Ipswich, uk Age: 26
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At the end of the day, what is the point in winning if you had no fun? Quote:
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i just enjoy playing, its funny that if i enjoy playing warhammer i cant be as good as waac player.Quote:
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You may think that "playing to win is different" to "WAAC" all costs, it really isnt, i just wish people would stop hiding behind im a competitive player, taking no brainer choices makes you a better person/player than me, i dont think so. | |||||||||
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| | #20 (permalink) |
| Nightlord ![]() Join Date: Jun 2006
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In my gaming group we have a distinction between win at all cost and cheesy. Trying to win at all cost by finding a rules exploit or such is considered beardy. Cheesy is another term entirely. Cheesy for us means that someone's list can essentially play itself. A cheesy list is one that takes no skill to play. Generalship is the key there. If your opponent pulls off a crazy maneuver you have never seen before out of skill and practice I would be fine with it. In fact something like that would be great because I would have learned something from the game. A tooled up rock/paper/scissors army that takes no skill is what we frown upon. |
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