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Mark of Slaanesh
Mark of Nurgle
Mark of Tzeentch
Mark of Khorne
Do you pick a Mark because you like the stat upgrade that comes with it? Or perhaps you like the God-specific psychic power that it enables you to access? Perhaps you don't take any of the Marks and keep your Daemon Prince as cheap as possible? Posibly you pick a Mark to help theme an army or beacuse it has cool modelling potential?
Let us know your favourite Mark for a Daemon Prince and why you choose it.
I think I am going to stick with Tzneentch on this one. The increased save really makes a difference in nearly every battle, against all kinds of opponents. But the real perk for me is being able to take two psychic powers AND to use two each player turn. Warptime is invaluable, especially when you can use it in every turn in the game. It can make a Daemon Prince just as deadly as a Lord with a Daemon Weapon. Also, there are all kinds of other cool and useful psychic powers we can add in to help win the day.
"If you can wait til I get home, then I swear we can make this last."
In low point games, a non-marked prince with flight yields incredible c.c. power. At higher points values, I go with Caluin's Tzeezy prince with flight, doombolt, and warp time. It's extremely resilient and consistently produces 6-7 kills on the charge. After that, most enemy units flee, and the ones that don't are swept up during your opponent's turn, leaving your prince free to charge another tender squad.
Spambot kill tally. . .337
I agree with all of the above, the increased save and the combo of warp time and wind / doombolt is quite amazing.
IRON WITHIN, IRON WITHOUT!
I survived LO Chat thanks to: Karmoon, Rabbit, Process, Tossy and Meish.
I usually go for the no mark Prince with wings and doombolt because I never seem to have enough points for what I want. I guess I just love troops too much, but I also use some slannesh icons, so I don't feel a tzneencht Prince fits with the overall compostion.
Nurgle all the way.
The T bonus really helps, Nurgle is my favorite God and I like the conversion I did on the model. (And in the old 'dex he could have a manreaper).
Crimson Fists 0/0/0
Dwarfs 0/0/0 (work in progress)
I prefer Tzeentch for much the same reason as has already been given. To add a little reasoning behind it, when I have a DP move up the field toward an enemy, I assume that enemy is going to pound it with every piece of weapon that bypass his armour. Then the greater Iv-save comes in nice.
I notice there is one person (at the time of this writing) who chose Khorne - I was wondering if we could get an explanation of why you chose that mark over Warptime? Is it the 15 point difference between the two, or just a simple "that's the god I play as"?
I'm not criticizing, I'm genuinely curious. So far, I haven't found a reason to pass up Warptime in favour of the MoK, and I'd be interested in hearing why someone might've chosen it.
I use the Tzeentch DP. having the bonus save is almost always a good investment, and getting to use 2 spells each round is amazing. warptime and wind of chaos is what i usually put on him, and it more often than not kick incredible amounts of ass.
"I have seen you humans, trying to forge an Empire in the name of a corpse"