I've tried to read specific rules for this and maybe they're there and maybe they arent, I dunno. My point is ever since I've started my friends who can always do pick heavens to some extent in their armies. I can see why a slann would do it, because he's not limited, and high elves usually bring all high and heaven and something else (light my friend picks) but I've always wondered about the way they handle the spells specifically from it. Though none of the spells are magic missles, nor do they have range, do you still need to be able to see your target? I've been in games where their mages started in forests and stayed there because they could cast heavens and would do so without fear because we basically couldnt target them and they always would argue that if it doesnt say it you dont need it. Even if this is so, I've been thinking about how comet works and I think it should resolve differently than the way they do it. They say you stick it out of a unit and cast it, then I try and dispel it and if I fail and it comes down THEN you measure it and push it into a unit etc etc... but why should this be any different than other spells where you see if its in range before you dispel? If you tried with a magic missle or any that had a straight line to target range you'd check before you were forced to dispel right? More likely than not it would hit its intended targets but my point is if it was going to hit a unit with magic resistence wouldnt you get that MR for that unit?

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