Map = 4. Axe Bite Pass
First Turn = Arklite
Legion of the Scorpion King
Tomb King
Collar of Shapesh
Armour of the Ages
Vambraces of the Sun
Great Weapon
Shield
Hierophant
Cloak of the Dunes
Hieratic Jar
Liche Priest
Skeletal Steed
Staff of Ravening
Liche Priest
Casket of Souls
Golden Ankhra
3 Chariots
3 Chariots
24 Skeleton Warriors
Musician
Standard Bearer
Banner of the Undying Legion
20 Skeleton warriors
Musician
1 Scarab Swarm
4 Ushabti
5 Carrion
Tomb Scorpion
Tomb Scorpion
Screaming Skull Catapult 110pts
Skulls of the Foe
Incantation Dice: 2x1D6 + 4x2D6
Bound Spells: 1xPL3 + 1xPL4
Power Dice: 2
Dispel Dice: 5 (and -1 to enemy casting rolls)
Collar of Shapesh:- Transfer a wound on a roll of 4+ to a model within 4
Armour of the Ages 5+ armour save, +1 wound
Vambraces of the Sun 1 model in base contact loses 1 attack
Cloak of the Dunes May fly
Hieratic Jar Cast 1 extra spell for one turn
Staff of Ravening Bound level 4, range 18, 3D6 Str 2 hits
Golden Ankhra 4+ ward
Banner of the Undying Legion Bound lvl 3. Casts summoning spell on unit.
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Kazzad Dolvir's March of Vengeance
Glorel Delsten (Dwarf Lord)
Great weapon
Shield bearers
Rune of stone
Rune of resistance
Master rune of challenge
231 points
Urkral Dollyr (Thane)
BSB
Strollaz rune
Marvelous hat (rune of guarding)
175 points
Cohag Redforge (runesmith)
Shield
Rune of stone
Master rune of balance
127
Yurbir Durgak (runesmith)
Shield
Rune of stone
Spell breaker rune
102
Redforge clan Dwarf warriors [24] (Cohad's unit)
Full command
Shields
241 points
Durgak clan Dwarf warriors [24] (Yurbir's unit)
Full command
Shields
241 points
The Valbek Regulars Long beards [19] (Falent's unit)
Full command
Great weapons
Shields
Master rune of grungi
341 points
Durrak Clan Dwarf Rangers [10]
Great weapons
Shields
Throwing axes
Champion
Musician
145 points
The Bazdukr Brotherhood Hammerers [18]
Full command
Shields
264 points
Big Brunhilda
grudge thrower
rune of accuracy
rune of burning
110 points
The wicked sisters
bolt thrower
rune of burning
engineer
65 points
bolt thrower
engineer
60 points
the Grungbad special
flame cannon
total models in army 115 (4 of which are warmachines, 12 warmachine crew and 4 characters)
power pool 2
dispel pool 7 with 1 dice removed from the enemy power pool and 1 scroll.
shield bearers - +2 to armour, model becomes US3, 2 extra WS 5 S4 attacks. (note that shield bearers are not a true mount and the lord gains +2 strength as normal from his great weapon)
rune of stone - +1 to armour, a single rune of stone may be placed on any number of characters in the dwarf army. (case in point, runesmiths)
rune of resistance re-roll failed armour saves.
Strollaz rune all dwarf units within 12 may make a free move before the game starts, units count as moving in the first turn in regards to missile fire.
Rune of guarding 5+ ward save
Master rune of balance - -1 from enemy power pool, +1 to dispel pool
Rune of spell breaking - dispel scroll
Master rune of grungi 5+ ward save against shooting and magic missile attacks for all dwarf units within 6 of the standard.
Rune of accuracy re-roll the scatter dice (5/9 chance of direct hit)
Rune of burning warmachine causes flaming damage
Engineers bolt throwers may use the engineers BS
Royal blood hammerers joined by a dwarf lord are immune to fear and terror

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