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| Now 17% more helpful ![]() ![]() Join Date: Mar 2005 Location: In the ninja lab.......of course it exists!!!! Age: 26
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Rep Power: 85 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Top Deployment: RobtheGuru First Turn: GrandDukeJerot RobtheGuru's List and Tactics: Lord Krull Bloodfist(Chaos Lord) - 385 +MoK +Juggernaut +Aether Sword +Crown of Everlasting Conquest +Shield Hero Karnak the Flailer(Sorceror) - 151 +2 Dispel Scrolls +Chaos Steed (for the purposes of fluff i do not cast any magic) Thrognar the Crusher(Sorceror) - 151 +2 Dispel Scrolls +Chaos Steed (for the purposes of fluff i do not cast any magic) Core 6 Marauder Horsemen - 120 +MoK +Flails 6 Marauder Horsemen - 120 +MoK +Flails 6 Marauder Horsemen - 120 +MoK +Flails 6 Marauder Horsemen - 120 +MoK +Flails 6 Marauder Horsemen - 120 +MoK +Flails 6 Chaos Hounds 6 Chaos Hounds 5 Chaos Hounds Special 5 Chaos Knights - 280 +MoK +Full Command 5 Chaos Knights - 280 +MoK +Full Command Khorne Chariot - 150 +MoK Khorne Chariot - 150 +MoK Total Models: 62 Total Units: 15 Total Dispel Dice: 4 Total Cost: 2249 Quote:
GrandDukeJerot's list and tactics: Lord - Arch Lector of Sigmar - 300 War altar, Sword of Power, Dawn Armor Heroes - Warrior Priest - 119 Great Weapon, Armor of Meteoric Iron, Joins Greatswords Captain - 76 Plate Armor, Lance, Shield, Barded Warhorse, Joins Knights 1 Warrior Priest - 155 Barded Warhorse, Heavy Armor, Sword of Sigismund, Shield, Joins Knights 2 Core - 7 x Knights 1 - 185 Musician, Standard Bearer, Joined by Captain 7 x Knights 2 - 185 Musician, Standard Bearer, Joined by Mounted Warrior Priest 20 Swordsmen - 215 Musician, Standard Bearer, 2 x 5 Handgunners 20 Swordsmen - 215 Musician, Standard Bearer, 2 x 5 Crossbowmen 20 Swordsmen - 215 Musician, Standard Bearer, 2 x 5 Crossbowmen Special - 14 Greatswords - 158 Musician, Standard Bearer, Joined by Warrior Priest on Foot Cannon - Cannon - Cannon - Rare - Hellblaster Volley Gun - Quote:
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| Om nom nom ![]() ![]() Join Date: Aug 2006 Location: Where you least expect me, brandishing a hungry Banhammer... Age: 18
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Here's what I think will happen: Turn one, the Empire reduce the chariots to kids' forts' material and the XBowmen shoot the doggies, everything Chaos moves up. Turn Two, the Helblaster, Handgunners, and Cannons unleash a lot of lead into the knights' faces, leaving the marauders and surviving warhounds to try and multi-charge the Empire R&F whilst avoiding getting shot. Empire should win this, but as with a lot of these matches, having the first turn helped a lot. |
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| RAWR! KROXIGOR!! ![]() Join Date: Nov 2006 Location: Brisbane, Australia Age: 3
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As with the last battle, the empire would have had an easier time if they had some combat detachments but will still carry the day through mass shooting and annoying knight units (make an 'unenterable' zone 14" in front of them).
__________________ My 'Abusing army threat management thresholds' Tactica Last edited by kroxigor01; December 22nd, 2008 at 23:24. |
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| /botnobot/ ![]() ![]() Join Date: Nov 2004 Location: Wayward, Texas
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I'm going with Empire by a nudge. Favorable terrain, lots of shooting, and once doggy screens start disappear, frenzy can cause some problems. If Chaos had a terrain piece or two to obscure parts of the field, it would make a huge difference, but this is doing to be tough for them.
__________________ Blood Gruel the Flatulent Seeks an Army--All the Elves in my Forest--*NEW* Painting Videos My Warriors of Chaos--Subscriber Benefits--WHFB Tactica Index ************************************************* Last edited by DavidWC09; December 22nd, 2008 at 21:13. |
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| It's what's for dinner ![]() Join Date: Aug 2006 Location: USA Age: 22
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I think Empire has the advantage despite the fact that he has no countercharging detachement. Also, I'll point out that his cannon's only valid target are the two chariots as everything else lacks ranks. I think it will be a close fight that is hard fought for the WoC, but will not be able to overcome the greater numbers and shooting of the Empire.
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| Senior Member Join Date: Apr 2005 Location: London
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The huge amount of lead the empire can pump out and the strength in numbers their units have gives them the victory against an army I dont see making it across the board.
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