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Old February 11th, 2006, 14:24   #1 (permalink)
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Default WHFB: Rangar's Berserk Horde vs. King Mentuhotep's Guard

This battle will end at 10pm est, on February 19th.

Rangar's Berserk Horde

Lords and Heroes
Chaos lord
+Gaze of the gods
+Armor of damnation
+Helm of many eyes
+Great weapon
+Mark of khorne

Core
20x Warriors
+ Shields
+ Mark of khorne
+ Full command

20x Warriors
+ Shields
+ Mark of khorne
+ Full command

20x Warriors
+ Shields
+ Mark of khorne
+ Full command

4x chariots
+Mark of khorne
++ Chaos Lord


10x knights
+Chosen
+Mark of khorne
+Full command
+Banner of blood

Rare
Hellcannon
==========================================
King Mentuhotep's Guard

Lords and Heroes

Tomb King “Mentuhotep” (26
+ Destroyer of Eternities
+ Collar of shapesh
+ Light armor

Liche High Priest “Saqqara” (355)
+ Cloak of the dunes
+ Golden ankhra
+ Dispel scroll

Liche Priest “Merneith” (33
+ Casket of souls
+ Hieratic jar
+ Dispel scroll

Liche Priest “Hemaka” (14
+ Dispel scroll

Liche Priest “Djer” (115)

Tomb Prince “Amenemhet” (192)
+Chariot
+ Spear of antarhak
+ Enchanted shield
+ Light armor

Core
10x Skeleton Archers (8

3x Chariots (13
+ Standard bearer

3x Chariots (13
+ Standard bearer

4x Chariots (17
+ Standard bearer
++ Tomb Prince “Amenemhet” joins this unit

Special
Tomb Scorpion (85)

19x Tomb Guard (283)
+ Full command
+ Banner of the undying legion
++ Tomb King “Mentuhotep” joins this unit

20x Tomb Guard (27
+ Full command

20x Tomb Guard (27
+ Full command

Rare
Screaming skull catapult (9

Screaming skull catapult (9

Total - 2998 points
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Last edited by IamJasonK; February 12th, 2006 at 14:50..
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Old February 11th, 2006, 22:46   #2 (permalink)
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I'm gonna vote Rangar's Berserk Horde because I feel that the Chaos warriors will slice through the skelentons like butter and and from what I've heard from the previous rounds this Chaos Army should have enough dispel dice to deal with the Magic
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Old February 12th, 2006, 20:52   #3 (permalink)
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I'm gonna vote Rangar's Berserk Horde because I feel that the Chaos warriors will slice through the skelentons like butter and and from what I've heard from the previous rounds this Chaos Army should have enough dispel dice to deal with the Magic
Hmm.. the "slice through skeletons like butter" is odd, because those TG units will statistically tie(ish) those CW units. More on that later

The Tomb king can literally go through chaos warriors like butter, as well as chaos knights. I just can't see the Chaos stopping him.

Alright, magic:
TK:
6 "power dice" for the LHP,
6 "power dice" for those LP
2 "power dice" for the TK and TP
3 dispell dice needed to stop the casket
1 dispell die needed to stop the banner

So a total of 18 effective dispell dice needed to neutralize the TK magic. The Choas have 11 dispell dice, which will decrease quickly once those chariots go down. Magic will get through by the boatload, though the casket will never go off if the chaos player is even slightly intelligent

The Hellcannon will do next to nothing given that it will statistically hit 1-2 times in the battle anyway. However, the catapults, which fire 4 times per turn total, should be able to squish the chaos warriors easily.

TK chariots will be worthess as well. However, I think that overall, the King will carry the day.

I vote tomb kings
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Old February 12th, 2006, 21:29   #4 (permalink)
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We always disagree :yes: hope to see you next FBVW Wamp so I can dis agree with you more :yes:
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Old February 12th, 2006, 22:02   #5 (permalink)
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I swear I think you two vote against each other just to make me angry cause nobody else votes and I have to go around begging for somebody to come in and vote so we can break the tie.
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Old February 12th, 2006, 23:02   #6 (permalink)
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lol JasonK you're so paranoid, just cus me and Wamp rarley see eye to eye we're not being arkward, lol

btw if you want revenge do it to me in VW mini 2 lol
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Old February 13th, 2006, 02:59   #7 (permalink)
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i vote ragnars berzerk horde

-the dispell dice can make TK majic much less effective, and the chariots + warriors are better than the chariots + tomb guard in CC. the knights and lord kinda cancel out the tomb king, as both sides have something the other can't counter
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Old February 13th, 2006, 03:43   #8 (permalink)
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I swear I think you two vote against each other just to make me angry cause nobody else votes and I have to go around begging for somebody to come in and vote so we can break the tie.
Darn. Caught red-handed. Seriously though, it makes it more interesting:yes:
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Old February 13th, 2006, 13:55   #9 (permalink)
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Quote:
Originally Posted by TheWamp
Darn. Caught red-handed. Seriously though, it makes it more interesting:yes:
exactly :yes:
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Old February 14th, 2006, 12:16   #10 (permalink)
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Quote:
Originally Posted by TheWamp
Alright, magic:
TK:
6 "power dice" for the LHP,
6 "power dice" for those LP
2 "power dice" for the TK and TP
3 dispell dice needed to stop the casket
1 dispell die needed to stop the banner

So a total of 18 effective dispell dice needed to neutralize the TK magic. The Choas have 11 dispell dice, which will decrease quickly once those chariots go down. Magic will get through by the boatload, though the casket will never go off if the chaos player is even slightly intelligent
Agreed. I think the magic of the TK will carry the day. I vote TK
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