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Okay, okay, not "just" Scouts.
Scouts that can can have awesome h+h weapons, special and heavy weapons + Chaos Icons.
They're still scouts.
The point I'm making is that in all the other 40K armies the units that can infiltrate are (broadly) either:
a) Specialists (i.e. Lictor, Eldar Rangers)
b) "Young" soldiers (i.e. SM Scouts)
They're not the most well trained, elite, hard core, kick ass, take on everyone and still win, should be retinue of a mighty Chaos Lord, troops in the army list. (phew)
I just think that when a Lord of Chaos says 'someone scout over that hill and see if the enemy is attacking our flank,' the troops to leap to attention shouldn't be the most awesome unit in the army.
In game terms they are awesome but in fluff terms...I'm not sold.
But by the same token, chaos chosen are actually the most elite of the basic infantry. They're the oldest and far more experienced than the regular chaos marines, hence infiltrate (i.e., vet skill). Fluffwise, it makes sense. As a result, they're also highly dangerous, capable of equipping each unit with up to 5 special weapons. In fact, they're so experienced in battle that often squads have multiple aspiring champions, which is illustrated by our ability to give each unit up to 4 power weapon toting a.c's.
Spambot kill tally. . .337
There should be more of a choice on the veteran skills. The lord (as far as I know) gets sweet F.A with vet skills, whilst the chosen just get infultrate. Insted you should geta choice.
Lord of the nurgalings
I was having a brain-juice session, and thought of an idea that goes kinda like this.... note however that I thought of it yet don't think it will be a great tactic, just something for giggles It's more of a mind game, but could prove effective if you somehow pulled it off. Also note there are a lot of variables to making this work/be affective, but you could always just use it as moving terrain to protect another vehicle, or Spawn (hey hey, help the Spawn survive to the battlelines!)
Using a Chosen unit with special weapons, and buying them a transport. Redundant with Infiltrate I know, but let me finish
Deploy the Rhino, preferably in a safe place near terrain or behind another piece of armour (hopefully people won't bother about an empty Rhino on first turn anyways). Take into account where you plan on Infiltrating the Chosen.
Infiltrate the Chosen around/in some forward terrain roughly 12-14inches away from the Rhino. With their potential Plasma spam they would threaten the general vicinity, making the opponent wary of the area.
The idea is that, no-one can ignore the mass plasma these guys can take, nor their "Chosen" status- they sound scary due to the 3rd Ed Chosen that were fielded. This could be a psychological advantage, helping secure an area and affecting/herding the opponents movement (or Infiltrate deployment) in some way. This is what we'd want- to setup a plasma spam killzone without giving the opponent a proper idea of the intent to quickly mount up during the first or second turns.
First or second turn, zoom the rhino to meet the Chosen unit. Mount up. Prepare to zoom away... and fire something in the face!
In come Termies, army follows behind, psychic powers blasting.... sounds like carnage
Last edited by jONESIE; August 23rd, 2007 at 20:32. Reason: Sentance structure confusing and rediculously back-to-front =P
Haha, I know you can't Infiltrate a Rhino I meant deploy Rhino, and Inf unit after- apologies for that mix up, I have edited to be clearer (it was 3am in the morning.. now 4am) My sentance structure and deployment thoughts were horribly back to front.......
Although, I have never heard of having to deploy a unit within 2"... unless our wires are crossed and I mean Deployment phase and you mean Disembarking 2" during the game Either way, it's fixed, and ready for another read.
*kicks self in face*
Last edited by jONESIE; August 23rd, 2007 at 20:34.
So, can you actually deploy a dedicated rhino in the troop deployment phase, and then deploy infiltrating marines that are attached to the rhino during the infiltration deployment phase? Am I entirely misunderstanding your point?
Spambot kill tally. . .337
To be honest, that's why I thought it was a good idea- it's really... crazy.
I know you don't have to put them together when they both deploy in the regular deployment phase... hence people buying a Rhino to use as a shield for something on the other side of the table (an unscupulous practice- unless to shield our new Spawn :party2.
Never heard, nor seen, any restrictions on Infiltrating and a Taxi... Deep Strike, fair enough, but Infiltrators start on the table, and I 'spose not hard to imagine they would get into an area stealthfully to sabotage- and then have a Transport to come by and whisk them to a different place.
So as far as I know, this is... legal. But I don't know- I've nothing to back that up, other than my lack of evidence against
Any clarifications, anyone?
++ EDIT: My fault- page 75 of the BGB "Universal Rules- Infiltrate" states having the vehicle makes them lose their Infiltrate.
Gah! That's what I get for not double checking, and letting my ideas run wild! (and for not sleeping)... I'm still not taking a Landraider though >.>
Last edited by jONESIE; August 23rd, 2007 at 21:55.
I strongly suggest you read storm of iron - and see what Astartes do when they infiltrate.
The point is, Chaos isn't 'any other army' and the roles they play are different.
I find it strange that many people say that Chaos are just spikey marines, and then try and place their units in the same boxes as loyalists even though their role is different.
As jONESIE and Rabbit have eloquently stated... or as eloquent as two gibbering loons can be, Chosen's role can be VERY flexible. Their weaponry can gear them up for fire support or assault, a simple icon makes them a perfect beacon for deepstrikers and daemons.
You get a solid squad, give them a MoN and infiltrate them in an objective or some cover - and that's a LOT of pepper the enemy has to use to take them down. Added to that that termies and daemons can home in on them.. and it's a great tool to use.
That's just one way to use 'em though. You don't have to infiltrate them at all if you don't like. It's just a question of using one's imagination.
Like me and all my imaginary friends.
@ JONESIE - i was under the impression that units and their dedicated transports had to be deployed at the same time. As a rhino may not be infiltrated - you have to forfit infiltrate. Not too bad, considering that it's not always good to infiltrate
Last edited by Karmoon; August 23rd, 2007 at 21:43.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
Hive Fleet Fuzzy Bunny: Lots and lots of points of Nids (4000pts+)
The Chapter of the Damned: 5500pts of Dark Angels
The Children of Fulgrim: 5-6000pts of Emperors Children
The Kabal of the Bloodied Claw: 2000pts of Dark Eldar