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this weekend I had my first test game with the new Chaos against an Eldar force. During the game we came upon one rule question:
On Page 61 it says that Demons canīt do anything in the movements phase when they are deployed. For lesser Demons that is no problem as you summon them within 6 of the next Icon, for greater Demons that is a problem though imho.
Example: turn 2, your GDemon comes out of reserve and you designate the champ closest to the enemy. You remove the champ and deploy the GDemon in it s spot, then you start your movement phase. That would mean that your GDemon is rooted unless there is an enemy within 6. Sounds a bit dumb, doesnīt it?
While the daemons can no longer move themselves after arriving in the game, they do follow the reserves / deep strike rules. As I recall, you can Deep Strike at any time during the movement phase. That is to say instead of summoning daemons at the beginning of your turn before movement, you can deploy them via DS after you have moved your squad. This can actually end up being better with an icon because you can move an average squad 6", DS next to an icon 6" away, and then assault 6". Then again, some of this movement is subtracted due to the nature in which they arrive on the pie plate. Still, i think it is better since it allows better placement.
On one hand, yes, I agree. On the other, well, Daemons have taken a nerf for the time being, and the Greater Daemon is cheap as Chips! And you can take 2x Daemon Princes with Wings plus this Greater Daemon! So it's not all bad, Chief
One thing to take into consideration is that, in the last 3rd Ed Codex, you could Infiltrate Raptors. Raptors had the Greater Daemon. That mean a full strength Bloodthirster in HTH turn 2, with a host of Bloodletters coming off him turn 3. As mentioned, things have changed. Cheap Greater Daemons with slower movement is only because the 4th Ed Chaos Codex focuses on Chaos Marines. Daemons will be getting their rules later down the timeline, so in the future, this 'speed' problem will be fixed to some extent, depending on the GDaemon's mark.
Smaller daemons are ok, they are more reliable if anything- they will be king once we get those Mark rules back for the different Gods daemons
++Edit- Summoning and Deep Strike come before the Movement Phase
Last edited by jONESIE; September 10th, 2007 at 09:08.
.. yes, this is how we read it, too. Reserves come before moevement, so there is no chance to move the GDemon on the turn of his summoning.
It's similar to Lictors' deepstriking.
They can assault but can't move.
heh.. get that raptor champ into CC.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
Since when does Deep Striking happen before the movement phase? I didn't read anything to that effect on pg. 84ish of the BGB. Perhaps I am missing something. I know in the old codex summoning happened then but in my gaming group for some reason we always have had DS units come in at any time of movement phase. Can someone please point me in the right direction?
Reserves are rolled for at the start of the turn, and if available, they Deep Strike immediately
This guarentees you can't move before Deep Striking