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| Now 17% more helpful ![]() ![]() Join Date: Mar 2005 Location: In the ninja lab.......of course it exists!!!! Age: 26
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Rep Power: 85 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Top Deployment: Arklite First Turn: GrandDukeJerot Arklite's list: Rune lord Anvil of doom shield Rune of stone Rune of the furnace Rune of resistance Master rune of balance 2X rune of spell breaking 453 points Thane Battle standard Master rune of gromril Rune of striking 125 points Thane Master rune of swiftness Rune of cleaving Rune of fury Rune of stone Shield 142 points Core Dwarf warriors [20] Full command Shields 205 points Long beards [19] Full command Shields Master rune of grungi 303 points Quarrellers [10] musican shields 125 points Special Iron breakers [19] Full command Rune of stoicism 2 Ancestor Runes 332 points Bolt thrower Rune of penetrating Engineer 85 points Bolt thrower Rune of penetrating Rune of burning Engineer 90 points Stone thrower Rune of penetrating Rune of accuracy 130 points Organ gun Gyrocopter GrandDukeJerot's list and tactics: Lord - Arch Lector of Sigmar - 300 War altar, Sword of Power, Dawn Armor Heroes - Warrior Priest - 119 Great Weapon, Armor of Meteoric Iron, Joins Greatswords Captain - 76 Plate Armor, Lance, Shield, Barded Warhorse, Joins Knights 1 Warrior Priest - 155 Barded Warhorse, Heavy Armor, Sword of Sigismund, Shield, Joins Knights 2 Core - 7 x Knights 1 - 185 Musician, Standard Bearer, Joined by Captain 7 x Knights 2 - 185 Musician, Standard Bearer, Joined by Mounted Warrior Priest 20 Swordsmen - 215 Musician, Standard Bearer, 2 x 5 Handgunners 20 Swordsmen - 215 Musician, Standard Bearer, 2 x 5 Crossbowmen 20 Swordsmen - 215 Musician, Standard Bearer, 2 x 5 Crossbowmen Special - 14 Greatswords - 158 Musician, Standard Bearer, Joined by Warrior Priest on Foot Cannon - Cannon - Cannon - Rare - Hellblaster Volley Gun - Quote:
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| Om nom nom ![]() ![]() Join Date: Aug 2006 Location: Where you least expect me, brandishing a hungry Banhammer... Age: 18
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No tactics sent in by Arky? o_O I think Jerot's decision to rush the Knights in was too rash. The Waltar (being a large target and a chariot) has "SHOOT ME! SHOOT ME!" written all over it if you happen to be a Bolt Thrower with +1S. Even with the ward save, I'm not convinced it'll last the turn. The Knights will bounce off the infantry, leaving the Greatswords a bit outnumbered in a war of attrition. The State Troops won't like the Grudge Thrower or the Organ Gun looking right at them, and the Anvil can sit back and fight the Artillery battle (picking off crews... eventually), especially with the BSB minimising Cannon casualties, before the combat ensues in which the Empire will be too depleted to win by attrition. Dwarfs win. For reference purposes, the Anvil requires no LoS, has infinite range, and can't be dispelled. Yes, I think it's cheesy too, as do 90% of all gamers .
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| From the depths... ![]() Join Date: Sep 2007 Location: Bottomless pits Age: 16
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So thats a vote for Dwarfs then? ![]() I'll probably make a stir, but I disagree with you and vote Empire. More numbers (My count), lot's of cannons and hellblaster + turn one. The turn one will make a HUGE diference, I'd go with beardlings if they had the first turn. Regards, EDIT: I may change my vote if Arky sends his tactics.
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| | #5 (permalink) |
| It's what's for dinner ![]() Join Date: Aug 2006 Location: USA Age: 22
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Unfortunately, the anvil is cannot be diseplled. This is a tough one to call because the EMpire can really give arklite a run for his money when it comes to artiellry. THen again, I don't see is unit doing so well when they come into close combat. THis one is really close, but the Dwarfs should at least be able to win in close combat. Shooting is up for grabs.
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| /botnobot/ ![]() Join Date: Nov 2004 Location: Wayward, Texas
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I like Empire. Shooting is up for grabs, but Empire goes first, and if he does take out enemy artillery, Dwarfs will be hosed. Close Combat will be, uh, close, but Empire can be dodgy. Taking knights and the Arch Lector out is likely a mistake, but one that can be overcome.
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| Senior Member Join Date: Apr 2005 Location: London
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Well, like I said before, I really dont like these evil dwarf lists. An on a differant field i might evn have found an excuse to vote against it. But hose wall make it very very difficult to see how the blocks will be broken. Dwarfs
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| Junior Member Join Date: Aug 2008 Location: Philadelphia, PA
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This looks like a pretty evenly balanced battle between evenly constructed forces but I'm going to go with Dwarves for this one. Both sides will be about equally ineffective during the magic phase. First turn is nice for the Empire but they probably won't be able to take out all the artillery pieces which can then pound on the knights or the cannons (especially the gyrocopter which can stay out of site/range and then swoop in to attack). The knights probably won't be able to break any of the Dwarf units and they will get whittled down in the following CC turns. After the knights are dead, the dwarves can work on the state troops with relative ease.
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| Slaaneshi Battle Barge CO ![]() Join Date: Jan 2006 Location: Monterey, CA Age: 36
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I'm going to vote Empire on this one.. they should have enough shooting to attrit the dwarves to a manageable level before getting into hth.
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| Now 17% more helpful ![]() ![]() Join Date: Mar 2005 Location: In the ninja lab.......of course it exists!!!! Age: 26
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Rep Power: 85 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Dwarves take this one 5-3 ninja out
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