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What is your favorite use, or any use you think of, for the Lash?
The purpose is to compile as many tactical ideas for the Lash of Submission as possible. And to see how peoples feelings have changed, or not, in the month since the "lash is broken' thread.
So far with my limited play-testing I love to move twelve with a kitted out Raptor squad. Lash a unit directly towards me, and get the first turn charge, with the sorcerer in the throes.
Air Calv Guard: 3 - 2 - 1
Word Bearers: 23 - 9 - 4
I personally prefer combining it with possessed rather than raptors. If you get scouts or fleet then no big deal, you just get a wider range of targets to charge into. If you get a better power then lash straight into something turn 1 and kill it. Take a termie lord with them and completely annihlate it. Who cares if the units are slow, lash will get them into cc. Imagine if all your units had 2d6" fleet and still get to shoot? would you call that squad slow? no.
So yeah, possessed over raptors with the lash.
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A flying sorcerer is the typical configuration. When combined with a raptor unit, I typically make sure there's at least one enemy unit I can charge with the raptors and the sorcerer, and another for consolidating into once the combat is over. This entails moving the sorcerer and raptors in range of an enemy unit, then 'lashing' another enemy unit within charge range, then assaulting that unit, followed by a consolidation move into the first enemy unit. This tactic is best reserved for light enemy infantry, such as firewarriors & imperial guardsmen. In fact, I wouldn't recommend it against anything else except for light infantry.
Spambot kill tally. . .337
well, the many uses and advantages for it far outweights how "easy" it or counter it. and it's not like you're paying a lot for the lashes, and it's not like a whole army has be built around it for it to be effective.
putting everything or most of your things in tanks and using a lot of LOS blockers is a pretty good way of dealing with it. but i'm playing chaos and dark eldar, and the only thing i have to counter it with is the crucible with dark eldar and said tactic with chaos. other races have an easier time with hoods and whatnot.
so, best uses? here are some of my favorites:
and then we have the more unorthodox uses. and i hope everyone will wait for the FAQ before anyone actually uses them, these are:
- squeezing a unit together and shooting at it with all your heavy stuff. works wonders against many tough units.
- moving enemy units closer to your own lines, enabling the 1st turn charge.
- moving enemy units away from yours, with some luch this will give you unlimited shooting at one or 2 units since they'll never reach your lines and you can keep them in the open.
- moving important enemy models into terrain or out of line of sight, forcing them to move back into LOS again to be useful, and then you can just do it again.
- moving enemy bikers or jump packs into dangerous terrain, especially dangerous for the bikers since they'll have to take one test when you move them and another if they ever want to leave that piece of terrain again.
- moving enemy units away from hostile independant characters, making them the closest target, and shooting them to smithereens.
- moving enemy units out of CC, freeing your units, enabling them to shoot at the enemy unit and charge in again.
- moving enemy units out of coherency, forcing them to waste their movement moving back into coherency again.
"I have seen you humans, trying to forge an Empire in the name of a corpse"
Here are some of mine.
- Moving units of necrons away from resurection orbs.
- Move two identical units of necrons appart so if you get all of them to lie down in one unit they can't use We'll be back.
- Moving units into teardrop formations and then using heavy flamers or wind of chaos.
- If your teleport terminators and scatter badly then use lash to bring opponents to the desired location. Also move plasma cannon devastators out of LOS of your teleporting termies
- Moving static enemy forewards so that as you advance you have something to rappid fire at or even charge.
- Moving heavy weapon squads out of LOS so they have to spend a turn moving back in view and not firing.
- Moving leadership bubble Imperial guard HQs with officers, commissars & standards away from their men. Also works with other leadership broadcasting units such as moving guardians away from avatars to cancell the fearless. What about moving gaunts away from synapse creatures?
Can you move the units in teardrop formation though?
I don't think that can be interpreted from the reading of lash, and it seems kinda... meh.
I see a lot of uses for Lash but I find that when your start screwing with your oppoents models by making them move ect. it takes away some of the fun. They feel like they don't have control over their own units.
I will play chaos for a bit without using lash to see how it goes and then maybe decide to try it out later.
Why not use the lash in order to have all your close combat units to leap from fight to fight. First, you force an ennemy unit into closing in. Then you have some of your troop get close up and personnal. Next turn, you pick up another unit and again have some of your troops close up and personnal. When the first unit is done with his fight, it consolidate into another unit. If no other enemy units are availlable, just bring one forward. With two sorcerers, this is insane. If you play it well, you could be able to nearly avoid all ennemy fire. Also, this has the advantage that you choose in which order you will fight each unit.
CHAOS Undiv.: won 14/22 games EC: 4/7 WE: 6/9 DG: 10/15, TS: 3/7 Orks : 13/20 SM NL : 1/6 TAU: 14 of 24 IG: 3/7