Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Idk if this has been discussed before but does anyone else feel there is a certain trend with #s on squads?
For example: to utilize the most pts out of a squad you either
a) Make it an even number squad
b) You want a cheap squad so you just get 7 guys. ( bad idea with havocs/chosen due to the amount of special/heavy wpns. they can get )
The point I'd like to talk about is with even # squads.
Say you have an 8 man squad of plague marines. Your opponent needs to take out 5 of them before they cannot hold quarters/objectives & to get 50% of the total squad cost. That still leaves you with 3 guys to play with to earn their pts back.
However an odd # squad, let's say 7. Your opponent only needs to take out 4 of them to take 50% of its cost and their ability to hold quarters. Thus leaving your squad with once again 3 men, but you lost those 50% pts and the ability a little faster.
What I'm trying to say is that 1 little extra guy that you buy, makes it a little harder for your opponent to deny your holding ability and take 50% of the squads pts.
Now this may seem pointless, however, when you have expensive squads like plague marines, TS, pimped out Termies, or Iconed bikes.... those pts that the enemy isn't getting at all and you're gaining, or the enemy is only getting 50% of until they wipe the squad can help win the game.
Idk.... maybe I'm sinking deeper into my insanity....
Not at all. It's exactly for this reason you'll see Rabbit, Cal and myself always advise for even numbered squads wherever possible.
I've actually not found my squad sized change that much.
I use smaller squads for reckon and plasma teams.. larger tactical all purpose squads and big assault squads.
but.. I've always been an advocate of infantry.. so the game dynamic is probably different for me compared to someone who makes extensive use of vehicles.
Back from the dead to haunt new houses.
Send me a hello if you remember me.
For me, the more problematic squad-size trend is having to take 10 CSMs to maximize their firepower. By the time my opponent grinds away that many bodies, both of the plasma gunners are already dead...sigh. 8 was a better number. Oh well.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
I remember this topic from the past.
Even numbers are almost always the way to go with standard 40K.
For the very reason you have mentioned.
This changes a bit in cityfight(CoD), as the critical mass is only 25%.
Jeese, Karmoon I guess I've been kicked from the quadumverate... serves me right for going on vacation.
W/D/L Eleventy trillion billion/NONE/ NONE - I am STILL rulezor!
WINDMILLS DO NOT WORK THAT WAY!
10 man for dual plasma?
I don't think that's a good plan to be honest.
Havocs, chosen, terminators, raptors
if you need plasma support.
I dunno.. even though we have to have 10 men to get 2 weapons.. It's still best to make use of them as much as possible.