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| Now 17% more helpful ![]() ![]() Join Date: Mar 2005 Location: In the ninja lab.......of course it exists!!!! Age: 26
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Rep Power: 85 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Top Deployment: GrandDukeJerot First Turn: GrandDukeJerot no1cafc's list: Vampire Lord -Lv3 Upgrade -Master of the Black Arts -Forbidden Lore -Summon Ghouls -Skull staff -Wristbands of Black Gold -Hellsteed Lore of Shadow: All Spells Vampire -Dread Kinght -Summon Creatures of the Night -Blood Drinker -BSB Lore of Vampires Spell 3 Vampire -Helm of Commandment -Dark Acolyte -Summon Creatures of the Night -Hellsteed Lore of Vampires Spell 3 and 4 Vampire -Book of Arkhan -Dark Acolyte -Summon Ghouls Lore of Vampires Spell 1 and 2 10 Crypt Ghouls -Ghast 10 Crypt Ghouls -Ghast 10 Crypt Ghouls -Ghast 10 Crypt Ghouls 5 Dire Wolves 3 Fell Bats 3 Fell Bats 3 Fell bats 6 Blood Knights -Champ, Standard -The Flag of the Blood Keep Varghulf Quote:
GrandDukeJerot's list and tactics: Lord - Arch Lector of Sigmar - 300 War altar, Sword of Power, Dawn Armor Heroes - Warrior Priest - 119 Great Weapon, Armor of Meteoric Iron, Joins Greatswords Captain - 76 Plate Armor, Lance, Shield, Barded Warhorse, Joins Knights 1 Warrior Priest - 155 Barded Warhorse, Heavy Armor, Sword of Sigismund, Shield, Joins Knights 2 Core - 7 x Knights 1 - 185 Musician, Standard Bearer, Joined by Captain 7 x Knights 2 - 185 Musician, Standard Bearer, Joined by Mounted Warrior Priest 20 Swordsmen - 215 Musician, Standard Bearer, 2 x 5 Handgunners 20 Swordsmen - 215 Musician, Standard Bearer, 2 x 5 Crossbowmen 20 Swordsmen - 215 Musician, Standard Bearer, 2 x 5 Crossbowmen Special - 14 Greatswords - 158 Musician, Standard Bearer, Joined by Warrior Priest on Foot Cannon - Cannon - Cannon - Rare - Hellblaster Volley Gun - Quote:
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| It's what's for dinner ![]() Join Date: Aug 2006 Location: USA Age: 22
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Rep Power: 71 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | no1cafc will win. Why? Because the real threat of this army are the gouls. The ghouls can beat the Empire marching blaocks, especially when he starts raising zombies for flank and rear charges. Since all the effort will be used to try to get a pot shot off at the general or the vargulf and blood knights, the ghouls will be allowed to close in, and bumped up in size.
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| | #4 (permalink) |
| /botnobot/ ![]() ![]() Join Date: Nov 2004 Location: Wayward, Texas
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Those blood knights can roll a flank on their own. While they have a pretty standard to help them against shooting, there are still three cannons that have the possibility of a flank shot against them. If GDJ goes toe to toe with them, he'll go down in a blaze of, erm, un-glory? If he flees and counters and makes use of frenzy, he can deal with them. And I wouldn't underestimate the deadliness of the warrior priests or arch lectors against undead. And that war altar is going to be tough to deal with. No scrolls is tough against this VC list. They can really pump out some magic, and can spam zombies and ghouls quite effectively. Having run ghouls, I'm not too impressed. Their lack of armor and standard puts them at a disadvantage. Again, GDJ can flee and countercharge. If a cannon can get past the varghulf's regen, it's has a 1 in 2 shot at killing the beast outright. Hmm, messy, messy battle. Unbreakable Empire units can cause some problems, too. Due to magic superiority and the low risk of miscasts, I'm going with Vampires, but they're going to take some licks.
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| | #5 (permalink) |
| Om nom nom ![]() ![]() Join Date: Aug 2006 Location: Where you least expect me, brandishing a hungry Banhammer... Age: 18
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Personally, what I'm iffy about in the Empire list are the detachments. I'm not a fan of two shooting detachments at all. If they had at least one cc detachment, I would say Empire would win, due to the extra wounds being dished out, and the potentially combat-tipping rise in CRes for them. However, all shooting damage will be easily restored by the vampires. Although they have the first turn, there are six units that the warmachine crew have to worry about. If I'm not mistaken, the bats and wolves can both be healed, the knights have a banner that should allow them to survive two phases. Once those units hit, I wouldn't bet much on the Empire's survival. If the Terror-bombs work, then it becomes a matter of finishing off the survivors. WPs tend to be at their best when casting spells. The VCs shouldn't have much trouble shutting them down, and with no support items (Icon/Shroud of Magnus, VHS etc), they won't do as much as people seem to think. I can't see Hatred alone winning the game. VCs will take the win. |
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| | #6 (permalink) |
| Sparta! ![]() Join Date: Mar 2007 Location: Rockhampton, Queensland
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Rep Power: 54 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | no1caf and his VC's. Reasons: Summon creatures of the night means that those fell bats can get increased by D6 models per casting, more than enough to deal with the cannon and any other pesky units, not to mention march blocking. IoN will see any casualties caused replenished, and the magic should be shut down with ease. Combined charges, flanks and psychology will do the rest I think.
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| RAWR! KROXIGOR!! ![]() Join Date: Nov 2006 Location: Brisbane, Australia Age: 3
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A Minor Victory to GrandDukeJerot. Those cannons will probably kill the Varghulf and any lone vampires. The small units of knights will case alot of trouble as will the 30 (!) S4 ranged units (bye bye bats and wolves, and a few ghouls). The on knight unit can bait the bloodknights (before rallying) and give the other knight unit a flank. Infantry blocks (despite lack of combat detachments, which I heartily recommend) will slowlydestroy the ghouls. The helblaster is very random, but if lucky could wipe the bloodknights of the board (or blow itself up...). The only thing that makes the game a minor victory is the 12PD no1cafc has.
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| | #10 (permalink) | |
| Now 17% more helpful ![]() ![]() Join Date: Mar 2005 Location: In the ninja lab.......of course it exists!!!! Age: 26
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The large magical ability of the VC should see them carry the day so long as the low number castings are kept to low level, so as to avoid miscasts. ninja out
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