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Hey I'm a Tyranid and Orks/Goblins player, seen as the new Chaos codex is being released I've been consumed by an urge to follow the Prince of Excess (Slannesh), and start an army devoted to the Dark Prince.
I've tried building a Chaos army before but lost interest in my Lost and the Damned of Nurgle after painting my heritic, although he looks cool, and to me thats all that counts in a miniture.
Is there any existing Slanneshi Players who can give me some advice on an army in the name of the Drak Prince?
For the WAAAAGH!
Sonic blaster: It's tempting when you first look at the Slaaneshi options to go overboard with sonic weaponry. The sonic blaster, for instance, is overpriced, especially now that Marines come with a bolter and a bolt pistol. Noise marines with sonic blasters fall just as easily as basic marines, but for 10 points more per model. In general, you should avoid sonic blasters.
The blastmaster was a very good waepon in 3rd edition, but it's quadrupled in price in the new codex. It's not worth it either.
The only sonic weaponry that proves its own is the doom siren. You should take as many of these as possible.
Mark of Slaanesh: Aside from conferring fearless, the mark of slaanesh functions just the same as its icon, but for significantly more points. That said, the Mark also gives your marines access to the sonic armoury, however, at the expense of special and heavy weapons. Overall, it's difficult to justify taking the Mark of Slaanesh, since it's an expensive upgrade that actually provides more handicaps that advantages. If you ask most chaos players, they'll tell you that one of the biggest upsets in the new codex is the mechanics and cost behind this mark.
Icon of Slaanesh: Unlike the mark, the icon is well worth the price. It's the cheapest icon and allows you to take special and heavy weapons in your troop choices (unlike it's mark counterpart).
Spambot kill tally. . .337
To a certain extent its a good/bad thing that the sirens are so limited, depending on your point of view as the Chaos player or the guy playing against the Chaos player
I agree that the ECs got shafted a little this time around, possibly because they were pretty powerful in the last edition. I agree that the Blastmaster is kinda overcosted, but I think the Sonic Blasters are still a viable choice if you want a shooty squad.....just don't give all of them Sonics. Maybe like 1/2 the squad will do. That is, of course, assuming you want to use a shooty squad.....
Just as a dissenting opinion here, I've always liked Sonic Blasters and alternated between two types of squads - half for fire support with Sonic Blasters and half for medium-ranged fire fights and assaults with Doom Sirens. In an army with 6 units of Noise Marines, I'd use three to move up, shoot at the maximum range, and take objectives while the three other squads are in Rhinos, ready to take the fight to the enemy with vehicles and Obliterators providing anti-tank support. Of course, this is in an ideal world in which I had enough money/ability to buy/convert enough sonic blasters. Besides which, you probably won't fit that many squads into a 1500 point army unless you're going with the (incredibly small) sacred number of 6. I agree that Blastmasters are a little overpriced now, you won't really need to bother with them.
The greatest advice I can offer for anyone who is starting a Slaaneshi army under the new codex is, don't be afraid to not take Noise Marines and don't be afraid to hire non-Slaaneshi units in the absence of available minions.
So which of these squads would be better?
6 Noise Marines /w blastmaster
6 Noise Marines
-Noise Champion /w doom siren, power weapon
and should any sonic blasters be tossed in?
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Not sure, Link. Without daemonic strength & mutation, those power weapon toting Slaaneshi champions don't have nearly the same bite. Here's my biggest beef with the marks and icons of Slaanesh; they don't have good synergy with the power fist. Khorne, on the other hand, works just fine, as the +1A still applies. Nurgle is even better, since against Marines, the champion hits last regardless of the power fist (built in advantage).
Overall, I'd probably go with the rhino squad and perhaps add a blastmaster if points allow. If you went with the first unit, then adding sonic blasters isn't *that* bad of idea.
Spambot kill tally. . .337
Thanks Guys, but I'm not sure that what most of you have said, as i haven't got the new codex yet.
But what you guys are pretty much saying from my point of veiw is that a Slanneshi army is practically an overpriced army (points-wise).
However, Some of what you are all saying is sense to a newly converted minion of Slannesh.
Doom Sirens? You speak highly of them but I don't know what they do!!!
For The Waaaggh!
Ahhh.... another recruit to our closet of..... in fact never mind.
Sonic blaster- I have a very high opinion of these, try and give maybe 1/3 of a 10 man squad sonic blasters, so u will have 5 wounds on the squad (3 blasters, champ and blastmaster) this will see you well against all foes bar wraithlords. They eat nids, orks and guard, and rocks against infantry armies, but less so against mechs. The good things vs mechs is you can move and shoot, at the loss of firepower, but this makes you more mobile than tzeentch!!! Always take a few sonic blasters but dont go overboard.
Blastmasters- These have changed for the better in the codex, but the points cost has soared. i would still give at least 4/5 of your sqauds one of these as they rip meqs to pieces (so you will have blasters for IG/nids and Blastmasters for SMs/crons). When used in conjunction with lash of submission these become brutal, especially if you have a lot of them.
Lash of Submission- ahhhhh..... the most loved ability in the new codex it seems. Especially with slaanesh, who have 2 exceptionally powerful template abilities (sirens and blastmasters) i gave my emperors children a whirl yesterday, took out a squad of 60 conscripts in one turn, from 36" away (for anyone who cares it won me the recon game). if you take this take at least one ordinance weapon in games of 1.5k+ and it will serve you well. The sorceror isnt bad either, force weapons are always welcome. But i wouldnt bother with any other powers, lash is always useful.
Doom Sirens- The creme de la creme of assault weaponry. these things are flamers that ignore most saves (pewpew marines). They dont take up a hand to use so you can have 2 CCW and a siren. These get very nasty if theirs a sorcerer in the sqaud with one. I would only ever give one to an assault unit champion though, as its flamer template is quite useless on a ranged squad.
The icon of slaanesh- nice cost, efficient and powerful. This is very useful on some sqauds, these squads are (in my opinion):
Possessed (try this, if u get a good roll they rip EVERYTHING to pieces, my slaanesh army has 30)
Pretty much all your assault units i guess but hey ^^
Well thats almost it, just one more section.
Other Crap- Lucius looks good on paper, ive tested him out, his special abilities arent overly good, he isnt cost efficient at all, a slaanesh lord is better.
If you take a lord then his daemon weapon will let him kill almost everything, against characters usually 4 attacks in their direction will do it, against monsters then i put all against em for safety.
Finally, I have found most success with slaanesh as an all infanty (or maybe 2 vehicle) army, as they are mobile enough to move around on foot, and your shooty squads should decimate enemy anti infanty units, so your combat troops can get in and kill stuff.
My 2 cents (closer to $2 but still)
P.S. Take oblits if u have lash of submission ^^