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So my Nurgle Renegade force is almost done but I'm currently torn regarding the special/heavy choices for a standard CSM squad.
Now that we have uber-grit with rapid-fire, pistol and H+H weapons ALL on the same model is seems a waste to keep a CSM standing still for a turn to allow a single heavy weapon to fire.
Havocs and Oblits are great as always at tank hunting but it seems a bit pointless to shell out 20 points for a tank hunting Lascannon for a CSM unit when they should really be legging it into rapid fire range.
And once we're in rapid fire range a Melta gun would do the same job as a Lascannon.
Just wondered what other people thought on this topic as now our basic core troops seem to be designed to be very close up and personal.
Chief, I agree wholeheartedly. The troop marines are optimised for getting really close and letting loose- although, I am still toying with Missle Launcher + Meltagun idea for 10x man units (instead of double meltas)
Reasoning being, there still may be times when the unit will want to hold the area they are in for long range bolter fire, or are hiding behind terrain and decide to try shake a tank that dares come into LoS, or when staring down the barell of a TMC and all the smaller gribblies...
I'll probably stick with Havocs for heavy weapons (uber grit makes them able to hold their own in HTH) and stick with special weapons for Troop units (uber grit lets them own).
LO RULESOriginally Posted by Jaffar_Hasad
For our troop choices I'm more inclined to go for a heavy bolter should I pick a heavy weapon, this is for the following reasons.
1. cheapest, all other heavy weapons are more expensieve since you have to fork out for 10 models you need some cheap stuff.
2. role, the HB is the perfect supplement t the sqauds botlers, both of them are killing infantry, if you fire a ML or LC at a tank all those bolters you paid for will do nothing, when your firing at infantry both weapons work fine.
I do like the Autocannon, however. It has the unique ability to be both great at light tank hunting and supplementing bolter fire against gribbly hordes. Sure, you give up one shot, but you gain the ability to reliably blow up AV11 and lower tanks. I rather like that exchange.
Since there will always be times that moving up towards an enemy is not an option. Honestly, do you want to close in with that giant squad of Death Company? Nope! Hanging back and firing at them to clear up some of their numbers is a safer bet. Times like that, buying a Heavy Weapon is a safe investment.
The only time you should consider not buying a Heavy Weapon for a 10+ size squad of Troops is if you want to buy a Plasma or Meltagun instead. Even then, it's a toss up on what you want the unit to do - would you rather them charge into the enemy lines and mid-range massacre them? Or do you need a squad to hang back and laying down covering fire as they hold your own deployment zone?
If the latter, why aren't you using Havocs?
Never forget that they still have bolters too.
So you can argue the flip side that they're wasting their 24 inch range too
the point with ultragrit is that they CAN do what they have to. The same squad can be useful against Nids and Tau.
I've always liked Heavy bolters for CSM squads.
Another point I'd like to raise is combi weapon for aspiring champs. Even though they're only one shot, don't underestimate what an extra melta attack can do prior to charging. Let's face it.. if they're an assault squad, they're probably only gonna get to shoot once before entering the bloody world of CC.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
Chas has always been a special weapons army. This particularly rings true in 4th edition. I can’t foresee heavy weapons in troops or chosen as being effective in any general purpose build. Unlike special weapons, their heavy counterparts only work in static units, which is fine when going up against superior c.c. units, where our best strategy revolves around establishing a fire base at a distance. However, this same squad, when faced against a superior ranged army, will have to advance upon the enemy lines, and this does tend to beg the question of the effectiveness of heavy weapons.
Special weapons have always been the choicest options, because they work well against both ranged and c.c. opponents. I'm thinking of plasma guns in particular.
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