Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Originally played chaos for the daemons but since the codex changed i have avoided them. Man i really miss my daemonettes, furies and 'letters. Not to mention the greater daemons...................(moments reminiscing).Would have been a bit better if we could at least put a mark on the new ones. I think the greater daemon is still alright but what about the lesser? Has anyone used the new lesser daemons? Are they any good? Cheers
they are making a whole daemon codex actually.
They're.. not bad.
they're... wonderfully average.
they're.. lack lustre.
As someone once said - it's probably better to pay the extra 3 points for the bolter and power armour.
i agree that they arent all that great, but i will admit 2 attacks a daemon, invulnerable saves, and pin point deepstriking are all advantages.
Try using them i guess, i havent and will not. I used to play word bearers last edition and ran lots of daemons, tons. So now i am less then enthused to use lesser (or greater) daemons in the current format.
Point for point the new daemons are probably better than all the old ones, except daemonettes. They are, however, kinda bland. They have nearly the same stats as a basic marine, and the price is not that much lower, so you might just as well stack up on regular dudes.
I used to like running a daemon heavy army. The old daemons, particularly daemonettes and to an extend blood letters were great troops to have in reserve. The flexibility they gave you was invaluable as they could appear right were you wanted them to either bolster your defense where you were under pressure or tip the balance where you were trying to break through his lines. The new summoning rules mean that you can still use them for this to some extend, but lesser daemons lack the shock power of say daemonettes.
If the radiance of a thousand suns
Were to burst at once into the sky,
That would be like the splendor of the Mighty One...
I am become Death,
The shatterer of Worlds.
The new greater daemon is a nice power punch in c.c.. For it's point cost, it's better than the 3rd edition cult daemons.
The lesser daemons, as has already been mentioned, are pretty good for generic mass shock troops, especially against non-MEQ armies. They hint slightly of the plaguebearer, both being generic daemons that are moderately priced and can fill the troop roll. However, point for point, plaguebearers are statistically better. It's a little surprising that they didn't see more general play, as they could deal with both swarms and monstrous creatures in c.c.., and could tie up power armored troops for a few rounds. Of course, with the option of fielding daemonettes and bloodletters, the plaguebearer was lost in the backfield.
As Arizzar said, the ability to reinforce any point in your army at will makes all daemons valuable; that, and our option of putting them directly into c.c. without having to endure incoming ranged attacks.
I think we'll all be pleasantly surprised with the coming daemon codex options (hoping at least)
EDIT: I read a while back on Warseer that G.W. plans on having accessible daemons in all the F.O. slots for chaos players. There would be some kind of power weapon wielding elite choice (like letters), along with a rending daemon at a substantially inflated price- something along the lines of the lesser daemon stats at a cost of 22 points. Actually, that's a fair price, once you consider that the daemonette cost 15 points, but had a 3T. With the lesser daemon template, that would yield both rending and a 4T for 7 points more.
The troop options would be greatly toned down from 3rd edition, being lesser daemons that would simply have a Cult Icon.
The fast were intriguing. The only one I remember was some kind of fast moving, highly unstable daemon, that would vanish to the warp after the c.c. phase; and would then have to be re-summoned each round. This would effectively allow the charge bonus every time they were summoned. All very lose speculation, of course.
Heavies were odd. They reminded me of carnifexes and hive tyrants, but with summoning requirements. I believe there were two options- one being a ranged unit that would shoot off all sorts of nasty swarm killing weaponry, and the other was a barrage of some sort.
Last edited by Rabbit; November 25th, 2007 at 17:31.
Spambot kill tally. . .337
Your words and rumours make me salivate with impatience.
The doom rider-esque fast attack rewarp thingy sounds totally nude.
Yeah, I really do hope they come out with the new daemons, because right now I have about forty sitting on my shelves and about twenty more unfinished ones, none of which are being used due to the fact that regular marines are so much better than they are.
Member of the Fluffmasters Clan
I use them and have seen a relatively average showing. They work well as quick back up for units that are tied in CC or to run out ahead of your troops and either tie up enemy squads or force target priority checks.
IRON WITHIN, IRON WITHOUT!
I survived LO Chat thanks to: Karmoon, Rabbit, Process, Tossy and Meish.