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Terminators with Champion-status and Lightning claws now cost 50 points. Thats amazing. Giving them the IoK this brings a unit of 5 termies to 280 points, if I'm not mistaken (that happens a lot though). Thats 30 c.c.-attacks on the charge with power-weapons that re-roll To Wound. So totally worth it.
Here comes the question: How would you support them, and how would you get them into combat?
In a Land Raider. With a Chaos Lord equipped w/ mark of khore, in term armor, and with twin LC.
5th? Cool. WotLK? Also cool.
the landraider actually sounds like the best option, however, u need to be 5 models or under to take it...so attaching your lord may be difficult. And he can't take them as a retinue so you will have to spend one turn attaching the IC and hopping in the raider.
You can still teleport them, with icons acting as teleport homers it is much less risky to get a bad scatter.
though I will say this.....50 point termis? keep them safe. may want to put in one powerfist for every 5 to deal with walkers or monstrous creatures. (its still 3 attacks with MoK and +1 with champion status)
Raven Claws Space Marine Chapter........2500 points
Waagh Rotskrag (in building process)
Member of the Fluffmaster Clan
As Zephyr said, with an icon in another unit, the scatter is removed, which really makes the combi-plasmas deadly.
Spambot kill tally. . .337
With that expensive I think the teleport method is the best, that way I can fit a Lord in too. When it comes to dealing with armour and Monstrous Creatures I think Combi-melta and Chain-fist works best. Gives one terminator som versatility.
The rest of the army will be made up of cheap and shooty rhino-squads with IoCG. Maybe IoK to keep up the fluff, but then I'd ditch the shootiness to save points. Of course there has to be a Greater Daemon in the army too.
Deep Striking Terminators with no shooting potential is often a waste of points. It is a little better with the many Teleport Homers, but for the most part, you have at least one round out of the game, one round standing around doing nothing, which leaves you turn 3 before you can charge anything. That's best case scenario. It also doesn't account for your enemy deciding to reposition and move away from your uber unit of doom.
If you're committed to having a Terminator Close Combat unit, then invest into a Land Raider. Turn two charge under the right circumstances, and will be guaranteed to draw fire away from the rest of your army.
To be honest, I'm still convinced more is better- it makes Deep Strike a better option when you have more numbers. IoK is worthy, you won't find me without it... but going all out, I feel isn't the way to go, even if it is powerful. Too many risks for such a small, expensive unit considering the threat and fear they will induce into the opponent
Still, I'm with the others and say Land Raider would be best with them. Deep Strike only increases the risk of losing these guys, IMO
LO RULESOriginally Posted by Jaffar_Hasad
as far as attaks go you have
2 base +1 clows +1 status +1 mark +1 assolt
thats 6 on the charge
at 280 thats 9.33 pts per attack
10 with claws and marke with 5 attacks on the charge for 430 thats 8.6 pts per attack
witch do you finde more cost effective
The question is not what is the most cost-efficient. The question is about support and ways of transportation.
well ill say this if you are going to do a 5 man squad then land raidder if you are going for more teleport them in behind a squad of zerkers and let the zerkers assolt first then the turmies after
teleport them in a spot were the combat blocks lign of sight