Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I've just been wondering, as most player use marked marines, what can we do with those "naked" marines? I rearly sow people using those marines, every one prefering berserks for h-2-h (which is normal), nurgle marines for short range fire (again, here you do not need to get to a 10 men squad for 2 special weapons), slaneshiis for defensive purposes (there again, why put a 10 men saud for only a missile launcher?) and tzench for anti-marines.
So here is my question:
What can we create with those basics marines which is pretty strong?
I've been playing 10 men squads, 1 champion, 2 special weapons, a fist and a rhino. This squad is not the best for fire and not the best for h-2-h. so it's more a medium skill squad. But do you guys have an idea or can you give me examples of what you use?
If you don't use them at all, no need to say so, i already know!
I run two units of the exact setup you mentioned Chaeron and absolutely love them. You are aware of Ultra Grit right?
As in rapid firing bolters and getting +1A for two CC weapons?
The basic CSM is by far the most powerful troop pound for pound in the entire game.
IRON WITHIN, IRON WITHOUT!
I survived LO Chat thanks to: Karmoon, Rabbit, Process, Tossy and Meish.
Yeppers, I run three squads with no cult marks in the same configuration as you've listed. Of course, I give them the Glory Icon. It's too cheap not to use.
as Ironangel said, they are staple troop choice.
Spambot kill tally. . .337
my small force so far consists of my lord, 10 bezerkers ina rhino and 10 CSM with bolters, a heavy bolter, plasma gun and champon with power weapon and blter, they make a great supporting sqd and arnt afraid to get stuck in either!
PROUD TO BE IN THE BRITISH ARMY.
~~ Surrender and serve me in life, or die and slave for me in death~~
yes, but are they that effective? plus, if you put three of those, (in a rhino i presume) you have something like 795 points taken just for those guys (785 if you put one melta unit). So i was wondering if it wasn't too expensive, why not put 6 or 8? of course you're below the 10 men squad so no additional weapon but still, it's cheaper. Is it the ultimate combination? are they effective in h-2-h (compared to berzerks...). I know they cannot be as effective as specialist in h-2-h. What do you put to support them? Vindics? oblits? defilers? LR? khorn? terminators?
Anyway, thanks a lot for answering me! 8X
I also run the same 10 man squad in a rhino but I've had a lot of trouble recently. For starters, everyone knows all my troop choices are in the death coffins so delivery is a real problem. And secondly, they cost quite a lot. My 10 man squad with 2 Plasma Guns and an AC with Power Fist costs 230 points with IoCG. Then add on 35 points to the rhino and it is a large point sink.
Perhaps I need to get better at using a rhino, but they just never seem to get to where they need to be. Lately I've been thinking of doing an 8 man squad with AC using a combi-bolter and then upgrading the rhino to DP so it can shrug off some of those nasty hits. I think this might work since I rarely fire a special weapon more than once a game with a rhino squad anyway.
It's funny how much more important getting the first turn has become for me.
I use three Rhino squads, and the worst thing that has even happened is they had to get out, taking one wound. But it doesn't remove them from the game, just forces you to adjust tactics to not leave them totally behind, or compensate for their loss by putting most of your army together on a flank.
The basic ten man, with fist and two meltas (in my case) rarely fails me. Strong combat abilities coupled with staying power. And for 245 points before an Icon, its not that expensive.
Part of Rhino use is hiding them first turn, at least enough to get a hull down. And if you are lucky enough to get that first turn never forget the smoke.
One of my bigger problems is what happens after I disembark. It screams to the enemy to use any of those frag launchers, or other templates. Or Inferno Bolters... *shudder*
Upgrades on the Rhino are tricky. For every point you sink into a vehicle thats only purpose is to "get there" thats points you didn't spend on troops that would have got there.
Air Calv Guard: 3 - 2 - 1
Word Bearers: 23 - 9 - 4
Now that all the restrictions are gone I think we'll see them come back more often in army composition.
I use 2 of them in my Mechanised list and their leader is a non-marked Sorceror.
They are the cheap jack-of-all trades troop of the Chaos army and they are good at everything even if master of none. 2 of my opponents told me that Khorne Berserkers and Plague Marines are overkill when it comes down to CC and that 10 CSM are a force to recon with.
If you want more troops in your list then I recommand them instead of taking the Marked Troops.
The smaller squads, of which I'd take no less than 7 and preferably 8, actually work quite well. While you're losing the dual special weapons, you can always compensate by equipping your a.c. with a combi-special weapon and/or the rhino itself. This works particularly well in smaller point battles .
As far as supporting these units, you really need other vehicles that distract your opponent away from the rhinos. Defilers are an obvious choice, but, I still prefer predators for their tank busting ability. Deep striking termis with combi-plasmas are excellent support to anything, as are chosen with plasma guns.
Yes, rhinos certainly can become metal coffins, but in my experience, most players tend to focus on my predators and/or defilers, which I've always regarded as a huge mistake. For one thing, the rhino squads are at least twice as expensive, and for another, they're easily gunned down. Additionally, a stranded rhino squad that's half-way to the enemy lines tends to get killed at range, while they're footslogging it. But for some reason, my opponents virtually ignore the rhinos, until they're within rapid fire range; and by then it's too late. Given these types of scenarios, rhinos *can* be used quite effectively.
Spambot kill tally. . .337
Well who knows perhaps it is just a function of terrain placement. My opponents always go after my rhinos before my other armor so I am still not certain how to use them. Yes, they are good to block LOS especially to Daemon Princes but to do this they should also have no cargo inside. To me, the most annoying rule is that if it is penetrated everybody has to get out. You only get 1 smoke launcher pop a game so I guess you better make it count.