Chosen - Now "Just" Scouts - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member Squig69's Avatar
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    Chosen - Now "Just" Scouts

    Okay, okay, not "just" Scouts.

    Scouts that can can have awesome h+h weapons, special and heavy weapons + Chaos Icons.

    BUT

    They're still scouts.

    The point I'm making is that in all the other 40K armies the units that can infiltrate are (broadly) either:

    a) Specialists (i.e. Lictor, Eldar Rangers)
    or
    b) "Young" soldiers (i.e. SM Scouts)

    They're not the most well trained, elite, hard core, kick ass, take on everyone and still win, should be retinue of a mighty Chaos Lord, troops in the army list. (phew)

    I just think that when a Lord of Chaos says 'someone scout over that hill and see if the enemy is attacking our flank,' the troops to leap to attention shouldn't be the most awesome unit in the army.

    In game terms they are awesome but in fluff terms...I'm not sold.

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  3. #2
    The other Kind of Fluff Rabbit's Avatar
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    946 (x8)

    But by the same token, chaos chosen are actually the most elite of the basic infantry. They're the oldest and far more experienced than the regular chaos marines, hence infiltrate (i.e., vet skill). Fluffwise, it makes sense. As a result, they're also highly dangerous, capable of equipping each unit with up to 5 special weapons. In fact, they're so experienced in battle that often squads have multiple aspiring champions, which is illustrated by our ability to give each unit up to 4 power weapon toting a.c's.
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  4. #3
    Member Mortarion's Avatar
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    There should be more of a choice on the veteran skills. The lord (as far as I know) gets sweet F.A with vet skills, whilst the chosen just get infultrate. Insted you should geta choice.
    Lord of the nurgalings

  5. #4
    0!=1jumpin'punch'swing jONESIE's Avatar
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    I was having a brain-juice session, and thought of an idea that goes kinda like this.... note however that I thought of it yet don't think it will be a great tactic, just something for giggles It's more of a mind game, but could prove effective if you somehow pulled it off. Also note there are a lot of variables to making this work/be affective, but you could always just use it as moving terrain to protect another vehicle, or Spawn (hey hey, help the Spawn survive to the battlelines!)

    Chosen Feint


    Using a Chosen unit with special weapons, and buying them a transport. Redundant with Infiltrate I know, but let me finish

    Deploy the Rhino, preferably in a safe place near terrain or behind another piece of armour (hopefully people won't bother about an empty Rhino on first turn anyways). Take into account where you plan on Infiltrating the Chosen.

    Infiltrate the Chosen around/in some forward terrain roughly 12-14inches away from the Rhino. With their potential Plasma spam they would threaten the general vicinity, making the opponent wary of the area.

    The idea is that, no-one can ignore the mass plasma these guys can take, nor their "Chosen" status- they sound scary due to the 3rd Ed Chosen that were fielded. This could be a psychological advantage, helping secure an area and affecting/herding the opponents movement (or Infiltrate deployment) in some way. This is what we'd want- to setup a plasma spam killzone without giving the opponent a proper idea of the intent to quickly mount up during the first or second turns.

    First or second turn, zoom the rhino to meet the Chosen unit. Mount up. Prepare to zoom away... and fire something in the face!

    In come Termies, army follows behind, psychic powers blasting.... sounds like carnage

    8X
    Last edited by jONESIE; August 23rd, 2007 at 20:32. Reason: Sentance structure confusing and rediculously back-to-front =P
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  6. #5
    The other Kind of Fluff Rabbit's Avatar
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    Quote Originally Posted by jONESIE View Post
    Infiltrate the Chosen around terrain. They would threaten their general vicinity with their potential Plasma spam, making the opponent wary of the area. Deploy the Rhino roughly 12-14inches away behind them in some direction, preferably in a safe place near terrain or behind another piece of armour (hopefully people won't bother about an empty Rhino on first turn anyways).
    Great idea, but unfortunately, it's illegal ;?. You can't infiltrate a rhino. Plus, the rhino deployment must be within 2" of the dedicated squad.
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  7. #6
    0!=1jumpin'punch'swing jONESIE's Avatar
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    103 (x3)

    Haha, I know you can't Infiltrate a Rhino I meant deploy Rhino, and Inf unit after- apologies for that mix up, I have edited to be clearer (it was 3am in the morning.. now 4am) My sentance structure and deployment thoughts were horribly back to front.......


