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| | #1 (permalink) | |
| I've had enough! ![]() Join Date: Apr 2006 Location: Brisbane, Oz
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Rep Power: 68 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Table: Table 3 Top Deployment: Arklite First Turn: Arklite Arklite's lists: Mode the Median’s Average Gathering of Middlemen (dogs of war) Lords and heroes Mode the median Hireling wizard lord Level 4 Staff of sorcery 2Xdispel scrolls Pegasus 360 points Spells: Second Sign of Amul, Celestial Shield, Uranon's Thunder Bolt, The Comet of Casandora (2,3,5,6,) Money-cash the strapped Paymaster Barded warhorse Heavy armour Enchanted shield Sword of battle 108 points Bob the bland Hireling wizard Level 2 Dispel scroll 120 points Spells: Celestrial Shield, Comet of Casandora (3,6) Mike the mediocre Hireling wizard Level 2 95 pointst Spells: Portaent of Far, Forked Lighting (1,4) Core Pikemen [19] Heavy armour Full command 239 points Pikemen [19] Heavy armour Full command 239 points Crossbowmen [10] Crossbowmen [10] Light cavalry [5] Bows Spears 80 points Duelists [8] Pistols 72 points Duelists [8] Pistols 72 points Special 632 Beorg’s Bearmen [18] 319 points Paymaster’s bodyguard [18] Full command 210 points Rare 170 points DoW cannon DoW cannon Power dice: 10 Dispel dice: 6 +1 to dispel attempts +3 scrolls Models in army: 127 (including cannons) Warcry: BEHOLD OUR AVERAGENESS! Tactics: a solid in the middle all rounder force nether excelling or weak in any particular area. Tactics would generally play to the enemies weaknesses. Against a slow army I would move to outmaneuver and march block them. Against a shootier army, I would press for combat. Against a combat army I would employ firepower. And so on. Lores of magic will be decided before a game starts as well as spell preferences. Though ideally the lore’s of light, death, shadow and fire will be employed. VS. ArchonFarseerGuy's list: The Great and Mighty Empire Army That Needs a More Imaginative Name Characters Arch Lector- Van Horstmann's Speculum, Shroud of Magnus, GW- 205 Battle Wizard- Seal of Destruction- 110 Battle Wizard- 2 Scrolls- 115 Battle Wizard- 2 Scrolls- 115 All Wizards have: Portant of Far 25 Spearmen, full command, detachments of 7 Free Company and 5 Handgunners- 220 25 Swordsmen, full command, detachments of 7 Halberdiers, 5 Handgunners- 250 (ALector here- thus MR2) 24 Greatswords, full command, Standard of Arcane Warding,, detachments of 7 Free Company and 5 Handgunners- 355 (is MR2) 10 XBowmen- XX 10 XBowmen- XX 10 XBowmen- XX 10 Handgunners- XX 10 Handgunners- XX 10 Handgunners- XX Cannon- XX Mortar- XX Helblaster Volley Gun- XX Hellstorm Rocket Battery- XX 2250 pts exactly 5 PD (not important) 7 DD + 5 Scrolls, one of which can destroy a spell VHS: Swap combat stats in challenges Shroud of Magnus: 5++ save, MR2 Seal of Destruction: Dispel Scroll- on a 4+, the wizard loses the spell, never to cast it again Standard of Arcane Warding: MR2 Pre game comments: Quote:
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| | #2 (permalink) |
| RAWR! KROXIGOR!! ![]() Join Date: Nov 2006 Location: Brisbane, Australia Age: 3
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Easy massacre to AFG. Arky only has one unit with movement higher then 4 and the centre of the board is entirely devoid of terrain allowing the many ranged units to fire for 3 turns at least, before finally being charged (if anyone is left). Arkies magic is unlikely to have any effect due to AFG's 5(!) scrolls and 7 DD. Only the Comets can really hurt AFG and he can stop both of them for the first 3 turns (I assume at least 1 failure to cast from the level 2 wizard) of the game with only scrolls!
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| | #3 (permalink) |
| Monkey of Mystery ![]() ![]() Join Date: Oct 2005 Location: New Zealand Age: 33
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I pretty much agree. There's not a lot to reach out and touch AFG without getting hammered in return. Major Victory to AFG That's the first I've awarded!
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| | #4 (permalink) |
| Lord Admiral ![]() Join Date: May 2008 Location: Iver Heath Age: 31
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I disagree - that aggregation of cannonry and firepower on the hill will end up being a sure target for at least one Comet of Cassandora. As long as Arkite can hold the line (and to quote Sharpe - "Form line against cannon! An' Sqre against cavalry!").. Well - there is NO cavalry on one side, and as the front of the hill is outside of the deployment zone, unless AFG wants to block LoS, there isn't much he can do to prevent the light cavalry from skirting round the short edge of the table to deflect attention from his own cannon. Of course, the alternative is for all Arklite's mercs to just sit behind the hill and cower for a few turns.... |
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| | #5 (permalink) | |
| Om nom nom ![]() ![]() Join Date: Aug 2006 Location: Where you least expect me, brandishing a hungry Banhammer... Age: 18
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.-AFG// | |
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| | #6 (permalink) |
| Lord Admiral ![]() Join Date: May 2008 Location: Iver Heath Age: 31
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Yes, realised that... but as stated, there is a chance of getting one C-of-C out in the battle...which is going to be a shooting fest. And second sign and celestial shield will offer an element of protection to the units in the army. However, I think this is going to be too close to call, so I will offer only a Minor Victory to Arklite... |
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| | #7 (permalink) | |
| Now 17% more helpful ![]() ![]() Join Date: Mar 2005 Location: In the ninja lab.......of course it exists!!!! Age: 26
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Unfortunately for Mode the Median, he has come up against an army that is perfectly tuned to defeat his force. That shooting just can't be countered effectively, and the empire has a pretty good combat force to combine with it. AFG for a major victory here. ninja out
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| | #8 (permalink) |
| Member Join Date: Feb 2007
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I'm coming to sympathize with Mode the Median, as he encounters one tournament force after another. The Empire has an overwhelming shooting advantage, and holds up alright in combat. At least there isn't a steam tank. I think Mode's troops can limit the damage by hanging back and hiding. Ultimately an advancing Empire line starts the firefight they want, but I think the craft merks can limit the damage to a Minor Victory by the Empire. |
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| | #9 (permalink) |
| Bearded Ninja ![]() ![]() Join Date: Sep 2003 Location: Edinburgh Age: 20
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honestly, i have to agree with the general concencous myself. my army REALLY isn't designed to cope with a force like this. even with the perfect spell choices as far as i'm concerned i can't come up with a reasonable battleplan. addmittedly this is the first chance i've had to comment on this kind of thing and i can't see any real hope. i like to call this situation an "ah crap" moment. you see the enemy army on the table and you can only play on and hope for some serious mercy. cheers for what support given though but i reckon i'll have to bide my time and hope my next match is more forgiving.
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| | #10 (permalink) |
| /botnobot/ ![]() Join Date: Nov 2004 Location: Wayward, Texas
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I'm not convinced it will be a massacre, but it will surely be messy. Major victory to AFG. Superior shooting and combat and heroes.
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