The Map:
Top Deployment: The Host of Ellinil
First Turn: The Host of Ellinil
The Enemy:
Stongard's Legions of Bearded Calamity
2250
Runelord Stongard the Faintly Amused
with anvil
315
Master Engineer
Dwarf Handgun
80
Master Engineer
Dwarf Handgun
80
Quarrellers x10
+shields
120
Quarrellers x10
+shields
120
Quarrellers x10
+shields
120
Quarrellers x10
+shields
120
Thunderers x10
140
Thunderers x10
140
Thunderers x10
140
Grudgethrower
Engineer
Brace of Pistols
Rune of Accuracy
Rune of Reloading
135
Grudgethrower
Engineer
Brace of Pistols
Rune of Accuracy
Rune of Penetrating
150
Bolt Thrower
Engineer
Brace of Pistols
Rune of Penetrating
90
Bolt Thrower
Engineer
Brace of Pistols
Rune of Penetrating
90
Bolt Thrower
Engineer
Brace of Pistols
65
Bolt Thrower
Engineer
Brace of Pistols
65
Flame Cannon
140
Flame Cannon
140
Deployment:
It can't be helped, I wasn't terribly thrilled with deploying on a map with nasty hills in the middle of the field, though at least I'm up against a mobile gunline, one where the majority of the forces are probably better off not getting in close combat with dwarven armour, though obviously that's up to everyone else to decide.
Basically, it is of my opinion that I cannot, and should not, spread out my forces, given how the Dark Elves, while not having the firepower, certainly have the mobility to concentrate it on weak points.
So, I'm going to gamble with a refused flank. And probably even more shockingly, I'm going to gamble by keeping the majority of my units in 3x3+1 formations. Yes, there won't be rank bonuses, but I'm presuming that the tighter I keep my forces, the less likely the dark elves can shred open a flank to take advantage of.
I'll anchor my Anvil right in the bottom right corner, with units surrounding him. On the frontline, facing the hill, the three thunderers, ready to open up on anyone coming over it, with the two flame cannons on their left, certain to give anyone getting too close a panic check or two.
Angling down to the back of the line, the longer ranged bolt throwers, (entrenched) grudgethrowers with attached master engineers (They might as well permanently stay with them, eh?), and quarrelers, alternating as necessary though, really, I suppose it doesn't matter how I arrange them.
All we really need to know is that I'm hugging the bottom right corner, with the short range units covering the hill, and the rest of the units covering the rest of the field.
Tactics:
Sadly, I'm going to have to be fairly reactionary here. My opponent is just so mobile.
Naturally the biggest, and dare I say, only, threats would be from the dragon, and the black guard. Likewise, the threat they face would be a concentrated volley in their faces, so I'm musing that they would not be so keen to charge head first on the front of my line.
Of couse, given how both of my flanks are secured to the board by castling up in the corner, charging head first is basically all he can do, as I'm certain that gunline versus gunline, I'd just paste him. Naturally the anvil will be focus on slowing down the dragon, afterwards the black guard, one at a time, nothing too fancy.
Really though, I can't say much for tactics in this. If he's cautious, and hangs his forces back, I'd shoot what I can see. If he's reckless and charges his cc units, I'm wagering that if they can't attack a flank, they simply will get peppered on a hill or in the open before bouncing off fruitlessly on my tough dwarfs.
The Host of Ellinill
Dreadlord
-Black Dragon
-Armour of Darkness
-Pendant of Khaeleth
-Soulrender 535pts
Lv1 Sorceress
-Dispel Scroll 125pts
Lv1 Sorceress
-Dispel Scroll 125pts
Core:
10 Repeater Xbows
5 Dark Riders
-Repeater Xbows
-Musician
5 Dark Riders
-Repeater Xbows
-Musician
5 Dark Riders
-Repeater Xbows
-Musician
5 Dark Riders
-Repeater Xbows
-Musician
5 Dark Riders
-Repeater Xbows
-Musician
5 Harpies
5 Harpies
Special:
14 Black Guard
-Standard, Champion
-Standard of Hag Graef
-Ring of Hotek 270pts
Rare:
Repeater Bolt Thrower
Repeater Bolt Thrower
Repeater Bolt Thrower
Repeater Bolt Thrower
Total:2250pts
Firstly I was not looking forward to face this army though with first turn on a semi-favourable map (not one of the plain open ones) I think I have a fair chance.
Deployment- Firstly the 4 RBT will go in the middle where the ruins are and they can see the most of the board. The rest of the army will make use of the hills, since the dwarves need to deploy wide to make the most of thier guns chances are they won't be bunkering. The left central hill will be important as it can block a lot of their los so i will deploy my dark riders behind it in my deployment zone as well as the harpies, by now I will see the dwarven units and If they have deployed on the left or right of the battle field. The Dragon will deploy opposite the anvil or wherever the majority of his unit are. The Black Guard will deploy inbetween the dark riders with the rxb's in front of them.
Tactics- With the first turn I will move the Dark Riders to the the side of the hill that avoids thier guns planning to move to thier flanks out of thier firing arc, any units that a placed to cover this will be shot at first, since it's one thing I have going for me, their guns are move or shoot. Now the Dragon is going to be played aggresivley since if not he will be easy prey for the dwarves and thier anvil, the plan is to fly him forward and place him so that he is out of the arcs of as many of thier missile units as possible and as close to them as possible as I presume the anvil will be wrath and ruining so I want so cuase some terror which on Ld9 (no dwarf lord) there is a chance of a fail and if he doesn't wrath and ruin my dragon is flying! Also the dragon has a nasty breath attack to use and possibly cause panic. With no longbeards, no lord and small units these dwarves can be very suspect to panic. With the rest of the army only focused fire will do damage so I will need to focus on what will be immediate threats to my dragon and my flanking force and fire at it with the RBT firebase. The Black Guard will make their way to the dwarves with a screen of rxb's and harpies unless the harpies are needed to screen the flanking dark riders. This game will be bloody regardless of the result.
Summary (for those too lazy to read my block of text)
I win by expoiting the fragile nature of this dwarf army (small units, no lord for ld10, no longbeards for the immune to panic?) and using my mobility and terrain to reduce the effectivness of thier shooting. My army also happens to be full of units that could be considered warmachine hunters.
-AFG//

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