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Chaos termies are cheaper.
How will you use them?
Will you change tactics, and how?
Last edited by Mr_Wayne; August 17th, 2007 at 19:18. Reason: Crappy spelling
1- min/max squads (3 termis, 1 reaper, 2 combi-plasmas): These squads seem to work well for quick surgical strikes. Rather than taking larger units, players can now fill their entire elite slots with three smaller termi squads. This functions for diverse firepower, but also serves to protect termis by requiring your opponent to target each of the three units individually. This also maximizes the use of reapers. These units are small enough to avoid much attention by one's opponent and work well either as footsloggers or w/ deep strike.
2- balanced build (6-7 termis, 1 reaper, the rest w/ combi-plasmas, 2-3x power fists/chain fists, perhaps a few lightning claws): This is a rather typical configuration, but with the reduced cost for termis, it has now become much more practical in use. The unit's size somewhat hinders them from footslogging, due to obviously being a high-priority target for our opponents. Deep striking this unit in conjunction with a complimentary raptor unit with a personal icon will ensure these termis are in rapid fire range of an enemy unit.
These are IMHO the two choice configurations for terims. Some players will undoubtedly use land raiders, but they're still a little too expensive to see widespread use. We might also begin seeing 10 man termi squads with duel reapers, lots of combi-plasmas, and a few power fists and/or chain fists.
Spambot kill tally. . .337
With the wide usage of Chaos Icons, the Heavy Flamer is now a reliable and viable choice for Terminators. My optimum squad looks something similar to this:
5x Chaos Terminators: 175 points
4x Combi-plasmas; 1x Heavy Flamer
You can knock one or two dudes out of the squad if you wanted, but then they severely lack the all important 'first strike' firepower that they rely upon. If you have points, you can even add a sixth member, or give them a Chainfist for those times you just need to saw an armour plate open.
Combi-weapons are simply too cheap to not take, IMO. Combined with Deep Strike, range really isn't an issue, and the damage you can do with a well placed salvo of plasma fire is devastating. Or, take combi-meltas, and take out a tank or two.
With the use of Icons, I believe in teleporting in a medium sized assault-orientated unit of cheap termies with lightning claws. Supported by a winged prince with lash, they will probably never run out of targets to charge. I might even use a 4-man shooty termie-squad in a land raider accompanied by a sorc with lash. They will be very high priority, but that only takes heat away from the icon-squads. This is only theoretics yet, nothing tried.
Right now I have 3 squads of 6 termies, each marked with Nurgle, khorn, and Tzeench.
Seeing how I like marks and they are a fixed cost, I think I'm going to be one of those crazy people who takes full 10 man squads of them. 8 Combi weapons cost the same as 2 reapers, so I was thinking along these lines.
10 nugle termies with two reapers and two chain fists. These guys would be to start on the table and provide advancing firepower, durability, and maybe even CC if they ever get near anything.
10 Khorn termies with 8 combi plas and two chain fists. Use these guys for deep striking. Pop in, shoot all the plas and take out one squad of whatever (probably 1 or 2 termies from overheating though!) and then proceed to charge whatever I can.
I'm not so sure how to equip my Tzeench terminators though. Currentaly the 6 I have are all set up as rubrics and 1 sorcerer with a chainfist. I'm not sure if the greater invulnerable save makes them suited for a particular roll or not.
Also with some very quick math, I should me able to fit all 30 of these guys into a 1700 point list with a lash Sorcerer (get all 4 marks in there) 3 oblits and two toss away 5 man CSMs, not that I find the small CSM squads preferable, but they are all I can fit (roughly as I don't know the final points costs of many things) at 1700.
I plan on using a nice solid unit of Eight Terminators with an Icon of Khorne, Chainfist and 3 Combi Plasma's.
Why? CHEAP! Who wanders in the path of Eight Khorne Temrminators?!
I plan to just deepstrike them up the guts, or on a flank, to support or spearhead my main attack on the enemy- even if they just scare the opponent and herd their units into other CSM units, it matters not!
I feel these cheap and powerful Terminators coupled with some Ordnance should be doing some real damage
KILL MAIM BURN!
LO RULESOriginally Posted by Jaffar_Hasad
I've been thinking about the herding tactic.
Use a large squad of termies on the right flank and a defiler or two on the frontal assault in the middle of the table. None of these units are good to run into. Then you use all you basic marines on the left flank to recieve the enemy as it will unboubtedly choose that flank as the least dangerous, thinking along the lines "they're just grunts, nothing special." But they are rapid firing, CC-specialist grunts - as all basic marines are. With this tactic I would use a fairly expensive shooty termie squad in a land raider for mobility and protection. Deploying far out on the flank leaves the smart enemy with only the option to move in the opposite direction. The deployment also helps getting rid of enemy fire.