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Hello everyone !!
When building my armies lists, i often ask myself metla or plasma ?
+ Can fire twice at short range
+ Good S and AP against heavy infantry
- Prevent from assaulting
- A little weak to shot down most tanks
- More expensive than meltagun
+ Assault weapon
+ Good against tanks (specially at short range)
+ In fact good against everything
+ Cheaper than plasmagun
- Only 1 shot.
- .... ? Don't see anything else
I personnaly have a preference for the meltagun ... what do you think ?
I prefer melta guns as well. Plasma guns are okay if you are just using them to hold the lines against an assault oriented army and need mid range firepower, but the biggest disadvantage in the world of ubergrit is that you cannot fire these weapons and still assault. With meltas having an effective range of 18" (move + shoot) they are the weapon of choice.
Rabbit brought this discussion up a few months (maybe a year?) ago, and while at first one would think Meltaguns are better for assault units, that might not always be the case.
I'll summarize the thread as best I can, then will try to find a link to it if you want to read a bit more on the discussion. Basically, if you're short on anti-tank options or expect your assault units to be bouncing from one close combat directly into another, then Meltaguns will serve you better, but only marginally. If you expect light to no tank activity (remember that Plasmaguns are still decent at taking down vehicles), and expect to be playing an army that will occasionally deny you consistent assaults, then Plasmas will win hands down.
Personally, I feel that Plasmas mesh better with our Uber-grit roles. If you need to hang back and take shots out to 24 inches, you can do that. If you need to move up and Rapid Fire heavy infantry into oblivion, Plasmas will do that. And if you need to assault... well, Meltas might have been better, but our Chaos Marines are absolutely no slouches in close combat, regardless of their special weaponry.
Overheating is negligible in most squads. The price is a factor, of course, but is appropriate considering how much more powerful the Plasma can be compared to a Melta.
Found it. http://www.librarium-online.com/foru...ad.php?t=81664 (Plasma gun -vs- Melta guns in c.c. units)
Agreed. Very little change with the new codex
The only exeption being, terminators where combi plasma is simply brilliant, because of the terminator armour save in the event of unfortunate melting accidents.
buut.. if they are a dedicated anti armour squad, then combi meltas still makes more sense.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
I'd add the added benefit of insta-killing plasmas for T4 characters! =)
- Just love that maki! -
I hope you mean insta killing meltas as plasmas can only insta kill T3.I'd add the added benefit of insta-killing plasmas for T4 characters! =)
To be honest I find myself using meltas far more often on my normal marine squads in rhinos due to the fact that reliable AT has become a little more difficult to field these days.
I use plasmas with the more specialist squads like chosen / havocs / termis / plague marines as they can better utilize the plasma due to their various special abilities.
IRON WITHIN, IRON WITHOUT!
I survived LO Chat thanks to: Karmoon, Rabbit, Process, Tossy and Meish.
Little lapsus there...
- Just love that maki! -
Melta vs plasma, hihihi
As usual, most of the comments (not all) on this thread seems not to take account that your squad is part of an army... Which means that the squad will be interacting with other squads.
For example :
I usualy field 1 Squad with Rhino and 2 meltas + Power fist Champ. This squad is the sneaky one, it rints after the big stuff. But since all my other CSM squads are 2 Plasma + Rhino, the opponent tend to forget this particular squad as it's in a rhino like all others. So when three rhinos will onload their content and the three plasma squads will start to wreck havocs amongst my opponent's squad, this last rhino will continue his way throught the ennemy line, in order to get the best shot at this big tank my predator has no line of sight on, or this terminator squad which annoy me... Whatever is worth killing in a neaky way.
All this to say that plasma guns are good, but meltas can find their use in a wider scheme, so don't be so quick in disregarding them.
CHAOS Undiv.: won 14/22 games EC: 4/7 WE: 6/9 DG: 10/15, TS: 3/7 Orks : 13/20 SM NL : 1/6 TAU: 14 of 24 IG: 3/7
I'm in favour of plasmas. And with the new chaos codex I like them even more, since I play Plague Marines.
The big difference is range and rapid fire.
The meltas can only fire 12" and that is a big minus in my book. It means that they end up in charge distance of the unit they're facing. And since they hunt vehicles they often end up deep in enemy territory. Both these factors mean that they must be prepared to fight CC. And how often do you get a shot at a vehicle wwithin 6" with your meltas? I know that i seldom do (except with my SW scouts (oh how I love them))
Plasmas have a range of 24" which makes them immensly more useful as fire support. And they can use rapid fire (a rule I absolutely love in the current edition of 40K).
This makes melta best suited for assault units. On bikes, Space Wolf scouts and old raptors I go melta all the way. In all other units I go for a majority of plasma.
Whith my DG I go for 4 or 5 units with plasma and 1 or 2 with melta, just for the diversity.