Welcome to Librarium Online!
I just had 2 games vs a friend, first was 500 pts and 2nd was 1000.
The first game was fairly straight forward, he had a dreadnaught, 2 scout teams and a lord with some powers. After dealing with the scouts and losing my LORD in the first turn to a missile , i pressed on towards the dread and lord, only to find that he was impossible to wound.
With my bezerkers and charge, I rolled 28 to hit, scored 16 wounds, and he didnt get a SINGLE unsaved dice...
And even when I could possibly wound him, he had bionic something or other that gave him another roll after failing his save, and managed a 6 (the only roll which saves), thus making 10 khorne completely redundant.
After that, he struck back, with 6 or so attacks, and master craftsmanship weapons(or something similar) he gets to re-roll any missed attacks, thus making all 6 hits dead into my khorne, then he gets to re-roll any missed wounds, and since he had the lightning claws he ignored armour, so there is half a squad instantly wiped out.
I lost the game because no matter what, I simply couldn't hit the damn lord.
So the next game he had a land raider, scouts, some marines, dread and the same exact lord.
I had some havocs, hell-bent on taking down the raider, and my terms, which i was SURE would harm the lord. And boy was I wrong (sorry for using 80's comedy punch lines.).
He rolls first turn, sends EVERYTHING onto the havoc squad, leaves a single guy alive, the lascannon, hoping for a miracle roll i get a 1 and he misses completely and is dead weight from there on. the khorne and csm are basically destroyed before they can even get WITHIN RANGE of anything, but they do take a few marines with them.
When the terms come down, they lay death to the space marines and the scouts, but once again the lord strolls up, makes his 6 attacks and KILLS THE ENTIRE SQUAD BAR ONE!
I don't know what to do with this situation. Do i need maybe a greater daemon, or some oblits, to damage him before he gets too close? Any ideas here guys? Cos it was rather infuriating to lose to one single unit.
Last edited by omgitsduane; November 9th, 2007 at 10:51. Reason: typo
First and foremost; don't panic.
What I gather from what you write, you were manhandled by lady Fortune. It is so improbable that your friends lord should manage to save all 16 wound and it probably will not happen very often. The point being that your berzerkers were not redundant, just unlucky.
Also, I don't know about loyalists, but in the last chaos codex, a master-crafted weapon did not allow you to reroll ALL failed attacks, (don't know if I'm allowed to say how many though... ) so you might want to look that up.
As for the 1000pts game; what were your havocs doing in a position where he could hit them with everyting? Their not supposed to move (simce they carry heavy weapons) so stick them in some terrain, give them some cover.
Secondly, I think you suffer from the fact that you had only one unit that was danerous early on, the havocs. The terminators take a while to reach your opponent which meant that waiting for that to happen he could focus everything on the one dangerous unit; havocs. Try to get something more in there so he has to choose what to shot at.
Other than that, I just think you need a little less bad luck.
I realise the luck factor, But the master craftmanthing was for him, not for me.
Are you saying it can only save him from so many attacks?
I didn't honestly think he would hit with THAT much of his attacks to kill my havocs, since they ARE +3 save, but I probably should of known better, but I was more scared of the lord than anything on that board.
I understood that the master-crafted weapon was on his lord, I was just saying that you might want to check so hasn't misunderstood how many to hit rolls he may reroll.
With the improbability I meant that he was extremely lucky to save all of it. On average, that lord should have taken 4-5 wounds. (Assuming power-armor and bionics)
I can easily understand that. When I began playing chaos I made a straight run up the center of the battlefield against a friends IG army. I figured that I'd lose a marine or two to the odd plasmagun in his units, but the rest of them only had flashlights (lasguns) and when I got closer they'd see boltgun hell! However enough flashlights is devastating. 60 lasgun shots mean on average 30 hits and 10 wounds resulting in 3-4 dead marines to the flashlights, and THEN come the plasma fire...
Point is; massed fire is always disastrous to whatever is on the receiving end. (I once saw a Bloodthirster go down by a hell-pistol shot!)
I havn't read your whole reply yet but i have to say, he was a term lord with dual lightning claws. just so you can check that up if you can? and see if it makes more sense?
I also had my first dose of bad plasma roll and lost 2 marines in the first game, he lost his only plasma marine in the 2nd game on the very first shot. haha!
Ah, that makes more sense. On average, he should still have lost 2 wounds though. It still might not have won the day, but the point was really that he was very lucky to save so well...
I can also imagine that if your lord had been around to join the fighting, that might have changed things further to the better.
My entire point was really that he was lucky, opposed to you being unlucky and that does not mean that your berzerkers are no good.
If you still find them no good for dealing with that particular lord, then point them to something they CAN deal with. Or better yet, give them some plasma pistols to warm him up with, round that out with a powerweapon on the champion and things should start looking a bit better.
All my champions have plasma pistol and a power fist, but neither of them got close enough to do anything, I know that it was a big case of bad luck, but essesntially, once his turn comes around, I have no chance to survive, he can re roll anything (although i will look into it) and re roll wounds, and THEN if he fails saves he gets the bionic, which did actually save him from the ONE wound he gained in the first game from a volley of csm fire.
How does he go about getting the lord into close combat?
At these rather low point battles, I'd try to deny him to go into close-combat. The only thing the lord can really do is fight in hand to hand. That means that if he can't get into close combat, he is just a spectator with a realy expensive suit.
If he comes strolling your way, then back off. If he deepstrikes, then gather round and put as many double taps as possible into him, have a raptor squad in handy to counter charge and deny him the extra charge attack. If he's in a Land Raider, then try and nail it on his side and let him take a walk.
He deepstriked it in, and it appeared just over 6" from my csm, i put everythnig into him, and only got one wound, which was saved by bionics, but i think i have figured it out now, as you said, just pump any bullets into him and hope for the best, he is just too dangerous in close combat and if i sent in a raptor squad (i dont have one yet...) to counter, they would be mauled half to death anyways, without the charge bonus he still has like 5 attacks. and since there is no armour saves, its almost garunteed 5/5 kills