    Although, I have never heard of having to deploy a unit within 2"... unless our wires are crossed and I mean Deployment phase and you mean Disembarking 2" during the game Either way, it's fixed, and ready for another read.

    *kicks self in face*


    :drinking:
    Last edited by jONESIE; August 23rd, 2007 at 20:34.
    Quote Originally Posted by Jaffar_Hasad
    You need more Mordians?
    They still exist?
    LO RULES

  8. #7
    The other Kind of Fluff Rabbit's Avatar
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    Quote Originally Posted by jONESIE View Post
    Haha, I know you can't Infiltrate a Rhino I meant deploy Rhino, and Inf unit after- apologies for that mix up, I should edit and be clearer (it was 3am in the morning.. now 4am)


    Although, I have never heard of having to deploy a unit within 2"... unless our wires are crossed and I mean Deployment phase and you mean Disembarking 2" during the game


    :drinking:
    I could be wrong, though it's never happened before :rofl .

    So, can you actually deploy a dedicated rhino in the troop deployment phase, and then deploy infiltrating marines that are attached to the rhino during the infiltration deployment phase? Am I entirely misunderstanding your point?
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  9. #8
    0!=1jumpin'punch'swing jONESIE's Avatar
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    To be honest, that's why I thought it was a good idea- it's really... crazy.

    I know you don't have to put them together when they both deploy in the regular deployment phase... hence people buying a Rhino to use as a shield for something on the other side of the table (an unscupulous practice- unless to shield our new Spawn :party2.

    Never heard, nor seen, any restrictions on Infiltrating and a Taxi... Deep Strike, fair enough, but Infiltrators start on the table, and I 'spose not hard to imagine they would get into an area stealthfully to sabotage- and then have a Transport to come by and whisk them to a different place.

    So as far as I know, this is... legal. But I don't know- I've nothing to back that up, other than my lack of evidence against

    Any clarifications, anyone?


    ++ EDIT: My fault- page 75 of the BGB "Universal Rules- Infiltrate" states having the vehicle makes them lose their Infiltrate.

    Gah! That's what I get for not double checking, and letting my ideas run wild! (and for not sleeping)... I'm still not taking a Landraider though >.>
    Last edited by jONESIE; August 23rd, 2007 at 21:55.
    Quote Originally Posted by Jaffar_Hasad
    You need more Mordians?
    They still exist?
    LO RULES

  10. #9
    Sadomachiatto Karmoon's Avatar
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    Quote Originally Posted by Squig69 View Post
    BUT

    They're still scouts.

    The point I'm making is that in all the other 40K armies the units that can infiltrate are (broadly) either:

    a) Specialists (i.e. Lictor, Eldar Rangers)
    or
    b) "Young" soldiers (i.e. SM Scouts)
    Couldn't disagree any stronger really.
    I strongly suggest you read storm of iron - and see what Astartes do when they infiltrate.

    The point is, Chaos isn't 'any other army' and the roles they play are different.

    I find it strange that many people say that Chaos are just spikey marines, and then try and place their units in the same boxes as loyalists even though their role is different.

    As jONESIE and Rabbit have eloquently stated... or as eloquent as two gibbering loons can be, Chosen's role can be VERY flexible. Their weaponry can gear them up for fire support or assault, a simple icon makes them a perfect beacon for deepstrikers and daemons.

    You get a solid squad, give them a MoN and infiltrate them in an objective or some cover - and that's a LOT of pepper the enemy has to use to take them down. Added to that that termies and daemons can home in on them.. and it's a great tool to use.

    That's just one way to use 'em though. You don't have to infiltrate them at all if you don't like. It's just a question of using one's imagination.

    Like me and all my imaginary friends.

    @ JONESIE - i was under the impression that units and their dedicated transports had to be deployed at the same time. As a rhino may not be infiltrated - you have to forfit infiltrate. Not too bad, considering that it's not always good to infiltrate
    Last edited by Karmoon; August 23rd, 2007 at 21:43.
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  11. #10
    Senior Member Havarel's Avatar
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    Quote Originally Posted by Karmoon View Post

    I find it strange that many people say that Chaos are just spikey marines, and then try and place their units in the same boxes as loyalists even though their role is different.
    In the old codex, this would have been true. But now they are essentially spiky SM...
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