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So I'm thinking about starting a Chaos army, and slaanesh and tzneech (sp) have caught my interest.
How do each of them play and what are their strengths and weaknesses?
Tzeentch marines are geared entirely for range, though, their aspiring sorcerers have force weapons, so they can take down multiple wound enemies fairly well. Their bolters are designed for medium to heavily armored infantry, though, due to their high cost, it's difficult to field Tzeentch marines in any large number. This can be an issue against swarms, where the number of shots is far more important than the armor penetration of the gun. Also, their 4+ inv makes them very durable against most anti-marine weaponry. In essence, Tzeentch marines excel at taking down other marines and resisting potent incoming range fire.
Slaaneshi marines fill a couple different roles. Due to their increases initiative, they work well for c.c. with an a.c. equipped with a basic power weapon. The blastmaster is a wee too expensive for its own good, but the doom siren is a choice weapon.
Noise marines can also be deployed for range support, using sonic blasters. This configuration significantly increases their cost, but in turn, yields great quantities of basic ranged weapon fire. The sonic blaster mows down swarm armies by the handful, and is also statistically slightly better than the inferno bolts of the Tzeentch marines for taking down MEQ's. The down side of sonic marines is their lack of staying power. At 26 points a pop, it's an expensive investment that has no further defensive upgrades.
Rhinos are your only choice for movement modifiers. However, both Tzeentch marines and sonic blaster toting noise marines can move and shoot, which lessens the necessity for rhinos. At the same time, without rhinos, you're going to have trouble dealing with mech armies and reaching objective markers. For this reason, it's also good to include at least a couple of rhinos in your build, depending on the point level.
Spambot kill tally. . .337
im actually planning on doing the same thing. Slaanesh on charcters are gona help you strike first every time and with the deamon weapon rules for the slaanesh lord any guy with more than one wound is gona be scared to get near him. Also make sure you include a sorccer or deamon prince with a slaanesh mark and lash of submission. With thousand sons and there AP3 weapons and noise marines with there 20+ shots(sonic blasters and blastmaster without moving) you can lash out any unit in cover or any unit getting to close to where you want them and then hose them with shots.
WHile yes the Sonic Blasters can get a bit expensive, they are excellent as a fire base, able to unleash a lot of fire. A 5-man squad with sonic blasters is remarkebaly cheap yet able to unleash a lot of firepower
Hive Fleet Fuzzy Bunny: Lots and lots of points of Nids (4000pts+)
The Chapter of the Damned: 5500pts of Dark Angels
The Children of Fulgrim: 5-6000pts of Emperors Children
The Kabal of the Bloodied Claw: 2000pts of Dark Eldar