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They seem like the underdogs of the HQ and HS choices, can anyone tell me why?
because 3 oblits seem far superior to the same points of havocs since a havoc w/ lascannon is still 2/3 of what an oblits points are with none of the extra stuff. If you can only get 3 havocs for the price of 2 oblits, then there doesn't seem to be much competition...
As for Daemon princes, is it because they can't get indepedent character? because for their price the seem to combine the best bits of both lords and sorcerers.
Actually DPs are quite good for what they are... oblits on the other hand are falling out of favor fast. More on that later.
DPs work very well as fast CC units and fire magnets. Expect them to take a good deal of fire from the start but counter it by using flight + the lash to get them into CC fast. I am planning on using a DP w/ flight and GoC in my 2.5k pt campaign list.
Oblits are not doing so hot in the new dex for two reasons. 1. they are now competing for the spots that house the armor that distracts opponents from our precious rhinos or should I say their precious cargo. And 2. it is hard to justify using your heavy slots on models that can be brought down by small arms fire. This is not to say that I would never use oblits or havocs even. They both have merit in footslogging lists featuring heavy use of noise marines with sonic blasters and 1k sons along with raptors for counter charge.
IRON WITHIN, IRON WITHOUT!
I survived LO Chat thanks to: Karmoon, Rabbit, Process, Tossy and Meish.
Ironangel hit it right on the nose.
Just a tad bit more: If you're comparing obliterators to las-havocs, then of course oblits are superior. However, lascanons a downright overpriced for havocs, so this comparison should be taken to the general statement that havocs are inferior to obliterators. When looking at missile launchers and autocannons in havoc squads (which are still good options), the oblits aren't the obvious choice.
Spambot kill tally. . .337
Another thing on Obliterators versus Havocs. I think Havocs have a bit more staying power.
Sure, obliterators have better saves and more wounds that a havoc, but Havocs can always been set up in cover and a havoc squad can be padded with extra models for extra wounds. If a squad of 8 Havocs gets hit with a lascannon, you've lost 1/8 of your squad and none of your heavy firepower. If an Obliterator squad of 3 gets hit with a lascannon, you've lost 1/3 of your squad and 1/3 of your heavy firepower. Just for an obvious example.
And to take it one step further, havocs are also less of a target because of the above reasons. Havocs will draw less fire than oblits because they are not as easily disposed of. Like the previous poster said, oblits can be dropped by 1 lascannon shot, or missle launcher for that matter, costing you 1/3 of your heavy weapons. That same lascannon or missle launcher will only drop 1 of your 8 havocs, still leaving all of your heavy weapons. So, havocs are less likely to be targetted early because the lack of firepower within range of crippling that unit is very limited, whereas the oblits are a lot easier to dispatch of.