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Is it feasable to take a unit of 15-20 summoned lesser deamons because a unit that large could prove to be a real headache
BEN DIESEL FTW!!!
You said it. It's a dangerous unit to have because a bad deepstrike could kill off a large percentage of the unit if it scatters too close to the enemy. On the other hand, if your unit is too small, you might not be able to get within assault range in order to charge, if you know what I mean. I'd recommend a happy medium of sorts, say 7-10 Lesser Daemons per squad. Something like that. Then play a few games and if you're feeling braver, add a few more.
They wont scatter because they will always be summoned within 6" of an icon under the new rules and if you have a lash of submission or 2 you can really mess things up for your opponent
BEN DIESEL FTW!!!
15 only cost 195 points. That's a very nice speed bump. With so many, the unit actually has a bite. I wouldn't take less than 10, and they're cheap enough that 10 isn't that much of an investment.
Spambot kill tally. . .337
With the fact that they don't count towards the Force Org, I think the "Many smaller units" policy is better.
If some assaults a unit of 6 or so, they are likely to kill it on the turn they charge and then be vulnerable to shooting. A large unit could hold long enough to die in your turn, which could be inconvenient.
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
I think a few units of 6 definitely has it's merits. Charging a squad of marines with 6 daemons could certainly work wonders. Your average 10 man tac squad has 12 attacks, that is 6 hits 3 wounds 2 dead daemons, and then a leadership 8-9 check, depending on combat results. You are likely to kill 1-2 marines and tie up that imperial squad for there turn. Not bad for 90 points. On the other hand an assault squad would need an 8 daemon unit to reliably tie it up.
Ooops, forgot about the whole Icon thing. Then I guess, yeah, you could pretty much fit 15-20 units on an open field. But then again, I'm still accounting for those situations where you will be packed into a tight space and won't necessarily be able to keep all of them within assault range because then they will be sandwiched in between the unit with the icon and the enemy. So yeah, I'd probably still advocate 8-12, especially since there's no Force Org for them.
I've been fielding a squad of 18 in my tzeentch list and have been happy with the results. Either they tie up my opponents assault squads for ages, and allow me to shoot the rest of his army, or theysimply win the combat. They also make a brutal counterattack squad for anyone who attempts to take out my sons squads in CC. Whatever role they perform, they're a steal at 234pts and take ALOT of killing with fearless