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Old June 18th, 2008, 11:47   #21 (permalink)
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Is a juggernaut a monsterous mount?
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Old June 18th, 2008, 12:10   #22 (permalink)
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Depends on how many wounds it has. If it has one, then no, and it's legal. If it has 2 or more, then it is a monster and thus not allowed through customs (these AoDs have real tight security).

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Old June 18th, 2008, 14:58   #23 (permalink)
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Quote:
Originally Posted by Undead Bonzi View Post

Sorry...I refused to have a Herald of Khorne on a Juggernaught enter the Arena of Death as a captured slave...didn't seem very likely. Figured it more probable that he would show up of his own free will being a Herald of Khorne and all.
The Lords of the Arena reserve the right to enslave all entries. :ninja:
SteamTankDriver is plotting out a cool storyline, so don't be surprised if your Herald finds himself magically bound (and quite possibly tortured) but I'll leave that up to him.

Quote:
Originally Posted by Skarsgard View Post
Is a juggernaut a monsterous mount?
No, it is not. At this point, those mounts are legal, but the Daemon book is one that we need to review. Off the top of my head, I don't have a problem with the mount. The Palanquin is more likely to go the way of the dodo--6 attacks is just too many.

bluehorrors, Kraken may well be considered truly dead and done. In the past we haven't allowed that. Since it's a continuation of the seasonal arenas, his fate might well be final. Let me run it past the organizers and see. Regardless, you've reserved a spot.
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Old June 18th, 2008, 16:24   #24 (permalink)
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Dagul Morkinson, Ironbeard of Kazzad Dolvir

Dwarf lord
Shield bearers
Great weapon
Rune of stone
Rune of resistance
Rune of preservation
Master rune of spite
266 points

Lightning streaked across the sky illuminating the mine’s entrance. Dagul peered out into the gloom of the night scrying for any sign of the enemy. The goblins had made 3 sorties towards the cavern so far only to find an impenetrable wall of gromril and steel waiting for them. The Ironbreakers had arrived shortly after the first goblin was caught in the mine and for 17 hours now they stood their ground. Every warrior was keen and alert as if he had just arrived, shields held secure in a mighty phalanx waiting for the next tide of grobi to attack. He didn’t have long to wait; shrieking cries pierced the knight as the foul green spawn surged forth from the tree line wicked spears held high to the sky and snarling with unrestrained malice and spite. Dagul grinned in anticipation and quickly grabbed his mighty great hammer for battle. Leaping onto an overlarge shield Dagul began to chuckle, they hadn’t learned yet the stupid little gits. Two ironbreakers deftly lifted up the shield and moved towards the front of the phalanx bringing dagul to the very centre of the line.

The Goblins charged onwards screaming wordlessly as the plunged into the cave enterance. Dagul’s chuckle broke out into a full bellowing laugh as he raised his hammer for battle.
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Old June 18th, 2008, 16:36   #25 (permalink)
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Im in

Dwarflord Throkkenn Ironfist


Dwarflord
Shieldbearers
Great Weapon
Master Rune of Spite
Rune of Preservation
Rune of Resistance

Drawing his axe Throkkenn charged the hated greenskins and with a swipe of his axe beheaded 2 giant orcs. Reversing the blow he smashed an armour head in and clove another’s ribs in. “For Grungi these vile beasts must die!!” he bellowed as his personal guard hefted up his shield. “Charge!!”


Throkkenn stands just under 5 foot tall with a long grey beard. His face shows a scar which runs down from his left eye to his chin cutting a line in his beard. He wears beautiful gromril armour and caries a lareg two headed axe which he has name Grobbi-slayer. He is held aloft on his family shield by his 2 most trusted thanes and has never refused a challenge.
Have fun with him.
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Old June 18th, 2008, 16:39   #26 (permalink)
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I'll give this a go!

I enter the Venerable Saurus Oldbood Wakan.
  • Background
Until his recent capture, Wakan wandered the jungles mutely, moving from battle to battle, constantly defending his people in their direst need. He is known to have appeared in different battles, across entire continents, within hours of one another. While his exact time of spawning is unknown, he is believed to be ancient, and to have done his sacred work for the Lizardmen since time immemorial. He is fierce and savage in battle, almost as if he has no sense of self-preservation. Indeed, it is rumored that Wakan might be not just an Oldblood, but a spirit, and when his mortal body is broken it will immediately find a new Saurus host, and return to its sacred task.

Wakan stands a full head taller than his tallest Saurus brethren, and is heavily muscled and scarred. He will never make any noise at all. His skin tone is mottled the darkest greens and browns, and is heavily scarred. When moving quickly, a slight afterimage follows him, almost as if there were two of him fighting, one after the other, in this realm and the next.
  • Equipment
Blessed Spawning of Tzunki
Blessed Spawning of Quetzl
Charm of the Jaguar Warrior
Blade of Realities
Maiming Shield
Spirit Ward (Talisman of Protection) 15 Points
Light Armor

  • Total cost
268 Points

Tekore
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Old June 18th, 2008, 16:51   #27 (permalink)
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Name: Esco-Ra, The Frozen One
Type: Tomb King
Equipment: Great Weapon, Shield, Armor of the Ages, Golden Ankhra, and Vambraces of the Sun.
Cost: 274

Background: King Esco-Ra was a tall Nehekharan man. One of the greatest hunters of his time, he was renown for his ability to endure the lands trials. Overly curious, and always befallen of wanderlust, his desire for the unknown would ultimately prove to be his downfall…

Far from the hot sands of Nehekhara, King Esco-Ra lies entombed within the large sheets of ice. The expeditionary force had learned firsthand the cruel effects of winter on an unprepared and unaccustomed force. Rumors of the frozen one had drawn the Slavers to investigate, hoping to find the remains of the fabled expeditionary force. Their hopes became reality, and they had the block cut out, and brought back to the arena to thaw out their next competitor. Awakened from Nagash’s spell, but imprisoned, and unable to move for so long, Esco-Ra was more than willing to oblige.
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Old June 18th, 2008, 16:57   #28 (permalink)
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Two quick questions.
Would Skaven characters(heros) get 120 points as the warlord does?

And

How do bound items (IE bands of power) work?
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Old June 18th, 2008, 17:27   #29 (permalink)
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Quote:
Originally Posted by DavidVC04 View Post
The Lords of the Arena reserve the right to enslave all entries. :ninja:
SteamTankDriver is plotting out a cool storyline, so don't be surprised if your Herald finds himself magically bound (and quite possibly tortured) but I'll leave that up to him.

No, it is not. At this point, those mounts are legal, but the Daemon book is one that we need to review. Off the top of my head, I don't have a problem with the mount. The Palanquin is more likely to go the way of the dodo--6 attacks is just too many.[/list]
Thats fine. I just didn't see it very likely that the Herald and his mount would be sitting at the oars helping to row. Bound in sea anchor chains and held in place by several mages was the only other way I could see him going to the AoD. Whatever you guys do is fine.
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Old June 18th, 2008, 17:33   #30 (permalink)
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Quote:
Two quick questions.
Would Skaven characters(heros) get 120 points as the warlord does?

And

How do bound items (IE bands of power) work?
Yes for the first. Bound items do not work in the arena.

Quote:
Thats fine. I just didn't see it very likely that the Herald and his mount would be sitting at the oars helping to row. Bound in sea anchor chains and held in place by several mages was the only other way I could see him going to the AoD. Whatever you guys do is fine.
Good point. That would be kind of comical. Maybe he'd have a pentagram of binding around his spot on the rowing bench. And I bet he'd be the worst complainer.
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