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| Now 17% more helpful ![]() ![]() Join Date: Mar 2005 Location: In the ninja lab.......of course it exists!!!! Age: 26
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Rep Power: 85 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Top Deployment: Arklite First Turn: Andre Andre's List and Tactics: Angry bob - Night goblin great shaman - 265 - level 4 - pipes of doom - amulet of protectyness - 2 magic mushrooms Little WAAAAGH Spells: 1, 4, 5 and 6 Gorzahk - Black orc big boss - 152 - boar - Warboss imbads iron gnashas - sword of battle - shield - heavy armour Silent egrod - Orc shaman - 145 - level 2 - nibblas itty ring - dispel scroll Big WAAAAGH Spells: 1 and 5 Floinkob - night goblin shaman - 120 - level 2 - dispel scroll - magic mushroom Little WAAAAGH spells: 2 and 5 Core: 20 Savage orc big uns - 310 - additional choppas - full command 25 orcs - 205 - additional choppas - full command 24 orcs - 198 - additional choppas - full command 20 night goblins - 110 - bows - 2 fanatics 20 night goblins - 110 - 2 fanatics 5 spider riders 5 spider riders 5 wolf riders - spears Special: rock lobber rock lobber 2 spear chukkas 2 spear chukkas rare: doom diver doom diver total: 2250 Quote:
Arklite's List and Tactics: Rune lord Anvil of doom shield Rune of stone Rune of the furnace Rune of resistance Master rune of balance 2X rune of spell breaking 453 points Thane Battle standard Master rune of gromril Rune of striking 125 points Thane Master rune of swiftness Rune of cleaving Rune of fury Rune of stone Shield 142 points Core Dwarf warriors [20] Full command Shields 205 points Long beards [19] Full command Shields Master rune of grungi 303 points Quarrellers [10] musican shields 125 points Special Iron breakers [19] Full command Rune of stoicism 2 Ancestor Runes 332 points Bolt thrower Rune of penetrating Engineer 85 points Bolt thrower Rune of penetrating Rune of burning Engineer 90 points Stone thrower Rune of penetrating Rune of accuracy 130 points Organ gun Gyrocopter Quote:
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| /botnobot/ ![]() ![]() Join Date: Nov 2004 Location: Wayward, Texas
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I like the rock lobbers and doom divers against ranked units. The dwarfs have it, too, but they have more targets to deal with. Ancient power on the anvil is going to backlash at some point. A carefully timed waagh! and this could go well for O&G.
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| It's what's for dinner ![]() Join Date: Aug 2006 Location: USA Age: 22
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THis is a hard one to pick. Arklite's been given to first swing in the artillery duel, which could even things out there. However, I must say that his deployment zone is terrible. Due to this, and because Arklite has to win against the enemy war machines whilst for Andre it is a bonus, I have to give it to Andre. If only the dwarfs had a hill or two, I might reconsider. (Fanatics aare going to hurt too.)
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| RAWR! KROXIGOR!! ![]() Join Date: Nov 2006 Location: Brisbane, Australia Age: 3
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The greenskins cannot win more victory points then the dwarfs can in any phase (baring magic). The dwarfs have the advantage in both shooting and combat and will nullify any advantage the greenskins had in movement (with the anvils slowing/moving effects, the gyro and deploying a flankless line of infantry). Therefore Arklite.
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| Om nom nom ![]() ![]() Join Date: Aug 2006 Location: Where you least expect me, brandishing a hungry Banhammer... Age: 18
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All the shooting at the Gyrocopter (can you say "overkill"? ) will effectively give Arky a free Shoot Phase. It is this first turn that will be the critical point in the game. The advantage the Dwarfs have in the Artillery duel will be (aside from very boring to watch) telling. As long as he targets the Rock Lobbers and BTs first, he should be fine.With a disadvantage at range, Andre will have to walk towards the Dwarfs, being picked off by the Organ Gun (assuming it's done with any WM-hunters) and the Anvil, to meet a wall of steel and gromril. When the Anvil does backlash, chances are that it'll blow over that round, and the halved movement could even allow a Dwarf charge with that other rune. Dwarfs take the win. |
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| Son of LO ![]() Join Date: May 2008 Location: My house, the UK
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I'll say Andre because he has the range to kill him. Only one or 2 spells need to go off well and suddenly some of the bigger threats to him are much smaller. Adding to that the assumption that the warpaths he has with the 2 orc shamans will be targetted at the AoDoom as soon as he gets a second stamp and we'll be looking at some serious ouch. I just think there's that little edge for him to hold on to.
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| Now 17% more helpful ![]() ![]() Join Date: Mar 2005 Location: In the ninja lab.......of course it exists!!!! Age: 26
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Rep Power: 85 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Dwarves take this one 3-2. (The last vote was not in time) ninja out
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