General Blood in the badlands - Warhammer 40K Fantasy
 

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  1. #1
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    Blood in the badlands

    Well me and a few friends got ahold of the new blood in the badlands book and it amazing now we are going to do this properly we've already bought, made and painted the boards now all I am wondering is would it be feasible to have storm of magic battle in the wake of the flying fortress or would that be stupid and also do you guys think it would work if we had above and below ground boards to represent the dwarfs hold roads and mine workings as well as the various other races workings and every time some one maks a mine we add another tile and if the underground route is held by a player he can launch assaults out of it what do you think yes or no ?


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    Member Speknoz's Avatar
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    Cool ideas, I think it would be fun to have Storm of Magic battles on all tiles that Fozzruk's Flying Fastness touches/surrounding tiles in that round. also the extra underground map would be a nice addition, but something like that is just based on your budget I would think. I want to play a Blood in the Badlands campaign, supposed to start one next week. I don't really like the special rules for the movement phase though, anyone come up with a list of them thats both fair, but causes enough anarchy to keep the turns exciting?

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    I just read the Blood in the Badlands book. Its a very nice read and very inspirational as far as campaigns go, would be great to take part in something along those lines.

    Was great to see a (former? not sure if he posts anymore) LOer winning the thing as well, go Tom!
    PLAN CLAN MAN!!

    He who makes a beast of himself gets rid of the pain of being a man- S. Johnson

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