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im going agaainst Tau on sat and have no clue how to build a army that will crash him.
How many points and what do you have would help and i wil ltry and give you some advice .
A fast moving force, but keep it down on the vehicles. Deep striking termies are also your friend. Ideally, max out on Raptors / bikes, and use lesser daemons as they utterly destroy tau, i've had loads of success daemonbombing Tau (and others). Just leave the tanks at home as they'll all die to railguns and deep striking suits with melta weapons. A squad of havocs with missle launchers or autocannons wouldn't go amiss though.
If I've replied, i've probably used Italics...
www.goodbyeboltgun.blogspot.com - Some of my stuff.
They all take different strategies, but most of the time you need fast moving troops that can get into combat fast, a la raptors.
Daemons are also good for an easy surprise, but also consider a daemon prince with wings to support your raptors.
I faced a balanced tau army with a static infantry army.
My only mobility was a flying lord, some raptors and some deepstriking obliterators.
I didn't do badly. My opponent was VERY skilled, so I lost.. but I didn't do horrendously
I wish I'd took some more raptors, some daemons and some terminators.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
A Sorcerer with the Lash of Submission power can really work some wonders if you give him a jump pack - it'll let your combat squads get into combat pretty quickly, can make a HUGE difference against the Tau. If you time it right, you can even CC-Walk through most of his/her army.
"If you can wait til I get home, then I swear we can make this last."
im working with 3 obliterators, 2 rhinos, a defiler, 32 khorne berzerkers, haovcs 1 lascannon,autocannon, 2 missle launchers, a flamer, i have a dreadnought, daemon prince, chaos lord, kharn the betrayer, 3 chaos bikes, 7 pague marines, 44 csm, 2 heavy bolters
i play 1500 pt battles
and he has 4 broadsides 6 crisis suits fire warriors, a hammerhead skimmer, and troops
this is what im running for the battle
HQ- Daemon Prince
mark of tzeentch
lash of submission
wind of chaos
HQ- Chaos Lord
mark of khorne
Troops- Khorne Berzerkers
10 chainswords and bolt pistols
9 chainaxes and bolt pistols
Troops- Khorne Berzerkers
13 chainaxes and sowrds with bolt pistols
Heavy Support- Obliterators Cult
Heavy Support- Defiler
more troops defeat his purpose for the rail guns.
Last edited by jackelkiller420; October 15th, 2007 at 02:32. Reason: to add army list
I face Tau on a regular basis and I lose a lot against them. They are really well equipped, they have a lot of special rules that usually make a difference and they are really fast (depending on the setup).
What I generally expect when I face a Tau is some broadside battlesuits, Rail Guns, deep striking units, Hammerheads, Devilfish (armed troop transport), Piranhas (fast jetbike) and a lot of Fire Warriors and generally 1 or 2 squad of Kroots... They have a lot of stuff to make your life miserable.
What a I learned against them is that's it is better to go all armoured or not armoured at all. They have a really high rate of fire and rapid fire at 18" can mess up a lot of CSM before they get into close combats.
What make my Tau opponent curse a lot is Plague Marines... he usually can't go through them like he can with others like the SM because of that T5. You need some fast units like raptors or bikers to cancel the movement of his Devilfish and of his Hammerhead. I recommand a foot slogging army rather than an armoured one because a Tau army have enough guns to pop one or two tanks per turn. I generally lose all my vehicules really fast against them and by turn 4 everything that is rolling is just simply gone.
Movement and Toughness are the key against a Tau army. Numbers is also a nice thing to have. Daemon and Terminators are also useful if they can be summoned in places when not everything on the table can shoot at them.
Regarding psychic powers, Wind of Chaos is really useful against broadsides and skimmers (a glancing hit on them is really nice) and because it have a big template... really useful.
A Daemon Prince with wings (if you can hide him from rail guns LoS) is also really useful. The fact that he's immune to instant death is really nice against those high strenght railgun.
That's about all I can think right now. Hope it helps.
Thousand Sons; one unit in a rhino will cause all sorts of problems. The AP3 bolters will chew through firewarriors and the force weapon will make short work of things like XV88 and XV8 suits.
But units like daemons will be of great help as they can't be shot up before they arrive.
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
really quick, no one else noticed it I don't think, but the lash of submission can only be used with psykers with the mark of slaanesh, so the MoT is a no-no...sorry, as a tsons player, I really wish that we could use that dandy of a power, but alas, tzeentch has other plans (a ton of them).