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Cause the voices are telling me to...
Anyway, I figured why not? They just got a new codex so I won't have to deal with what you chaos vets have had to.
Previously I have looked at Nurgle and Khorn, but Nurgle models are metal ($$$) and the Khorne bezerkers have been nerfed in to oblivion. That leaves me with the ultimate choice of Thousand Sons. (I personally don't like slaneesh)... Anyway I was wondering what would be the best route of starting a TS army. I'm planning on using more TS troops and chaos marines. and Maybe a dread 'cause I like to take chances. I don't plan on using Ahriman because from what I've briefly read he's a bit cheesy. Plus way too costly for a low point game. I don't want to start with any more than 1k.
Also one of my best friends wants to start too but he wants to use several possessed units. If you could provide help for both of us, it'd be much appreciated. Other than that I dunno how he wants to go with his army.
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Be off-topic and visit www.theopia.com
Space Wolves (500) 6-0-3
First of all, let me clear up a little confusion on "Khorne being nerfed to oblivion". Khorne is never nerfed, they are just balanced out. If you ever played the old Khorne with their blood frenzy rule, you'll hate them so much everytime you play against Tau and Eldar. Even their Khornate Chainaxe rule did not make much sense..
he's bought a codex. He can clearly read. He doesn't need you to tell him the rules.
As for Nurgle, they can be easily taken by using regular Chaos Space Marines painted in Nurgle Color. If you wanted some Nurglish effect just slap on some random slob of green stuff here and there.
Now back to topic..
If you are looking to start a pure Thousand Son army, take 2 full units of 10 Thousand Sons as your troop choice, they are good enough to act as your ghetto-anti infantry Havoc unit. Now consider a Chaos Sorcerer or Daemon Prince with the psychic power of Warp Time and Wind of Chaos as your old-fashion monster character.. or if you like to save some points then take a Chaos Lord. Use the rest of the points to invest in some anti-tank capability such as Predator, Obliterator (a little off from Tzeentch), or unit of real Havoc squad totting Missile Launchers. All in all, a Thousand Son army don't really work well in small point games like 1,000pts.
As for your friend, I really don't suggest playing with Possessed. They are very random and if you don't roll that 4 and 6 on the bonus chart, they are just as good as a unit of Berzerkers except more expensive in points.
Last edited by Karmoon; October 17th, 2007 at 21:28.
Anima Tactics - try it out!
Let me just second that if you want to play Nurgle, creating Plague marines is simple using standard marines and giving them that special Nurglish touch by painting and effects. For instance, I'd point you to the Lords of Decay in the Chaos Codex on page 21, or The Cleaved on page 68 for some great examples. Hope this helps!
I actually saw an idea for a Nurglesque army that used plain Marines in the traditionally pure color of white that always wore helmets and such... some sort of antithesis idea, I'm not explaining it well enough. If anyone remembers feel free to post it.
Also you don't have to go Cult troops... you know you want that MoCG...
And Possessed are good if you're looking for fun. Better choice than Spawn...
Nekochen hit it right on the head! I agree 100%!
To be quite honest I would think that you would have more fun going undivided and using a little bit of everything. It will make your lists much more competative. Have some zerkers for CC, plague marines for a tarpit / fire support unit, 1k sons / noise marines for anti infantry... Believe me, it works. My list for the upcoming 13th black crusade campaign has 3 different cult marine units as well as 2 units of normal marines.
IRON WITHIN, IRON WITHOUT!
I survived LO Chat thanks to: Karmoon, Rabbit, Process, Tossy and Meish.
It really depends on your taste when it comes to cult heavy armies
Khorne I find plays its self more than I play it, which is kind of unappealing. Though a unit of khornate terms certainly is appealing. I don't feel them nerfed so much as having their role changed
Deathguard are just flat out tanks. Anything not firing a huge wepon in their direction will probably just be ignored. Again a unit of deathguard terminators can make a handy firebase on an objective. You will actually see necron players throw things in frustration.
Thousand Sons : They are expensive. Unlike khorne/deathguard/slanesh army they are really characterized not by their colours as much as their helmets and general form. The models them selves I love but they are very spendy if you want them to look a certain way. In game play this is one of those things that again make necrons cry.
As for possessed : they are expensive, relatively fragile and very random. If you give them a mark they become even more expensive though can make their points back. I'd give them the mark of tzen. purely because it means they get that extra little bit of invulnerable when they are absorbing what will be alot of ap3/2 fire. If he wants to go with alot of possessed and do a kind of Word Bearers thing then he gets alot of coolpoints but I don't think he'll be sweeping the table.
I think I agree with most of what's been said, I'll just add a bit to it.
Consider that nugle, you don't have to use the "real" nurgle models, and just a simple alternate paint job will adequately represent them(say... greenish brownish) You could say that they have just turned to the influence of papa nurgle.
It seems to be, that raptors are the perfect companion for the mark of khorne. Fast moving many attacking crazy men(that you can actually control now)
One of my friend plays TS, and they are very powerful now against 3+ and 4+ armor save armies.
hehe, at 1000 points I think you could probably take one squad of each to see which you like and work from there.
W/D/L Eleventy trillion billion/NONE/ NONE - I am STILL rulezor!
WINDMILLS DO NOT WORK THAT WAY!
*headbutts walls repeatedly*
Stop... giving.. out... rules!!!
Seriously. The dude should have the codex! He can read.
Don't give out rules! It's not cool, and it doesn't make you clever.
The voices tell me to....